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Ambulance Life: A Paramedic Simulator News

Bay Side DLC is Out Now!

Get ready to dive back into the action, the Bay Side expansion for Ambulance Life: A Paramedic Simulator is now available!

This new DLC brings a fresh wave of high-stakes challenges, taking you to a whole new district and pushing your paramedic skills to the limit. Whether you’re navigating tight streets or responding to a large-scale catastrophe, Bay Side has everything to test your reflexes, decision-making, and courage.

[previewyoutube][/previewyoutube]
What’s new in Bay Side?
🗺 New District
Explore the Belhill district, a dynamic new area with its own set of environments, emergencies, and challenges.

🚨 New Callouts
Face intense new emergency situations that demand quick thinking and calm under pressure. A social media challenge takes a dangerous turn. New VR headsets are causing crash accidents. And more!

🌪 New Catastrophic Event
Take on a large-scale disaster scenario where every second can make the difference between life and death.

https://store.steampowered.com/app/3140840/Ambulance_Life__Bay_Side_Expansion/

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[h3]🛠️ Community Support[/h3]
To streamline feature requests, technical issues, and bug reports, we've put together a dedicated support portal for the community to track their submissions!

Anyone can submit by registering a MyNacon account, which will allow tracking of issues and topics yourself and others have submitted.
🔗Ambulance Life Support Portal

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[h3]🌍 Join the Community[/h3]
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🛠️Ambulance Life Patch | 2025-04-09

[h3]Hello, Medics! Patch 1.4 is now live![/h3]

[h3]Check out the details below![/h3]



[h2]⚠️ We Need Your Help![/h2]
We are always listening closely to community feedback, but as we make any significant changes, there may be still players who have unique cases that need special care.

If even after installing all patches you are still experiencing crashes, freezes, and black screens, we need your help to find direct solutions for your problems.

Please follow this link to get us your specific details so we can investigate solutions for your case here:
https://my.nacongaming.com/en-US/support/game/ambulance

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[h2]🛠️ Patch Notes:[/h2]

[h3]🦠 Bugs & Technical Improvements[/h3]
The Swift Aid Siren’s brightness has been fixed
  • Fixed floating blood puddles
  • Fixed floating props in callouts
  • Fixed camera transition at vehicle start
  • Fixed holes in buildings
  • Fixed additional bus spawning in car crash callout
  • Fixed flickering skid marks
  • Fixed broken ventilation material in mall
  • Fixed clipping patient in Catastrophic Event 02 (The Burning Mall)
  • Fixed Muscle cramping Animation
  • Fixed the Partner’s suddenly disappearing hair
  • Fixed a bug where District unlocks would appear multiple times in the shift selection screen
  • The ambulance will no longer spawn on the roofs of cars when loading the last checkpoint
  • The “Panic Attack Training Callout“ will now correctly prompt you to use Lorazepam instead of Ketamine
  • You partner will no longer ask you to apply Glucose if the patient is suffering from Cardiac Arrest
  • Fixed "soft-blocking" dropdown input when using the back action
  • Fixed locked diagnosis entries when loading into an old save game shift
  • Fixed a bug where multiple dispatcher voices would be played simultaneously

[h3]🧪 Quality of Life Improvements[/h3]
  • Added additional Tooltips to the Scoring screen to provide more context on why a certain score was achieved
  • Increased the range of the siren’s effect on traffic to prevent cars from moving into the rescue lane
  • Pedestrians will now put in more effort to avoid the ambulance
  • You will now receive a prompt to reset your ambulance if it gets stuck on terrain
  • Lowered the chance that a callout spawns far away in the distance
  • Any patients that are not selected for treatment will now receive a marker indicating that another ambulance will pick them up afterwards
  • The “End Shift” prompt will now appear much faster after ending your final callout
  • Added jolts: Crashing into obstacles while transporting patients can now cause several different Injuries
  • Added additional useful hints to the loading screen
  • Made acceleration adaptive trigger much lighter
  • Added CPR handling for heart alarm display
  • Minor performance improvements
  • Updated recommendation for “third degree burns” to “burn dressings”
  • Added variable size for the transport event HUD
  • Significantly reduced the freakiness of our cables
  • Bleeding patients will now have growing blood patches on their clothes
  • Significant improvements to cutscene quality and ensured that the cutscene will play at a stable FPS
  • Implemented shift result background images
  • Fixed the missing District highlighting in the map screen
  • Improved our physical blood simulation
  • Brightened the dark corner within the “Bleeding” tutorial
  • Added near distance fade for gates in the District 2 hospital
  • Added a volume slider for the siren
  • The partner will only snap at you if you actually hurt the patient while driving

