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FUMES News

FUMES HOTFIX v0.141 is out!

[p]Hi guys, thank you for all your reports and feedback!

We fixed bunch of issues for the full game and some for the demo.[/p][p][/p][h3]Fixes[/h3]
  • [p]Fixed excessive loot granting after Industrius fight.[/p]
  • [p]Fixed not being able remap controls to B gamepad button.[/p]
  • [p]Fix for cutscene being stuck when defeating bosses with Keybell.[/p]
  • [p]Fixed Keybell description.[/p]
  • [p]Fix for Keybell not being awarded when 5Rally achievement is already unlocked (for example when resetting the save).[/p]
  • [p]Fix for some car/bosses achievements not being automatically awarded when car is already unlocked.[/p]
  • [p]Fix for some achievements printing during cutscene.[/p]
  • [p]Get Grinded achievement fix.[/p]
  • [p]Fixed splash screen reappearing.[/p]
[h3]Other changes[/h3]
  • [p]Minor achievements related performance optimizations.[/p]
  • [p]Most likely a bunch of new bugs (:[/p]
[p][/p][p]Happy scrapping![/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p]

FUMES update v0.14 - Achievements, gamepad aim assist and more

[h3]Hello there, a new FUMES update just dropped![/h3][p][/p][h2]Achievements[/h2][p][/p][p]Many of you asked us about achievements so we added them. Some of them will auto complete on game launch if you already passed the requirement and some will require doing some new things or beating some bosses again in the endgame. [/p][p][/p][p][/p][p] You can inspect achievements progress in in-game Stats menu. Also, we plan to add more achievements in future updates.[/p][p][/p][h2]New "car" added[/h2][p]Completing one of the achievements will grant you a special easter egg "car" called Keybell. Our goal was always to make cars in FUMES feel "shitty", but with this one we think we reached the next level.

Check out list of achievements to find out which one will drop you this gem of post-apocalyptic engineering :)[/p][p][/p][p][/p][p][/p][h2]Gamepad aim assist[/h2][p]Since we suck at aiming with gamepad and we really like to play FUMES with gamepad we implemented aim assist. Our goal was that it assists you a lot, but it still requires aiming and rewards being accurate.[/p][p][/p][p]To be honest designing this was quite challenging since in FUMES you shoot many projectiles with different velocities, arcs etc. at the same time, so it's different than in most FPS/TPS games.[/p][p][/p][p]You can adjust strength of it in Controls settings:[/p][p][/p][p][/p][p][/p][h2]Other changes[/h2][p][/p][h3]New content[/h3]
  • [p]Special Keybell body.[/p]
  • [p]Two suspensions for Keybell.[/p]
  • [p]3 new skins (for Caro, Tartarus and Warhorse).[/p]
[h3]Fixes[/h3]
  • [p]Fixed cargo being not shown sometimes during loot showcase.[/p]
  • [p]Translations fixes and improvements.[/p]
  • [p]Griffin Promoter skin fix.[/p]
  • [p]Added some loot to Industrius (not shown currently though).[/p]
  • [p]Fix of nitro refill during air time.[/p]
  • [p]Fixed incorrect air time stat counting.[/p]
  • [p]Fixed intro mission saving.[/p]
  • [p]Various printer fixes.[/p]
  • [p]Endgame game finish panel fix.[/p]
[h3]Tweaks[/h3]
  • [p]Industrius difficulty tweaks.[/p]
  • [p]Bizon bullet suspensions tweaks.[/p]
  • [p]Rocket Launcher range increased.[/p]
  • [p]Pounder range increased.[/p]
  • [p]Rotor range and dmg buff.[/p]
  • [p]Automat accuracy small tweaks.[/p]
[h3]Known issues (related to this update)[/h3]
  • [p]Achievement unlocked message displays incorrectly during cutscenes.[/p]
  • [p]Keybell body description is not shown correctly.[/p]
  • [p]Car achievements may not be recognized if you have no body in inventory (so used in your car).[/p]
[p][/p][h2]What's next?[/h2]
  • [p]Steam Deck verification.[/p]
  • [p]Fixes, tweaks etc.[/p]
  • [p]New gameplay stuff.[/p]
[p][/p][h3]Thank you for your overwhelming support and happy scrapping![/h3][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p]

FUMES v0.131 - Security patch and splash screen good bye

[h3]Hi![/h3][p]
Some of you might have heard - recently there was a security vulnerability discovered that was affecting games made with older Unity version, so we had to update it and that's the main reason for this patch. [/p][p][/p][p]Some details about the security issue: https://flatt.tech/research/posts/arbitrary-code-execution-in-unity-runtime/[/p][p][/p][h3]What if I'm using an older version of FUMES? What about other Unity games that are not getting patched?[/h3][p][/p][p]In that case you can use this patcher thingy to stay safe: https://discussions.unity.com/t/cve-2025-59489-patcher-tool/1688032[/p][p][/p][h3]Faster game startup[/h3][p]
Also, we disabled the splash screen at the start of the game, so you can inhale FUMES much faster now![/p][p][/p][p]This patch is live for both full and demo version of FUMES.[/p][h3]
Previous update beta branch
[/h3][p]We added previous_update beta branch that will let you access last update if something won't work. Let us know about any issues.[/p][p][/p][h3]What's next?[/h3][p]We decided that the next update will focus on fixes, improvements and requested by many of you Steam achievements. Also, we will try to squeeze further controller support improvements.[/p][p][/p][h3]Thank you for all your support! FUMES team[/p][p][/p][h3][dynamiclink][/dynamiclink][/h3][p][/p][p][/p]

