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Server Maintenance has Begun | 0.5.2 Changelog

Realmwalkers,

Servers have been taken down for maintenance to push a game update. Offline Mode can still be played at this time, but the Online Mode will be unavailable until the update is complete.

Please note the changes below will not be applied to Offline Mode until you update the game (you can see the version number in the main menu).



0.5.2 Changelog

[h2]Bug Fixes[/h2]
[h3]Progression Blockers[/h3]
  • We had Sheliak's Yoke (Scarab boss) take some refresher courses so it should no longer lose aggro and become unresponsive
  • Renewed the magick in an inactive Desert Vault glyph so it should now work as intended and allow players to complete the puzzle
  • We’ve given Puck a stern talking-to, and he should appear more consistently when quests are complete, especially in Hollowed Moor
[h3]Art/Visual[/h3]
  • Got the paints rematched so the Regency Tileset should now be the same colour in all Realms
  • A Desert Gauntlet Realm POI has had its setting dressing replaced, making it a good date spot despite the Bound nearby
[h3]Building[/h3]
  • Turns out, plant pots and plots were haunted by vengeful tree spirits. We’ve cleansed them so invincible trees should no longer spawn near plant pots and planters. If you have this issue, please use Build Mode (default ‘X’ key) and completely remove cursed pots/plants. Try logging out (if playing in Online Mode, please wait 10+ minutes for the server to completely shut down) and then logging back in to see if it’s resolved. If it is, rebuild with your less cursed plant pots/plots
  • We “took care” of the Fae trickster that caused some Realmwalkers to come across invisible buildings, especially when returning to their Respite Realms
[h3]Crafting[/h3]
  • Adding Charms to items should no longer reduce their gear score
[h3]NPCs[/h3]
  • Pillars should no longer block Sheliak’s Yoke from spawning
  • Recruited NPCs no longer stop working if players sleep
[h3]Quests[/h3]
  • Talked to Observatory management in Welkin’s Reach, it will now re-open if players reset the Realm and have completed the ‘Chasing for Stars’ quest
[h3]Resources[/h3]
  • We took out the remaining supply of T4 Infusions rewards as they are past their expiry date and invalid
[h3]UI/UX[/h3]
  • HP bars should now sync in multiplayer
  • The ‘Add Selected’ button in the Fuel Menu should now function as expected
[h2]Game Changes[/h2]
[h3]Art/Visual[/h3]
  • Powered up all light sources to be brighter at night
[h3]NPCs[/h3]
  • Nellie no longer requires the player to ask multiple questions to progress her dialogue.
  • Allan Quartermain will no longer cheap out on Essence, and reward T4 Essence instead of T3 Essence
  • Using the teleporter at Sites of Power will now respawn bosses as long as other players are not in the boss area
[h3]Player Character[/h3]
  • Added the option for toggle sprint in the controls menu so players can press Shift to sprint as long as they have the stamina to do so
[h3]Misc[/h3]
  • Realigned collision on Crossway glyphs
  • Increased collision on the Welkin’s Reach Hope Gate
  • Glyphs in the Abeyance Site of Power will no longer appear behind bustable walls, chests with rewards can now be found in such locations instead


Thank you for your patience and for joining us on this journey!

- The Nightingale Team 


Server Maintenance Announcement | Oct 1, 2024

Realmwalkers,

Servers for Online Mode will be taken down tomorrow (Oct 2) for maintenance to push a game update at the following approximate time:

9 am PDT / 10 am MDT / noon EDT / 5 pm GMT / 2 am (+1) AEDT

This v0.5.2 update includes improvements to the following:
  • Charms lowering item levels in some scenarios
  • Invincible trees spawning near plant pots/plots
  • Puck not appearing after completing quests
  • Composite structures sometimes being invisible when returning to Respite
  • Sheliak's Yoke (Scarab boss) sometimes becoming unresponsive
  • Glyph in Desert Vault not being interactable
  • Additional bug fixes and game adjustments

Full patch notes will be provided when server maintenance begins.

We’re expecting maintenance to take approximately 1 hour to complete and will provide an update when servers are back online.

Thank you for your patience and for joining us on this journey!

- The Nightingale Team

The Nightingale 40% Off Sale ends tomorrow!



The Nightingale 40% Off Sale ends tomorrow (9am PT, Sep 26)!

Jump into the Realms, tell your friends to come along, and don't forget to leave us a review if you can!

Changelog 0.5.1 | Server Maintenance Complete

Realmwalkers,

Our server maintenance has concluded and our servers are now back online.

Please update your game to ensure you can access Online Mode once again. The below items will not apply to the Offline Mode until you update the game.

It's recommended to restart Steam/Epic or verify your game files to make sure you're on the latest version. The game version shows in the main menu when you start the game.

