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Don’t talk to me about karma or destiny | San PelÍcano Stories [2/10]



Greetings everyone,

We're back again with an other San PelÍcano Stories! As a paramedic, when the radio calls you, you don't have all the information for the sake of efficiency and to avoid unsettling you. Dive into our new (fictional) testimony!

[h2]Story #2: Paramedic who responded to an explosion at a petrol station[/h2]

"Don’t talk to me about karma or destiny.

All I see is a child, as cruel as he is innocent. He’s playing with one of those little maze toys, where the aim is to tilt it to move the ball toward the exit. Except that in our scenario, the child is happy to shake the object, just to see what happens. I’m the ball, and I have to handle the consequences of all this senseless violence.

We already knew that we were going to get the call when we heard the explosion. On the radio they always have more information than you, but they settle for giving you the bare bones, for the sake of efficiency and to avoid unsettling you. So when they start to sugar-coat it, you can guess right away that you’ll never be ready to face what is happening on the other side of the tower blocks, where the billowing smoke is darkening the sky. You turn on the sirens and strobes, check that your colleague has, like you, prepared for what’s going on, and off you go.

When you’re there, you need to shut off all your instincts. Otherwise, you’ll be out of there like a shot. Then, you need to crank down your emotions and stay pragmatic to stop your legs from giving way. At the time, I didn’t even try to understand what might have caused this disaster. Everyone needs help, so you work as quickly and efficiently as you can, without asking too many questions. We knew that we couldn’t save everyone, but when a motorway structure collapses onto a petrol station, giving it your all is the least that you can do."



Read our first San PelÍcano Stories.

[h3]— The Aesir Interactive Team [/h3]
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[h3]Wishlist Ambulance Life now: [/h3]
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Dev Blog #4

Howdy, medics! Troy here with your April Dev Blog update for Ambulance Life: A Paramedic Simulator!

Our dev team is still face-deep in their monitors plugging away at the game for the release later this year, so we had a different idea for this month’s update! We scoured all the major social media platforms for the frequentest (definitely a word, don't look it up, just trust me bro) asked questions and tasked the team with getting you some solid and detailed answers!

Without further ado, let’s jump right in!

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Q: The jump from Unreal Engine 4 to Unreal Engine 5 must have felt more like a leap. What new tricks did you learn or use with that upgrade.

A: With Ambulance Life, we went "all-in" on Unreal Engine 5 and its entire feature set. So, we had to adjust virtually all our systems and established paradigms to adhere to the new workflows. In terms of new tricks, I would say, there was close to no features that didn't provide us with a major learning experience:

[list ]
Open world building and city generation with a focus on terrain elevation and islands.
Enhanced UI workflows to manage our extremely complex UI framework.
The gameplay ability system, which allows players to interact with the game world.
Mass Crowd and Mass Traffic integration for a living, breathing city simulation.
Destructible elements of the city’s environment.
Stunningly beautiful graphics updates compared to Unreal 4.
Metahumans and Undressing allowed us to build believable patients and NPCs appearances.
We dug deep into rendering "Runtime Virtual Textures" for visualizing the many different symptoms our patients can have.
and so, SO much more!



Q: I imagine there is a tremendous amount of variables when treating patients. Is it actually possible to completely fail shifts in Ambulance Life?

A: If you do not treat your patients properly and deliver them in really bad conditions to the hospital, your score will be impacted significantly. Some instant fail options include running pedestrians over with your vehicle, crashing your ambulance, or you somehow get yourself fatally wounded! Pro tip: Don't stand in fire for long periods of time... ːsteamhappyː

Q: We've caught some moments of our Paramedics being thrust into unusually-hazardous situations. What was the motivation behind the design decision to break that realism barrier?

A: It's about striking the right balance—keeping things realistic yet fun and engaging. That's why we added those high-risk situations to spice up the gameplay and appeal to a wider audience. While real paramedics typically are advised to avoid dangerous or hazardous situations, we wanted to give players a taste of the often unpredictable and perilous nature of the job. These scenarios allow players to experience some of the challenges a first responder might encounter.



Q: Question: San Pelícano is quite beautiful! What was the most interesting or unique task when designing the city?