Harvesters Update v0.13 and AUTUMN SALE

[h2]Fume Harvesters came to life[/h2][p]Many of you requested more things to do in the game, so we started adding stuff. Do you know these large tracked rigs roaming around aimlessly? They are called Fume Harvesters and now you use them to get more cargo:[/p]
  • [p]Choose the best load out to hunt them, just keep in mind they can bite![/p]
  • [p]Try to free as much cargo as you can before it's gone or neutralize defense systems first.[/p]
  • [p]Collect all dropped boxes, just watch out for pirates![/p]
  • [p]Exchange all packages in Anomaly Stations for more parts to upgrade.[/p]
[p][/p][previewyoutube][/previewyoutube][p][/p][h2]Motordoom bundle[/h2][p]We had a Motordoom skin for Griffin in the game for a while, but now we bundled with this epic retro gem. Check it out below this post - it will be cheaper to get by completing the bundle if you already own FUMES or Motordoom![/p][p]
[/p][h2]Insane Polon fan art build![/h2][p]Built by extremely talented Clemens Heegemann from Austria.

"
I build this model out of paper and paper mache, then colored it with acrylic paint. I took several screenshots ingame and used them as a template. Took me about 30 hours within 3 1/2 weeks to finish the model."

This is insane! we are speechless! Thanks man! [/p][h2]Other tweaks and fixes[/h2]
  • [p]Couple new enemy skins added for Caro, Jook and Warhorse.[/p]
  • [p]Added option to disable UI flickering by setting glitch slider to zero.[/p]
  • [p]Increased cargo markers visibility from 50m to 100m.[/p]
  • [p]Fix for Tartarus engine clipping through hood when reving[/p]
  • [p]Fix for inverted normals in Minescrap model.[/p]
  • [p]Jook sides areas in skin editor tweaks (might affect some custom skins).[/p]
  • [p]Some Jook textures fixes.[/p]
  • [p]Some translations and wording fixes.[/p]
  • [p]Added lens flares to boss turrets.[/p]
  • [p]Fixed muzzle flares on boss turrets not disappearing sometimes.[/p]
  • [p]Flakwagon and Bizon slots tweaks.[/p]
  • [p]Polon Offroad suspension tweaks[/p]
  • [p]Compass fixes and optimizations.[/p]
[p][/p][p]Most of changes from this update are applicable to demo as well![/p][p]
Don't forget that FUMES, soundtrack and supporter pack are all on sale right now.[/p][p][/p][h3]Thank you for all your support people, it means a lot!

FUMES PATCH v0.122 is out!

[p]Hello! We tweaked and fixed some issues for both full game and demo. Also, -20% sale is still going, just saying :)[/p][p][/p][h3]Changes[/h3]
  • [p]Changed logic of Overseer bosses minions - they can focus on the player now.[/p]
  • [p]Reduced cargo pirates spawning rates.[/p]
  • [p]Tweaks of loot from anomalies.[/p]
  • [p]Buff of loot from Steiger Skirmishes.[/p]
  • [p]Increased chance of spawning Gate Runs in endgame.[/p]
  • [p]Flakwagon and Unitrack slots adjustments.[/p]
  • [p]Tweaks to some boss fights.[/p]
[h3]Fixes[/h3]
  • [p]Fixed gamepad initialization on start of the game.[/p]
  • [p]Fixed various honk interaction issues.[/p]
  • [p]Fixed being able to control car during Gate Run start cutscene.[/p]
  • [p]Fixed incorrectly completing Gate Run when it's lost.[/p]
  • [p]Fixed incorrect positions of weapons on some enemies.[/p]
  • [p]Fixed demo/game finish screen closing with gamepad.[/p]
  • [p]Fixed top navigation panel arm being visible.[/p]
  • [p]Added border around selected editor tabs (color blindness related issue).[/p]
  • [p]Various translation fixes.[/p]
[h3]Known issues (related to recent update)[/h3]
  • [p]Gamepad controls missing in skin editor.[/p]
  • [p]Screen keyboard controls can be wonky.[/p]
[h3]What's next?[/h3][p]We are working on the next update that will feature add new way of obtaining cargo (or dying horribly).[/p][p][/p][p]Thank you for everything! FUMES team[/p][p][/p][p][dynamiclink][/dynamiclink][/p]