0.5.1 Changelog

[h2]Bug Fixes[/h2]
Progression Blockers
  • Fix to reduce/eliminate ‘dobbins’ errors
  • Sheltered effect is better respected in caves, Sites of Power, and Stick Tents, which means rain should no longer cause players to be unable to use Graeme’s campfire
  • Nellie no longer tells you to find a Fabled Automaton Knight when you actually need to find a Fabled Automaton Bishop
Art/Visual
  • Bound Assassin’s blade should now show as intended when it is thrown
  • Wear and tear visual changes should be back on tools as their durability decreases
  • Fixed an issue that could cause crafting benches to display fire VFX while extinguished
Audio/SFX
  • Fixed an issue that could cause fleeing creatures to trigger combat music
  • Fixed an issue that could cause audio to briefly cut out when approaching certain POIs
  • Fixed a rare crash caused by a multithreading race condition in the audio engine
Combat
  • Slingbow Marbles now properly apply debuff effects when shot
NPCs
  • Recruitable NPCs no longer stop performing all their tasks if an encumbered player is nearby
  • Adjustments to Humbaba movement to prevent sliding
  • Fixed an NPC POI in Herbarium Forest where players could not use the stairs to reach the top of the foundation
  • Elder Eoten should no longer stand idle for long periods of time
  • Sheliak will now apply heavier gravity to players as it is charging even if a gravitational Realm Card is on the Realm
  • Bound Assassin can no longer hit players through walls with its throwing blade attack
Player Character
  • Voice type selection in character creation should no longer reset to Type A after choosing another option
  • Players should no longer temporarily spawn under the world when returning to the Crossways
Quests
  • Desma will no longer have the dialogue option “The potion seemed to work on the roots!” before the player has completed the required quest
  • Implemented a fix that should make it easier to build near Joan of Arc
  • There are no longer two quests called "An Astrall Pull"
  • Hope Echo has been updated to mention the correct current Realm location of Ludivine Saint-Clair
UI/UX
  • Player names no longer show on the map when Streamer Mode is on
  • Watering UI should no longer show on non-valid objects
  • Permission buttons on storage containers should now be highlighted properly
  • Adjustment to the in-game tutorial notifications that appear on the left side of the screen to be clamped to a 16:9 ratio, and animate from the center, hopefully making them harder to miss for players
  • Updated NPC shop visuals to be more aligned with our black and gold aesthetic
Misc
  • Improved performance for the crafting recipe menu, especially when using Autofill
  • Various visual and audio bug fixes
[h2]Game Changes[/h2]
Art/Visual
  • Moved position of Crossways Portal Glyphs
  • Adjusted VFX for ranged AOE attack on low-quality graphics (example: Slingbow ammo)
  • Added visual dressing to the final Magwytch Site of Power chamber
Combat
  • Sickle’s second ability (‘Throw’ or also known as ‘Sickle-rang’) can now be used when the player only has 1 stamina remaining
NPCs
  • The "Work here" radius has been increased for recruitable NPCs
  • Only recruited NPCs are allowed to pick up items off the ground
  • Wisp colours have been adjusted to be closer to the colour of the Essence they spawn
Player Character
  • You can now export and import character appearances to new or existing profiles in the first step of character creation/editing, for additional details see here
  • A full beard facial hair option has been added to the character creator
  • The text for the Drifter loadout has been updated
Progression/Quests
  • Players can now get the Campfire recipe for free if they complete Graeme’s quest before unlocking it in the Progression Tree
  • Various Abeyance quests have been adjusted to mention unlocking items in the progression menu, such as 'Establish a Base'
  • Taliesin’s side quests will no longer automatically be pushed to your quest tracker, but can be pinned there by going to your quest menu
  • Nellie’s quest will now only accept resources from Gauntlet Apexes
Resources
  • Added Magick Power stats to Shimmering resources so it now provides 6% Critical Damage + 4% Magick Power
  • Added Max. Health and Max. Stamina to Nickel so it now provides 20 Maximum Health + 10 Maximum Stamina + 10% Environmental Resistance
  • The amount of Essence extracted from arrows has been adjusted
  • Adjusted Lumber burn time to be greater than Wood Bundles
UI/UX
  • Updated Input Hint textures to be less pixelated at small sizes
  • Added a map pin to the bunker in Hollowed Moor for Poe’s quest
  • Additional icons for consumables, undergarments and the Regency tile set have been added
Misc
  • Downloading your Online characters from our website to transfer them to Offline mode now includes the folder with your Steam ID in it and can be exported to the same folder as Legacy/Archived characters, our documentation has been (or shortly after this post) updated to reflect this change
  • Various minor text edits for clarity and consistency
  • Various text updates for non-English languages
  • Various minor visual updates for consistency


We’re still working on some high-priority bug fixes and high friction progression areas but we wanted to get this patch up for those playing over the weekend. Thank you for your patience and for joining us on this journey! 

- The Nightingale Team 

Server Maintenance Has Begun | Sep 19, 2024

Realmwalkers,

Servers have been taken down for maintenance to push a game update. Offline Mode can still be played at this time, but the Online Mode will be unavailable until the update is complete.