A: Creating a digital world of that size is always a challenge, technically as well as aesthetically speaking! Even with quickly having a concept for world building and world generation in place, it took a whole lot of iterations for road layouts, building placement, verticality evaluation, district connections, and landscaping as well as many hours of playtesting. We wanted to make sure to settle on the ideal setup, that supports our gameplay and visuals in the best possible way.

One of our core challenges was also to create variety for the different districts, that the players will be able to unlock during the game. We wanted to give each of them a unique and interesting face to explore, while also allowing them to introduce their own driving and navigational challenges.



Q: Since San Pelícano is based in the United States, will we see more U.S.-based ambulance designs in the final game?

A: Yes, absolutely! During the progression of the game the players will be able to unlock multiple different ambulances, which are inspired by both, American and European manufactures seen in paramedic services. We made sure to include some classic looks here!

Q: The Police Simulator: Patrol Officers team used Boston as a model for Brighton City. How did San Francisco become the model for San Pelícano?

A: It was clear from the beginning, that we wanted to create another fictional U.S. setting, so we researched possible American cities to draw inspirations from early during production. Along the way, San Francisco really stood out to us as an interesting choice. Some of its features had eminent potential for our game, both as great target visuals as well as interesting challenges for our driving gameplay and callout variety. We were particularly intrigued by the coastal setting, the strong elevation inside the downtown, the vivid nature surroundings, and this unique Californian charm. We wanted to pick up what we loved most about this and bring it towards our own city creation.



Q: The content we’ve seen so far showcases a Sprinter-style ambulance type. Will we see more United States-focused models in the future?

A: So we wanted to start with something we knew well as a baseline, which is the ambulances one might see right here in Germany. Since the game takes place in the United States, we will definitely feature relevant vehicles for players to choose from. We will have a lot more to share on this later!

Q: Will Ambulance Life: A Paramedic Simulator feature multi-player functionality?

A: Ambulance Life was designed specifically for a robust and complex single-player experience. Now, don’t get us wrong—we LOVE what players have done with the multiplayer features on Police Simulator: Patrol Officers! With how detailed and robust the Callout system is in Ambulance Life, we really wanted to nail the gameplay experience first and foremost.

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Thanks for stopping by! Catch us on your favorite social media and be sure to Wishlist Ambulance Life: A Paramedic Simulator if you haven’t already!

Stay safe and stay alert, medics. See you soon!
-Troy

https://store.steampowered.com/app/1926520/

[hr][/hr]
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San PelÍcano Stories [1/10]

Greetings everyone,
How well do you know the job of paramedic? Are you aware of their daily struggles, or what their patients have lived through? We'll be exploring these with this series of (fictional) testimonies!

[h2]Story #1: Chef who suffered an angio-oedema[/h2]
The unexpected is a big part of my job. That sometimes means a last-minute replacement, or a visit by an inspector. There can also be hella problems with deliveries, or even the products themselves. To deal with the unknown, we come up with a whole buncha of more or less effective procedures. On paper it looks all very mathematically set out, but in the end, we help each other out, yell at each other and things move in the right direction.

Considering how long I’ve been in the job, I thought I knew all the solutions to the equation! But when your own body becomes the unknown, and it’s up to others to solve the problem, it’s a completely different story. When it happened, I didn’t notice right away. At first I got angry with my team, who just stared at me instead of working. I was telling myself, “We’re in the middle of a rush, and they’re letting themselves get distracted by my apron not being straight. !” When I saw the commis chef pick up the phone on the job, I was about to let rip at him, and it was then that I realised I was the reason for the concern.

There was practically no sound coming out of my mouth, and I started struggling to breathe. When I saw my disfigured reflection in the stainless-steel door of one of our refrigerators, I thought I was going to faint. And that was almost certainly what happened, because a moment later, my saviour was there. An angio-oedema, they told me at the hospital. It was my very first allergic episode, and it could have been the last if the paramedic hadn’t intervened in time and responded correctly. Since then, I see him from time to time at one of my tables. We never talk about what happened, but I’ll always be grateful to him.



[hr][/hr]
[h2]Wishlist Ambulance Life now: [/h2]

https://store.steampowered.com/app/1926520/


[hr][/hr]
[h3]Follow our socials for more:[/h3]
Discord Twitter Instagram Facebook

San PelÍcano Stories [1/2]

Greetings everyone,
How well do you know the job of paramedic? Are you aware of their daily struggles, or what their patients have lived through? We'll be exploring these with this series of (fictional) testimonies!