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[h2]📆 What’s Next?[/h2]
We are setting our sights on the Bayside Expansion release on April 22nd, so please stay tuned here and our official Discord for all the latest news and updates.

Thank you for sharing your feedback and experiences with us as we continue to address community concerns. Thank you for helping us continue shape Ambulance Life into the best version of itself it can be! ❤️

[hr][/hr]
[h3]🌍 Join the Community[/h3]
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Discord Twitch Website

🛠️Ambulance Life Patch | 2025-03-06

[h3]Hello, Medics! Patch 1.3 is now live![/h3]

[h3]Check out the details below![/h3]



[h2]📡 Live Stream Event[/h2]
Aesir Interactive will be live on Twitch and YouTube to play Ambulance Life while discussing the recent patches, community feedback, and the future of the project!

We will start the stream live in Munich, Germany on Thursday, March 6th from 08:00 PST / 17:00 CET so mark those calendars!

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[h2]⚠️ We Need Your Help![/h2]
We are listening extremely closely to community feedback, but as we make sweeping changes, there may be still players who have unique cases that need special care.

If even after installing the last three technical patches, you are still experiencing crashes, freezes, and black screens, we need specific files from your computer to find direct solutions for your problems.

Please follow the instructions from this link to get us your specific files so we can investigate solutions for your case here:

https://steamcommunity.com/app/1926520/discussions/2/595140258825306737/

[hr][/hr]
[h2]🛠️ Patch Notes:[/h2]

[h3]🦠 Bugs & Technical Improvements[/h3]
  • Multiple Crash Fixes.
  • Significantly reduced the likelihood of our NPC Cars bouncing around randomly.
  • Cars will no longer crash into Callout Scenes.
  • Fixed a bug where the driving camera snaps back after a manual reset.
  • Fixed several Instances where patient’s arms would clip into their sides.
  • Fixed Several Visual Issues with our Callout Assets.
  • Fixed Several Visual Issues with our World Assets.
  • Fixed Several Issues where patient’s arms would be twisted.
  • Fixed a Bug where you could get stuck on the First Shift.
  • Fixed several markings on the highway which were pointing in the wrong direction.
  • Fixed flickering UI.
  • Removed several invisible Barriers.
  • Fixed a Bug in the Introductory Shift where the Partner refused to exit the Ambulance.
  • Removed Hospital Markers that are in locked districts.
  • Reduced the odds of the stretcher getting stuck on the Ambulance Door.
  • Fixed the Parking Assist Sounds.
  • The patient Protocol Body Temperate will now always correctly be in the unit that the player has selected.
  • Deactivated another Cactus collision. (lol)
  • Fixed a wrong icon being shown upon unlocking the glucometer.
  • Fixed build ID showing twice in the splash screen.
  • Fixed a flaw in the parking validation and adjusted the colliders on the ambulances.
  • Fixed white placeholder Icons.
  • Fixed flickering Skid Marks.
  • Fixed Anamnesis Camera Positions in Catastrophic Event 01 (The Freeway Catastrophe).
  • Fixed several floating Assets.
  • Fixed floating stretcher in Cutscenes.
  • Fixed the Lighting in the Customization Scene.
  • Fixed further Glass Visuals in Catastrophic Event 02 (The Burning Mall).
  • Fixed Railings Visuals in Catastrophic Event 02 (The Burning Mall).
  • Improved performance on Lower Graphics Settings.
  • Added an automatic HDD/SSD detection.
  • More PSO Caching: Reduced the amount of lag spikes, especially on High and Ultra Settings. This will cause the initial loading screen after downloading the patch for the first time to be a bit longer.
  • Significantly Improved overall Visuals through due to the activation of Ambient Occlusion and Global Illumination (Also for Consoles):