Please note the changes below will not be applied to Offline Mode until you update the game (you can see the version number in the main menu).

0.5.1 Changelog

[h2]Bug Fixes[/h2]
Progression Blockers
  • Fix to reduce/eliminate ‘dobbins’ errors
  • Sheltered effect is better respected in caves, Sites of Power, and Stick Tents, which means rain should no longer cause players to be unable to use Graeme’s campfire
  • Nellie no longer tells you to find a Fabled Automaton Knight when you actually need to find a Fabled Automaton Bishop
Art/Visual
  • Bound Assassin’s blade should now show as intended when it is thrown
  • Wear and tear visual changes should be back on tools as their durability decreases
  • Fixed an issue that could cause crafting benches to display fire VFX while extinguished
Audio/SFX
  • Fixed an issue that could cause fleeing creatures to trigger combat music
  • Fixed an issue that could cause audio to briefly cut out when approaching certain POIs
  • Fixed a rare crash caused by a multithreading race condition in the audio engine
Combat
  • Slingbow Marbles now properly apply debuff effects when shot
NPCs
  • Recruitable NPCs no longer stop performing all their tasks if an encumbered player is nearby
  • Adjustments to Humbaba movement to prevent sliding
  • Fixed an NPC POI in Herbarium Forest where players could not use the stairs to reach the top of the foundation
  • Elder Eoten should no longer stand idle for long periods of time
  • Sheliak will now apply heavier gravity to players as it is charging even if a gravitational Realm Card is on the Realm
  • Bound Assassin can no longer hit players through walls with its throwing blade attack
Player Character
  • Voice type selection in character creation should no longer reset to Type A after choosing another option
  • Players should no longer temporarily spawn under the world when returning to the Crossways
Quests
  • Desma will no longer have the dialogue option “The potion seemed to work on the roots!” before the player has completed the required quest
  • Implemented a fix that should make it easier to build near Joan of Arc
  • There are no longer two quests called "An Astrall Pull"
  • Hope Echo has been updated to mention the correct current Realm location of Ludivine Saint-Clair
UI/UX
  • Player names no longer show on the map when Streamer Mode is on
  • Watering UI should no longer show on non-valid objects
  • Permission buttons on storage containers should now be highlighted properly
  • Adjustment to the in-game tutorial notifications that appear on the left side of the screen to be clamped to a 16:9 ratio, and animate from the center, hopefully making them harder to miss for players
  • Updated NPC shop visuals to be more aligned with our black and gold aesthetic
Misc
  • Improved performance for the crafting recipe menu, especially when using Autofill
  • Various visual and audio bug fixes
[h2]Game Changes[/h2]
Art/Visual
  • Moved position of Crossways Portal Glyphs
  • Adjusted VFX for ranged AOE attack on low-quality graphics (example: Slingbow ammo)
  • Added visual dressing to the final Magwytch Site of Power chamber
Combat
  • Sickle’s second ability (‘Throw’ or also known as ‘Sickle-rang’) can now be used when the player only has 1 stamina remaining
NPCs
  • The "Work here" radius has been increased for recruitable NPCs
  • Only recruited NPCs are allowed to pick up items off the ground
  • Wisp colours have been adjusted to be closer to the colour of the Essence they spawn
Player Character
  • You can now export and import character appearances to new or existing profiles in the first step of character creation/editing, for additional details see here
  • A full beard facial hair option has been added to the character creator
  • The text for the Drifter loadout has been updated
Progression/Quests
  • Players can now get the Campfire recipe for free if they complete Graeme’s quest before unlocking it in the Progression Tree
  • Various Abeyance quests have been adjusted to mention unlocking items in the progression menu, such as 'Establish a Base'
  • Taliesin’s side quests will no longer automatically be pushed to your quest tracker, but can be pinned there by going to your quest menu
  • Nellie’s quest will now only accept resources from Gauntlet Apexes
Resources
  • Added Magick Power stats to Shimmering resources so it now provides 6% Critical Damage + 4% Magick Power
  • Added Max. Health and Env. Resistance to Nickel so it now provides 20 Maximum Health + 10 Maximum Stamina + 10% Environmental Resistance
  • The amount of Essence extracted from arrows has been adjusted
  • Adjusted Lumber burn time to be greater than Wood Bundles
UI/UX
  • Updated Input Hint textures to be less pixelated at small sizes
  • Added a map pin to the bunker in Hollowed Moor for Poe’s quest
  • Additional icons for consumables, undergarments and the Regency tile set have been added
Misc
  • Downloading your Online characters from our website to transfer them to Offline mode now includes the folder with your Steam ID in it and can be exported to the same folder as Legacy/Archived characters, our documentation has been (or shortly after this post) updated to reflect this change
  • Various minor text edits for clarity and consistency
  • Various text updates for non-English languages
  • Various minor visual updates for consistency


We’re still working on some high-priority bug fixes and high friction progression areas but we wanted to get this patch up for those playing over the weekend. Thank you for your patience and for joining us on this journey! 

- The Nightingale Team