[h2]Story #1: Chef who suffered an angio-oedema[/h2]
The unexpected is a big part of my job. That sometimes means a last-minute replacement, or a visit by an inspector. There can also be hella problems with deliveries, or even the products themselves. To deal with the unknown, we come up with a whole buncha of more or less effective procedures. On paper it looks all very mathematically set out, but in the end, we help each other out, yell at each other and things move in the right direction.

Considering how long I’ve been in the job, I thought I knew all the solutions to the equation! But when your own body becomes the unknown, and it’s up to others to solve the problem, it’s a completely different story. When it happened, I didn’t notice right away. At first I got angry with my team, who just stared at me instead of working. I was telling myself, “We’re in the middle of a rush, and they’re letting themselves get distracted by my apron not being straight. !” When I saw the commis chef pick up the phone on the job, I was about to let rip at him, and it was then that I realised I was the reason for the concern.

There was practically no sound coming out of my mouth, and I started struggling to breathe. When I saw my disfigured reflection in the stainless-steel door of one of our refrigerators, I thought I was going to faint. And that was almost certainly what happened, because a moment later, my saviour was there. An angio-oedema, they told me at the hospital. It was my very first allergic episode, and it could have been the last if the paramedic hadn’t intervened in time and responded correctly. Since then, I see him from time to time at one of my tables. We never talk about what happened, but I’ll always be grateful to him.




[h2]Story #2: Paramedic who responded to an explosion at a petrol station [/h2]
Don’t talk to me about karma or destiny. All I see is a child, as cruel as he is innocent. He’s playing with one of those little maze toys, where the aim is to tilt it to move the ball towards the exit. Except that in our scenario, the child is happy to shake the object, just to see what happens. I’m the ball, and I must handle the consequences of all this senseless violence.

We already knew that we were going to get the call when we heard the explosion. On the radio they always have more information than you, but they settle for giving you the bare bones, for the sake of efficiency and to avoid unsettling you. So when they start to sugar-coat it, you can guess right away that you’ll never be ready to face what is happening on the other side of the tower blocks, where the billowing smoke is darkening the sky. You turn on the sirens and strobes, check that your colleague has, like you, prepared for what i’s going on, and off you go.

When you’re there, you need to shut off all your instincts. Otherwise, you’ll be out of there like a shot. Then, you need to crank down your emotions, and stay pragmatic to stop your legs from giving way. At the time, I didn’t even try to understand what might have caused this disaster. Everyone needs help, so you work as quickly and efficiently as you can, without asking too many questions. We knew that we couldn’t save everyone, but when a motorway structure collapses onto a petrol station, giving it your all is the least that you can do.




[h2]Story #3: Elderly lady who witnessed a road accident [/h2]
Everyone says that as the years go by, time seems to pass quicker and quicker. I also think our relationship with time has changed over the past few years. Everyone’s always rushing around! At my age, running is a luxury, so you just let time go by, as if you were an onlooker. What life has taught me is that time spent with love is the most precious thing there is.

Once it’s gone, it’s lost forever.

When I see all these youngins racing against time, jostling to get onto the metro and honking their horns at each other on their drive into work, I can see myself a few years ago, keeping an anxious eye on the clock. Nowadays, I hardly take any notice of the time. But when I do take a look, I realise how far the hands have moved. I don’t really know what caused this accident, but time definitely played an important part in all that. This person was driving so fast; they might have shortened their trip, but only to end up hurtling into a catastrophe. Looking on, I saw the car knock down this lady at the pedestrian crossing. At that point I did start running, – something I hadn’t done for ages.

These days, everyone has their eyes glued to their phones, though ’ll admit this time it was thanks to one of those devices that an ambulance responded so quickly. For my part, glancing at my watch as I kept the victim company, was all that I could do. I was really struck by the image of the paramedics, who knew exactly what to do, so much so that I signed up for first aid training. If I’d known the right actions to take, I wouldn’t have been caught in the thrall of time that day. When I go to the classes, time passes even quicker, but that’s because I have so much fun!




[h2]Story #4: Policeman injured during a robbery [/h2]
In my job we’re all prepared for the possibility of using our service weapon. We’re trained physically, but also psychologically. We practice firing at paper targets, mounted on a metal plate, and it almost becomes a game. We try to improve our accuracy, speed and therefore our score. I think that I’m one of the best on my team, since besides the score I get, the team always turns either to me or the instructor for advice or to assess their performance.

