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FUMES News

FUMES Demo UPDATE v0.07 + Demo REVIEWS are open!

New demo update is here, it contains a total rework of intro Industrius boss fight and some general gameplay additions and improvements.

Also, we just activated reviews on our demo page, so feel free to add a review to support the development!

[h2]Industrius intro boss fight was redesigned[/h2]

Based on your feedback we adjusted this part of the game. Keep in mind that this is still something that we are actively working on, so it will keep evolving.



[h2]Bavarius boss fight overhaul[/h2]



  • Separate parts like towers and tanks that can be destroyed to gain advantage.
  • A brand new, special artillery area attack.
  • Driving tweaks for better manoeuvrability.


[h2]Free roaming harvesters - they are driving around and collecting fumes from the air[/h2]



[h2]Cutscenes got a CRT monitor curvature effect[/h2]



[h2]We re-added more destructible props[/h2]



[h2]Cargo free roamers got some interactions[/h2]



Other cargo related changes:
  • Reduced possibility of cargo packages creating their own space program.
  • Cargo straps durability tweaks.
  • Free roamers cargo picking notifying player fix.
  • Cargo modules lower LODs popping fix.


[h2]Convoy activities got multiple improvements[/h2]

  • Difficulty and duration adjustments.
  • Better indication of transporter position in Convoy Defense.
  • Fixed enemies getting randomly poked in Convoy Defense.
  • Convoy activites fail state distance shortened.


[h2]Balancing and other gameplay changes[/h2]

  • Some car names were changed.
  • Loot dropping rebalance.
  • Small cars durability upgrading buff.
  • Anomaly damage values tweaks.
  • Vines damage buff.
  • Endgame activities rebalance and tweaks.
  • Granting some cargo and cub skins when starting new game.
  • Tweaks of stats calculation when upgrading parts.


[h2]UI and car editor changes[/h2]

  • Parts upgrading UI improvements.
  • Enemy shouts menu overlap fix.
  • Boss shouts color fix.
  • Audio settings position fix.
  • Various honk interaction fixes.
  • Health bar target filtering improvements.
  • Incorrect enemy health bar switching fix.
  • Loot showcase skipping fixes.
  • Gear shifting controls remapping fixed.
  • Trigger controls resetting on death fix.
  • Various parts lists fixes.
  • Better handling of non-standard screen resolutions.


[h2]Other tweaks and fixes[/h2]

  • Mud trails distance increase from 250 meters to 350 meters.
  • Weird mud trails edges fix.
  • Polon intro suspension changed to 4x4.
  • Fumes forming cutscene wreck fix.
  • Enabled more collision sound effects.
  • Enemies obstacles avoidance improvements.
  • Random license plates generation improvements.
  • Save game stability improvements.


And as always - thank you for your overwhelming support and feedback!

FUMES team

FUMES Demo HOTFIX v0.062 is out

Hello!

We fixed another batch of bugs and issues.
Here are patch notes:

  • Added damage reduction to allies dealt by the player
  • Convoy activities difficulty tweaks
  • Industrius various softlocks fixes and layout/flow tweaks
  • Intro mission tweaks and fixes
  • Boss fights difficulty tweaks
  • Visual glitches on convoy transporters fix
  • Duplicated props fix


Thank you for all your support, feedback and bug reports!

FUMES team

FUMES Demo HOTFIX v0.061 is out

Hello!

Thank you for all your bug reports and your support!
We are trying to fix as many things as we can.
Here are patch notes for this hotfix:

  • Scrapper entrance fix when using Monster suspensions
  • Industrius various softlocks fixes and layout/flow tweaks
  • Friendly fire between Convoy members fix
  • Convoy defense difficulty tweaks
  • Wrong loot from final boss fix
  • Convoy activities fail cutscenes fix
  • Anomaly station interaction allowed during activities
  • Anomaly stations compass markers tweaks
  • Invalid keybinds bugging out slots menu fix
  • Steering wheel force feedback error spam fix


FUMES team

FUMES Demo Major Update v0.06

[h2]It's time, we are taking part in the Steam Next Fest and we prepared a major demo update.[/h2]

What's new?