    [h3]BEFORE UPDATE (High Graphics settings)[/h3]

    [h3]AFTER UPDATE (High Graphics settings)[/h3]

  • Enabled traffic density setting on consoles.
  • Enabled video settings tab on consoles to be able to tune the following Settings:
    • Brightness/Gamma
    • HDR settings
    • UI scaling
    • Color Blind settings
    • Toggle Motion Blur
    • Toggle Bloom
    • Toggle Lens Flare
    • Toggle Depth of Field
  • Updated Lighting to not have overly blueish tone in shadowed areas.
  • Improved Main Menu Layout and UI.
  • Selected Tools will no longer remain in your hand and clip through the screen when opening the patient Protocol.
  • Disabled NVidia Frame Generation by default to prevent UI artifacts and screen tearing. These can be re-enabled for a performance Boost!
  • Enabled text wrapping in several handbook elements.

[h3]🧪 Quality of Life Improvements[/h3]
  • Removed duplicate Evidence from the Handbook
  • Added some additional Feedback for when Patients went into Ventricular Fibrillation:

  • Simulation Mode will now additionally deactivate the following guidance Features:
    • The patient Protocol will no longer directly tell you which clues point to which Diagnosis Options by providing red/green ratings.
    • The Recommended Treatment steps after selecting a Diagnosis will no longer be shown in the Treatment HUD.
    • Players will no longer be able to load the Last Checkpoint after going Game Over.
  • Balanced the Callout Director to more evenly distribute our different callouts.
  • Reduced maximum waiting time for next callout from 50s to 30s.
  • Switching patient from a police officer to a homeless person in training callout 03.
  • Added an automatic Discovery for very close patients.
  • Catastrophic Events will now Trigger even when approached from the wrong side.
  • Increased the Odds of Preexisting Conditions to appear on patients.
  • Increased the maximum Output of the Thermostat to 98°F/37°C.
  • Patients will now change their skin color a bit more slowly when their body temperature changes.
  • Slightly reduced patient’s base blood sugar consumption.
  • Added an Option to Invert X and Invert Y Axis.
  • Added Advanced Tooltips to our Tools which briefly summarize their effect:

  • Added a Reset to Default Button to our menus.
  • Added additional Player Guidance Recommendations to the Callout Overview UI.
  • We will now Highlight Life Saving measures if appropriate Evidence has been discovered.

[h3]🚧 Known Issues[/h3]
  • Scoring Screen may not be initialized properly after a Tutorial Mission.
  • Switching between different menus in the Customization Settings may temporarily remove hair from characters.


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[h2]📆 What’s Next?[/h2]
We are evaluating our next steps as we gear up another major patch this month and the Bayside Expansion release next month, so please stay tuned here and our official Discord for all the latest news and updates.

Thank you for sharing your feedback and experiences with us as we continue to pushing for these sweeping updates to address your concerns. Thank you for helping us continue shape Ambulance Life into the best version of itself it can be! ❤️

[hr][/hr]
[h3]🌍 Join the Community[/h3]
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The Nacon Connect is Back!

Hello everyone,

We’re excited to announce that NACON Connect is happening on March 6th at 7 PM CET / 10 AM PST! 🎉

The NACON Connect is an online conference organized by NACON, it's the day not to be missed to discover all the latest news about NACON games and accessories!

[previewyoutube][/previewyoutube]
Join us live on NACON YouTube, Twitch, and TikTok for an exclusive showcase featuring exciting news, game reveals, and fresh updates on upcoming projects. You won’t want to miss it!