In psychological terms, we’re trained to keep a cool head, know when to fire and when not to, and to know the legal limits, but also our own limits. It was the latter aspect that I didn’t know. Since despite my performances in training, I’d never shot at anyone, or been shot at myself. The impact was so strong and intense that I lost consciousness.

When I opened my eyes, there was somebody applying cardiac massage – my heart had stopped beating. The impact was so violent that it cracked my sternum, and I stopped breathing. It was no longer a game, and looking back, I’d have preferred the paper target in my place, even though thanks to my vest and the paramedics, nobody died that day.




[h2]Story #5: Fireman who took part in fighting a major blaze [/h2]
Entering a building on fire entails many risks. Smoke intoxication, collapse, burns and so on. So when you tackle fires and evacuate the victims from the hellish conditions, you take enormous risks. The loss of friends and colleagues, as well as victims, is unfortunately an everyday occurrence.

But despite all these risks, I realise that from the victims’ viewpoint, we only do half the job.

When I took this person out of the fire, she still wasn’t safe. Burned, unconscious and definitely suffering from smoke intoxication, she was probably also in shock. There was lots still to do when I handed her over to the paramedics. We could lose her any second. I learned a while later that she was DOA at the hospital.

That’s why I would say that in reality, we only do part of the job. The paramedics had to put everything into stabilising her in the ambulance, and getting her to hospital as quickly as possible. Unfortunately, it isn’t always enough. We give it our heart and soul, since even if even things don’t turn out the way we want, we give the victims a chance, and that’s definitely the main thing.



[hr][/hr]
[h2]Wishlist Ambulance Life now![/h2]

https://store.steampowered.com/app/1926520/Ambulance_Life_A_Paramedic_Simulator/


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Dev Blog #3

Hello, medics! Troy here, back with this month’s developer blog for Ambulance Life: A Paramedic Simulator!

The development team has been hard at work on the latest progress stage, so we don’t have much to showcase from the game today. However, we’ve been poring over the incredible feedback from the playtest event earlier this month and I wanted to share some cool data with you! 📊


[hr][/hr] [h3]Goal[/h3]

This playtest served as a litmus test for the core gameplay experience. It was an important check-in with members of the community to ensure we were guiding the development in the right direction. Were we properly balancing realistic medical moments with fun and engaging gameplay?

As it turns out, I think we found the magic formula! 🧪

[hr][/hr] [h3]Participants[/h3]

The initial response to our invitation was overwhelming, with quadruple the amount of play-testers as we anticipated! We still couldn’t fit everyone, so I want to take a moment to thank all the awesome folks who participated and those of you who applied but didn’t quite make it through. ❤️

Fun fact: while most patients arrived at the hospital alive, 38% didn't quite make it and couldn't be saved! We're sure the playtest deadline made you nervous. You'll do better at launch!


[hr][/hr] [h3]Feedback[/h3]

Feedback for the game was exceedingly positive, which was an absolute delight to read through! There were, of course, technical hiccups and hardware battles forged—what would a technical alpha test be without them?! 🤭

It was particularly heart-warming to hear from fans of Police Simulator: Patrol Officers, who were impressed with the development improvements we’ve added to Ambulance Life: A Paramedic Simulator. Thank you, Unreal Engine 5! 🦾🤖

On our side, we were impressed that 50% of the services our playtesters did ended with success! Some mishaps unfortunately happened, but they'll become rarer with experience!


[hr][/hr] [h3]Conclusion[/h3]

Overall, the playtest was a rousing success! Not only was all the submitted feedback incredibly helpful, but we also collected data directly from Steam to help guide our development team on improving every facet of Ambulance Life: A Paramedic Simulator!

Rest assured, every piece of feedback was collected, organized, and analyzed to guide the development team on their progress as well as their next steps. Everyone is so grateful for the data and, as mentioned, have been working around the clock to implement your feedback and suggestions.

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Thank you again to our participants and to all of you—our amazing community—for your patience and guidance. We’re going to have a lot more to show you, soon, so stay tuned for the latest news!

Until then, catch us on your favorite social media and be sure to Wishlist Ambulance Life: A Paramedic Simulator if you haven’t already!

Stay safe and stay alert, medics. See you soon!

https://store.steampowered.com/app/1926520/

- Troy


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