[h3]Meet Industrius - a brand new type of a colossus boss fight, in a first couple minutes of the demo. He is... different. Go meet him and tell your friends about it![/h3]


[h3]We added a couple new game modes, like Convoy Defend, Convoy Intercept and Steiger Skirmish.[/h3]


[h3]Delivery gameplay - equip cargo modules, steal some packages and deliver them to anomaly stations to research new ways of defeating your foes.[/h3]


[h3]Anomalies? Not gonna spoil them, sorry, but here is a screenshot:[/h3]



A whole demo got a new flow. It got shorter, but snappier and got more depth.
That's why saves from previous versions had to go, although, your custom skins didn't got deleted - but they are not loaded currently and we will address this in next patches.

[h3]Brand new terrain that includes mountains, narrow passages and deadly drops![/h3]

Due to new terrain performance might be a bit lower on older devices. Let us know if you encounter any major issues!


[h3]Driving physics got a major rework to accommodate new terrain and mud gameplay.[/h3]


[h3]We are working on more customization - this update features option to detach certain parts of the car. On top of that, you can detach them from enemies too (but for that you need guns).[/h3]


[h3]Now you can upgrade weapons, suspensions, bodies and cargo modules to better grades by combining them.[/h3]


[h3]Pretty much every part of the game got improvements. For example, this is new scrapper interior:[/h3]



Ohh, and we added gazillions of bugs, but we had to ship this update eventually. We wanted to name it a "YOLO update", but it doesn't make sense. In FUMES you live many times. Forever.

[h2]And as always, thank you for your AMAZING support!!![/h2]

FUMES team

FUMES DEV LEAK 02

[h2]Hello mayhem walkers![/h2]

We are working towards major demo update and early access release (more about this at the end). Here are some things that we are working on:

[h3]Tank tracks suspensions[/h3]


They will offer some unique capabilities like turning quickly and will handle things like mud much better.

Speaking of which, mud will offer an additional challenge, because now certain surfaces like mud, roads, snow or steep hills have individual grip properties that will be handled differently by various suspensions and driving techniques.



Also, we are improving driving simulation by making sure that each type of drivetrain (FWD/RWD/AWD) feels different. Besides that, we added a differential lock button that might help when exploring steep hills. Or making wheelies with monster trucks.

So steep hills? As we teased previously, terrain is getting a major rework that will include much more interesting and challenging environments to traverse. Here are some sneak peaks (pun intended):



Ok... but FUMES is a car COMBAT game, right? So what about combat?

Basically we are adding stuff like:
  • New combat modes, like for example seek and destroy.
  • Environmental hazards that can be found and used during fights to obliterate packs of enemies.
  • Major improvements to balance, enemy AI and all other related things.
  • New weapons (like mines for example).
  • And more.

Most of these new combat features are not really possible to show on screenshots or GIFs. But we have one that can be shown - detachable parts:



Other than that we are exploring new meta progression gameplay, off-road racing and delivery missions. Check out our latest trailer to see some of this stuff in action. Simply put, we are trying our best to turn this rather simple and repetitive pre-alpha-like-demo into a proper game.

And, don't tell anyone, but we are adding some big stuff. A stuff that started as a joke at first, but then some of you said just do it. So we are doing it. And by big I mean this big:


(you can't see it here but these tracks are actually too tiny for this kind of... thing).

[h3]Okay, so we are working on the game, but the most important question remains - WHEN?[/h3]

So the good news is that we have a release date, the not-so-good news is that we are not ready to announce it yet, but here is the plan:
  1. We will roll a major demo update - this will feature most of the new stuff mentioned above and some new content, BUT also, we will disable some stuff to make it shorter and less repetitive. Basically, it will be much deeper and varied, but smaller. So new game modes, activities and more gameplay, but less cars, weapons, bosses etc.

    Think of it like a transition from current pre-alpha-like-demo into a proper demo of a proper game. It will still offer endless gameplay with much more variety than ever, just less content.

    We hope this is a fair deal. Let us know if you have any thoughts about it!

  2. Next step is getting feedback from this new demo and applying it to address major problems and fix gazillion of new bugs that we will obviously introduce.

  3. And after that, early access release. At this time game will become paid, so we are trying to make sure that it's worth both your time and money. Also, we plan to keep the demo always available.

And BTW we are usually sharing more small dev-leaks on our Discord server, so feel free to join it if you would like to.

Also, here is our F.A.Q. if you didn't had an opportunity to read it yet.

[h3]And as always, thank you so much for your support, wishlisting, telling your friends about the game and obviously for playing![/h3]

[h2]Let the mayhem ride with all of you, passengers![/h2]