  • 🆕Exclusive announcements
  • 🎮New gameplay footage
  • 🛠️Developer insights and behind-the-scenes content
  • 🚑💨 We've got some new stuff to show for Ambulance Life!

Stay tuned, spread the word, and mark your calendars!

See you on March 6th! 🔥
[hr][/hr]
[h3]🌍 Join the Community[/h3]
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🛠️Ambulance Life Patch | 2025-02-25

[h3]Hello, Medics! As promised, Hotfix 1.2.2 is now live![/h3]

[h3]Check out the details below![/h3]



[h2]📡 Live Stream Event[/h2]
Aesir Interactive will be live on Twitch and YouTube to play Ambulance Life while discussing the recent patches, community feedback, and the future of the project!

We will start the stream live in Munich, Germany on Tuesday, February 25th from 09:00 PST / 18:00 CET so mark those calendars!

[hr][/hr]
[h2]⚠️ We Need Your Help![/h2]
We are listening extremely closely to community feedback, but as we make sweeping changes, there may be still players who have unique cases that need special care.

If even after installing the last three technical patches, you are still experiencing crashes, freezes, and black screens, we need specific files from your computer to find direct solutions for your problems.

Please follow the instructions from this link to get us your specific files so we can investigate solutions for your case here:

https://steamcommunity.com/app/1926520/discussions/2/595140258825306737/

[hr][/hr]
[h2]🛠️ Patch Notes:[/h2]

[h3]🦠 Bugs & Technical Improvements[/h3]
  • Improved PSO Precaching: We fixed an issue where players would experience severe Lag when starting the game for the First time. After downloading the patch, the first loading screen is expected to be prolonged for that one initial time.
  • Multiple Crash Fixes.
  • Added a failsafe for save game corruption that can occur if the game crashes while autosaving.
  • Fixed a Bug where the post-callout summary screen would have “UNSELECTED” as the recommended Diagnosis Option.
  • Fixed a bug that prevented players from entering the ambulance side door during the Treatment Phase.
  • Fixed faulty Settings for Foliage and View Distance.
  • Removed some invisible collisions.
  • Fixed some NPCs getting stuck on callout props.
  • Fixed Glass Visuals in Catastrophic Event 02 (The Burning Mall).
  • Fixed Fire Visuals in Catastrophic Event 02 (The Burning Mall).
  • Consoles Only: Fixed a bug that caused the wheels of NPVs to stop turning.

[h3]🧪 Quality of Life Improvements[/h3]
  • We improved the Patient Protocol to show which Diagnoses are not unlocked yet. You will unlock more of these diagnoses by naturally progressing through the game and leveling up.

  • Callout Director: We significantly reduced the likelihood of the same callout triggering multiple times in a row and also increased the chances of callouts spawning in your shift’s starting district. (It is still possible for Callouts to spawn in neighboring Districts). Additionally, if a new Callout type has been unlocked, then this Callout type is always guaranteed to spawn in the next shift.
  • Increased the speed of new Unlocks during earlier Levels.
  • The Game will now be paused when you open the Handbook.
  • Changed the Layout of the Waterfront HQ base to make it less likely to be boxed in by traffic when a new shift starts.
  • Reduced the number of Delivery Trucks in the City.
  • Added a “Reset to Default” Button to the Settings menu.
  • Added an info Box to Game Over Screens informing players that they can change the Game Over settings.
  • Made the Partner less chatty during Treatment.
  • Difficulty for Catastrophic events has been adjusted for slightly easier S-Scores.

[hr][/hr]
[h2]📆 What’s Next?[/h2]
We look forward to delivering the next phase of major updates in the coming weeks, so please stay tuned here and our official Discord for all the latest news and updates.

Thank you for sharing your feedback and experiences with us as we continue to pushing for these sweeping updates to address your concerns. Thank you for helping us continue shape Ambulance Life into the best version of itself it can be! ❤️

[hr][/hr]
[h3]🌍 Join the Community[/h3]
Facebook Instagram TikTok Twitter

Discord Twitch Website