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Update 0.2: New Developer Update and Crafting Blog

Realmwalkers,

We have a double whammy today! A new Developer Update video AND a blog on crafting.

Firstly, the Developer Update video, which digs into next week’s Update 0.2. Highlights include:

⭐ Quality-of-life improvements (including craft from storage!)
⭐ Senior Designer, David Holmes, discussing crafting updates
⭐ Lead Gameplay Designer, Michael Carter, on new combat content (new weapons! New Bound!)
⭐ Discussion on developer prioritization
⭐ Future content update

Not only that but to coincide with the video, we’ve put together a blog that goes into more detail on crafting updates coming next week.

Read it HERE.

We’ll have more information on everything in Update 0.2 in next week’s patch notes. Thanks all!

[previewyoutube][h3][/h3][/previewyoutube]

Changelog 0.1.3

Realmwalkers,

Our server maintenance has concluded and our servers are now back online.

Please update your game to access the Realms once again. It's recommended to restart Steam/Epic or verify your game files to make sure you're on the latest version. The game version will also now appear in the main menu when you start the game.

0.1.3 Changelog

[h2]Bug Fixes[/h2]
[h3]Progression Blockers[/h3]
  • Completing Nellie Bly’s Elder Eoten quest no longer blocks Ludivine Saint-Clair's quests
  • Bound Puppeteers should no longer cause disconnects around Gloom Sites of Power

[h3]Art/Visual[/h3]
  • Quartz no longer has an unintentional glow at night
  • Sun no longer bleeds through clouds around foliage

[h3]NPCs[/h3]
  • Fixed some instances of creatures spawning under rocks in Desert Realms
  • Players should no longer see quests that cannot be completed due to finishing a conflicting quest branch (example: the pacifist route option will not show if the aggressive route is completed for that quest instance)

[h3]Resources[/h3]
  • Forge, Quarry and Alchemist Minor Cards now correctly increase related resource yields as per the Card description
  • Planted Carrots and Delphinium now grow as intended

[h3]Misc[/h3]
  • Mini-Vaults can now re-open from inactive portals

[h2]Game Changes[/h2]
[h3]Resources[/h3]
  • Using the same material type across multiple slots no longer applies the bonus from that material type multiple times. E.g., Using Iron for a gun's barrel and action does not double the benefit of using iron.
  • Reclaimed ingots and reclaimed lumber now only return the primary characteristic on the item (the one that's in the name)
  • Reclaimed ingots and reclaimed lumber now cost 5 items
  • Reclaimed ingots currently does not work on alloy metals (bronze, brass, steel)
  • Hinges can now be reclaimed

[h3]Player Character[/h3]
  • Removal of 'Death Chests': dying in 0.1.3 will now only cause loss of durability, food buffs and time. This should make death/respawning less frustrating for Realmwalkers.
  • Ranged attacks in third person are more accurate to where the player is aiming

[h3]UI/UX[/h3]
  • When selecting a recipe, it now displays the item’s base stats
  • Driftwood and Deadfall now have the same harvest symbol

Thank you for your patience and for joining us on this journey!

- The Nightingale Team

Server Maintenance Has Begun | Update 0.1.3 Changelog

Realmwalkers,

Servers have been taken down for maintenance to push a game update.

We’re expecting maintenance to take approximately 1 hour to complete and will provide an update when servers are back online.

0.1.3 Changelog

[h2]Bug Fixes[/h2]
[h3]Progression Blockers[/h3]
  • Completing Nellie Bly’s Elder Eoten quest no longer blocks Ludivine Saint-Clair's quests
  • Bound Puppeteers should no longer cause disconnects around Gloom Sites of Power

[h3]Art/Visual[/h3]
  • Quartz no longer has an unintentional glow at night
  • Sun no longer bleeds through clouds around foliage

[h3]NPCs[/h3]
  • Fixed some instances of creatures spawning under rocks in Desert Realms
  • Players should no longer see quests that cannot be completed due to finishing a conflicting quest branch (example: the pacifist route option will not show if the aggressive route is completed for that quest instance)

[h3]Resources[/h3]
  • Forge, Quarry and Alchemist Minor Cards now correctly increase related resource yields as per the Card description
  • Planted Carrots and Delphinium now grow as intended

[h3]Misc[/h3]
  • Mini-Vaults can now re-open from inactive portals

[h2]Game Changes[/h2]
[h3]Resources[/h3]
  • The same characteristic on an item cannot be stacked multiple times.
  • Reclaimed ingots and reclaimed lumber now only return the primary characteristic on the item (the one that's in the name)
  • Reclaimed ingots and reclaimed lumber now cost 5 items
  • Reclaimed ingots currently does not work on alloy metals (bronze, brass, steel)
  • Hinges can now be reclaimed

[h3]Player Character[/h3]
  • Death chests have been removed, dying in 0.1.3 will now cause loss of durability, food buffs, and time. A death icon will still mark where the player died in case they wish to revisit the location and can be removed from the Realm map.
  • Ranged attacks in third person are more accurate to where the player is aiming

[h3]UI/UX[/h3]
  • When selecting a recipe, it now displays the item’s base stats
  • Driftwood and Deadfall now have the same harvest symbol

Thank you for your patience and for joining us on this journey!

- The Nightingale Team (Inflexion Games)

Planned Server Maintenance | April 3, 2024

Realmwalkers,

Servers will be taken down tomorrow (April 3) for maintenance to push a game update at the following approximate time:

9 am PDT / 10 am MDT / noon EDT / 5 pm GMT / 3 am AEDT

This update includes, but is not limited to, the following:
  • Re-introduction of reclaimed recipes with adjustments to prevent infinite stacking
  • Resolve some instances of quest blockers
  • Carrots and delphinium to grow as intended

Full patch notes will be provided when server maintenance begins.

We’re expecting maintenance to take approximately 1 hour to complete and will provide an update when servers are back online.

Thank you for your patience and for joining us on this journey!

- The Nightingale Team (Inflexion Games)