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FUMES News

FUMES HOTFIX v0.121 is out!

[p]We fixed bunch of issues for the full game and demo.[/p][p][/p][h3]Added[/h3]
  • [p]New skin for Flakwagon - Trukk (WAAAGH!)[/p]
  • [p]Added screen keyboard support on Steam Deck for license plate and skin name text inputs.[/p]
[h3]Fixed[/h3]
  • [p]Parts with higher grades should drop more often now.[/p]
  • [p]Fixed anomalies sometimes not dropping any loot.[/p]
  • [p]Steiger Skirmishes loot increased and some tweaks to boss fights loot.[/p]
  • [p]License plate text input fix.[/p]
  • [p]Skin name text input fix.[/p]
  • [p]Skin editor layer properties inputs fix.[/p]
  • [p]Fix for Bizon side panel not registering stickers correctly.[/p]
  • [p]Cargo module renamed to Cargo Rack (eng only).[/p]
[h3]Known issues (related to recent update)[/h3]
  • [p]Sometimes escape key needs to be pressed to register a gamepad at the start of the game.[/p]
  • [p]Gamepad controls missing in skin editor.[/p]
  • [p]Screen keyboard controls can be wonky.[/p][p][/p]
[p]Thank you for all your support, feedback and bug reports! FUMES team[/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Car combat game FUMES improves support for controllers and Steam Deck

FUMES really is awesome and it has an Overwhelmingly Positive rating on Steam which it gained quickly after release, and the developer keeps improving it.

Read the full article here: https://www.gamingonlinux.com/2025/09/car-combat-game-fumes-improves-support-for-controllers-and-steam-deck/

FUMES update v0.12 - Controller support, loot improvements and SALE!

[p]Hi guys! This update focuses on proper gamepad support and improvements to loot dropping. Also, everything is on a juicy sale - the game, Supporter Pack and Soundtrack, check it out![/p][p][/p][h3]Controller support overhaul[/h3][p][/p][p]We added controller support to all menus, except skin editor and few things here and there. This means game should be much more playable with controller and on Steam Deck.[/p]
  • [p]Added gamepad navigation to menus.[/p]
  • [p]Added rumble/vibration for gamepads (can be adjusted in settings).[/p]
  • [p]Added missing input glyphs.[/p]
  • [p]Adjusted font sizes on some UI to make text more readable on Steam Deck.[/p]
  • [p]Various buttons remapped. Because of this we had to reset controls setting - adjust them if needed.[/p]
  • [p]Rework of controls remapping UI to make it easier to use.[/p]
  • [p]Added separate controls categories for gameplay, menus and photo mode.[/p]
  • [p]Known issue - some times escape needs to be pressed to register a gamepad at the start of the game. Also you might need to clear/adjust bindings in Steam Input.[/p]
[p]Since we are a small team, we couldn't test too many controllers/systems etc., so let us know if you encounter any problems![/p][p]Also, some of you wondered why our default gamepad mapping is not setup like in most racing games. The reason for that is that we also have shooting, so we had to go for some compromise between driving and TPS games. That said - feel free to adjust controls to your liking in the settings.[/p][p][/p][h3]Mouse/gamepad smoothing and acceleration settings[/h3][p]We added these in settings as an experiment - to be honest we are not sure how people like to use them, so let us know if you have any suggestions![/p][p][/p][h3]Where is my auto aim?[/h3][p]Some of you asked for auto aim, which we would love to add since we simply suck at aiming with gamepads, but this requires much more work, so we skipped it for this update.[/p][p][/p][h3]Steering wheel improvements[/h3][p]Steering wheel got various fixes and tweaks. It's still experimental, but it should be much more usable now. We set up mappings for Logitech G29. Other wheels should work, but they will probably require remapping and adjusting force feedback strength in settings. And to be clear - wheel is not really intended for combat, use it for driving/racing only or together with a mouse. Have fun with experimenting![/p][p][/p][h3]Loot changes![/h3][p]Some of you were not happy with how loot works in the game, it felt too grindy or too random. This is something that we will be adjuting with every update, here are related changes from today:[/p]
  • [p]Higher chance of dropping suspensions for car you are currently driving.[/p]
  • [p]Bossfights loot various buffs and fixes.[/p]
  • [p]Bavarius, Sharknador and Inudstrius loot fixes.[/p]
  • [p]Loot grades system tweaks.[/p]
  • [p]Endgame-only bosses loot increased.[/p][p][/p]
[h3]Other changes and fixes:[/h3]
  • [p]Various UI tweaks and fixes.[/p]
  • [p]Photo mode camera movement rework.[/p]
  • [p]Fix for steering wheel causing mouse to disappear.[/p]
  • [p]Added a printer notification for engine ignition.[/p]
  • [p]Fix for wrong count of unlocked Warthog and Bizon skins.[/p]
  • [p]Fix for wrong Convoy Hijack enemies selection.[/p]
  • [p]Surgeon Sorrow boss fight difficulty tweaks.[/p]
  • [p]Some translation fixes.[/p]
  • [p]Controls settings were moved to a separate settings file in saves location.[/p]
[p]Also, one person asked for a key to quickly open a photo mode. So we added it under a P key. Feel free to rebind it in settings :)[/p][p][/p][p]By the way - demo was also updated with all applicable changes.[/p][p][/p][h3]What's next on our radar?[/h3]
  • [p]More fixes.[/p]
  • [p]Controller support for skin editor and text inputs.[/p]
  • [p]Achievements.[/p]
  • [p]Steam Deck verification.[/p]
  • [p]...and more... you tell us![/p][p][/p]
[h3]As always, thank you for playing and your overwhelming support, this means a lot to us![/h3][p]FUMES team

