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Sabbath update v0.16 - new car, Triple Overkill challenge and more

[h2]Hello Scrappers, new FUMES update is here![/h2][p][/p][p]In the recent months we were quite busy prototyping coop mode. We still can't promise it will happen - we have to make sure that we can solve both gameplay and technical challenges first, but we are on it! Despite sinking our teeth into coop, we spent the rest of our time on this update, hope you will enjoy![/p][p][/p][h3]Also, enjoy -30% discount![/h3][p][/p]
A new car - Sabbath
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A new car means a new boss: Draken
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Extras and Triple Overkill challenge
[p]We added a section in the main menu called Extras - it is a place for some additional content. First thing we added there is a Triple Overkill challenge that will let you try beating three Overseer bosses at the same time. But be aware - it is really hard![/p][p][/p][p][/p]
Mortar.NG remaster
[p]Mortar.NG model, sounds, animations and effects were reworked. Also, we added a physical impact force that pushes enemies away.[/p][p][/p][p][/p]
New wheels
[p]Two new types of wheels were added.[/p][p][/p][p][/p]
8 new stickers and 6 new skins
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Also, we added 4 new achievements
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Other things
[p][/p][h3]Gameplay improvements and tweaks[/h3][p][/p]
  • [p]Added props crushing by overseer bosses.[/p]
  • [p]Treadarius difficulty tweaks and fixes.[/p]
  • [p]Overseers minions behaviour tweaks [/p]
  • [p]Difficulty tweaks for enemies with Minescrap.[/p]
  • [p]Sharknador difficulty tweaks and hit boxes fixes.[/p]
  • [p]Bavarius difficulty tweaks.[/p]
  • [p]Mortar.NG damage radius increase.[/p]
  • [p]Pirate related dialogues improvements.[/p]
  • [p]Increased Overseers spawn rate in the endgame.[/p]
  • [p]Caro, Warhorse and Polon durability refilling tweaks.[/p]
  • [p]Largely increased odds of wheels being dropped in pairs.[/p]
  • [p]Increased amount of granted cargo from convoy activities.[/p]
  • [p]Tweaked amount of enemies in Convoy Hijack activities.[/p]
  • [p]Pyreblitz damage buff.[/p]
  • [p]Beam Father boss health small nerf.[/p]
  • [p]Mad Track steiger difficulty tweaks.[/p][p][/p]
[h3]Fixes and improvements[/h3][p][/p]
  • [p]Fixed scrapyard props obtrusing checkpoints in Gate Run mode.[/p]
  • [p]Steering wheel force feedback strength tweak.[/p]
  • [p]Fixed enemies with punctured tires slowing down too much.[/p]
  • [p]Improved rockets alignement.[/p]
  • [p]Ramps terrain blending fix.[/p]
  • [p]Enemies with Pyreblitz weapon behaviour in Convoy activities fix.[/p]
  • [p]Shotgun crosshair color fix.[/p]
  • [p]Fix of duplicated Dune Crawler skirmish.[/p]
  • [p]Convoy defenders not spawning fix.[/p]
  • [p]Fixed failing of the convoy activity on the start.[/p]
  • [p]Major and Pain Caster endgame bosses names fix.[/p]
  • [p]Progress UI on Steam Deck fix.[/p]
  • [p]Tweaks of text position in Gate Run cutscene.[/p]
  • [p]Progress UI tweaks.[/p]
  • [p]Gate Run UI text scaling fix[/p]
  • [p]Skin deleting confirmation popup added.[/p][p][/p]
[h3]Other changes[/h3][p][/p]
  • [p]Project and code clean up.[/p]
  • [p]More networking ground work.[/p][p][/p]
[h2]Thank you for your support! FUMES team

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