[dynamiclink][/dynamiclink][/p]

FUMES update v.011 is out!

[h3]Hello everyone![/h3]

We are extremely grateful for your overwhelming reception of FUMES early access. All of your support, feedback and reviews mean a lot to our tiny team!

This small update is focusing on tweaks and fixes... but we also squeezed in some new content:
  • 16 new stickers
  • 3 new skins
  • 3 Minescrap equipped enemies

[h3]Stats bar display rework[/h3]

We had to address a major issue - scaling of all stat bars was incorrect. This might look like we changed some stats on some parts, but we didn't - it just that they are now scaled correctly to make it possible to compare them.

[h3]Bugfixes and tweaks[/h3]
  • Stats bars scaling fix
  • Gamepad tooltips fixes
  • Missing loot showcase SFX fix
  • TPP camera zooming inside Industrius fix
  • MineScrap not being attached fix
  • Various honk interactions fixes
  • Body parts text scaling fix
  • Fixed upgrade menu not closing when leaving scrapper
  • Upgrading from maxed out parts for some parts fix
  • Tracked suspensions glitching inside Industrius fix
  • Demo achievements fix
  • Amount of loot from overseer rank bosses increased
  • Several suspensions (e.g. Warhorse) drop chance increased
  • Warthog Steiger Skirmish being available too early fix
  • Steiger Skirmishes loot and difficulty tweaks and fixes
  • Industrius difficulty tweaks
  • Minescrap mines lifetime reduced
  • Rammer and Stopper enemies archetypes occurrence increased
  • Convoy Activities distance fail state fix + shortened
  • Convoy Hijack defenders being Cubs only fix
  • Enemy mines no longer explode upon contact with other enemies
  • Unitrack Steiger missing skin fix
  • Missing Flakwagon description translation fix
  • Missing Convoy Hijack description translation fix
  • Fixed several issues with Russian localization
This update was released for both full and demo.

What's next for our team:
  • More bugfixes and tweaks.
  • Proper gamepad support.
  • Achievements.

Thank you!
FUMES team

Seriously cool car combat game FUMES has entered Early Access

FUMES really impressed me with the demo, and now you can jump in and blow some vehicles up in this fast-paced single-player car combat game.

Read the full article here: https://www.gamingonlinux.com/2025/07/seriously-cool-car-combat-game-fumes-has-entered-early-access/