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Server Maintenance Has Begun | 0.3.0 Changelog

Realmwalkers,

Servers have been taken down for maintenance to push a game update!

For a video summary of major items, see here:
[previewyoutube][/previewyoutube]
0.3.0 Changelog

* = Community requests
[h2]Highlights[/h2]

[h2]Game Changes[/h2]
[h3]Art/Visual[/h3]
  • Visual changes to tree felling animations
  • Extended range of torch light
  • Updated block icon
  • Changes to Grenade Tier 1 & 2 VFX

[h3]Audio/SFX[/h3]
  • Added sound effects to additional tickbox toggles
  • Added sound effect for double click on the Realm Card Machine
  • New sound effects for spells when tools are charged with new alternative actions from 0.2 (ex. Sickle throw)
  • Applied cooldowns on weapon audio effects when there are multiple triggers in a short timespan
  • Suppressed audio when creatures impact with other creatures of the same type accidentally
  • Change to medium creature impact sound
  • Added foliage foley sounds

[h3]Building[/h3]
  • Can enable “Build from Storage” on storage containers to use its contents on nearby blueprints
  • Craft from Storage range has been increased

[h3]NPCs[/h3]
  • New Essence Trader in Abeyance Realms for the Spark of Hope event
  • New quest NPCs: Edgar Allan Poe, Joan of Arc, and Taliesin the Bard
  • Added voiceover for Aurelio
  • Adjustments to Aurelio’s questline
  • Nellie has additional lore dialogue if some Codex entries are unlocked
  • Minor adjustments to NPC dialogue
  • New Bound unit: Marksman
  • New Bound variants: Bound Sunderer and Bound Caprine
  • New AOE VFX for Bound Darkweaver knockback ability
  • New tiered variants of Apex creatures, Eotens, Swamp Giants and Bound that drop higher quality item drops
  • Wisps can now be interacted with in the Realms

[h3]Player Character[/h3]
  • New player outfits, body types, and professions are now available in character creator
  • Players can now edit existing character visuals in the character select menu
  • Players can skip the tutorial by selecting a ‘Start Point’ under the character creator ‘Difficulty’ section
  • Various balance changes to the tutorial quest flow
  • Balance pass on fishing
  • Changed shove animation

[h3]Resources[/h3]
  • Changes to tree-felling behaviour, they will now always fall away from the player
  • Mushrooms now yield mushrooms when removed from tree trunks
  • Lowered resource requirements and/or crafting time for various T1-T3 items

[h3]UI/UX[/h3]
  • Recruited NPCs now have a radial menu for quick behavior commands
  • Recruited NPC menus now show their name rather than “Survivor”
  • Changed Map UI for larger map size
  • “Reset Portal” and “Reset Realm” have additional confirmations and warn the players of the effects of the actions
  • Changes to tool tip and inspect subscreens: Characteristics and tier can now be viewed on tool tip. Extraction info, infusion details and tool and clothing descriptions have been moved to the item inspect subscreen
  • Tiers for crafted items can now be viewed in the guidebook
  • Benches display Tier in the default UI when players are nearby
  • Various UX/UI adjustments

[h3]Weapons[/h3]
  • Ornate Blunderbuss recipe can now be unlocked in the Watch
  • Added Tier 3 & 4 Throwing Knives and Grenades
  • Items now have a soft cap on stats that will see diminishing returns on stats added to the item, and eventually hit a hard cap on the stat
  • New Track magick available in Swamp Astrolabe Realms

[h3]Misc[/h3]
  • New POI encounters have been added
  • New Hunt codex entries
  • Capped loading screens to 60 fps and set default frame cap to 120 fps rather than infinite (but can be changed in the settings to be uncapped)
  • Performance improvements

[h2]Bug Fixes[/h2]
[h3]Art/Visual[/h3]
  • Mushrooms and ivy should now disappear when an NPC fells a tree they're attached to
  • Various animation polishes and bug improvements
  • Grenades now inherit gem glass appearance

[h3]Audio/SFX[/h3]
  • Knife and Sickle positional audio adjusted in 1st person

[h3]Building[/h3]
  • Estate foundations should no longer be blocked from being placed when they are too close to uneven ground

[h3]NPCs[/h3]
  • NPCs restored from persistence will now correctly change visuals when their clothing is changed.
  • Boss summoning Mechanisms at Sites of Power are no longer destructible
  • Creatures should no longer spawn near Estate Cairns
  • Creatures should no longer spawn out of bounds in Forest Vaults

[h3]Player Character[/h3]
  • Fishing rods above Gear Score 255 can catch fish
  • Players should no longer get duplicate companion NPCs

[h3]UI/UX[/h3]
  • Removed former ESC menu from being accessed while downed

[h3]Weapons[/h3]
  • Blunderbuss secondary attack should now utilize elemental ammo effects

[h3]Misc[/h3]
  • Crafting stations requiring fuel will no longer complete all crafts upon logging back in if they have no fuel.


Thank you for your patience and for joining us on this journey!

- The Nightingale Team (Inflexion Games)

Planned Server Maintenance | May 22, 2024

Realmwalkers,

Servers will be taken down tomorrow for maintenance to push a game update at the following approximate time:

9 am PDT / 10 am MDT / noon EDT / 5 pm GMT / 2 am AEDT

This update includes the following:
  • Offline Mode
  • Skip Tutorial
  • Build from Storage
  • A Spark of Hope Community Event
  • Additional content, bugs fixes and game adjustments

Check out our latest Dev Update for a sneak peek!
[previewyoutube][/previewyoutube]
Full patch notes will be provided when server maintenance begins.

We’re expecting maintenance to take approximately 1 hour to complete and will provide an update when servers are back online.

Thank you for your patience and for joining us on this journey!

Also of note, we'll be putting Sleekplan, our bug and feedback board, into read-only mode tomorrow as we will be moving to a new community input platform for 0.3 and beyond. Stay tuned for details.

- The Nightingale Team (Inflexion Games)

Nightingale Unplugged | Offline Mode Debut

[h2]Nightingale Unplugged | Offline Mode Debut[/h2]

We're thrilled to announce a major milestone in Nightingale’s Early Access journey: tomorrow we are debuting our highly-requested Offline Mode! This marks a significant addition in providing you, our dedicated players, with even more flexibility in how you enjoy your gaming experience.

First, here’s a note from Inflexion Games’ CEO, Aaryn Flynn.



We’ve covered a good amount of these details in our latest Developer Update video, but in case you missed it, or simply prefer it in writing, here’s everything you need to know.

[h2]Embrace the Freedom: Play Anytime, Anywhere‍[/h2]
With the introduction of Offline Mode, you're no longer tethered to an internet connection. Whether you're in a remote abode or simply facing spotty Wi-Fi, fear not! Nightingale's Offline Mode allows you to immerse yourself in the Faewilds without worrying about unreliable ISPs.

Concerned about our servers being taken out by localized sun flares? Well, worry about the scientific intricacies of that later as you’ll be able to keep on exploring the Realms in the meantime. Need to pause for a moment to tend to real-life matters? No problem! Pause at your leisure and return whenever you're ready to continue your adventure.

[h2]The Starting Line: What to Expect‍[/h2]
Our goal is to have as much parity between the online mode and the offline version of Nightingale. While we regard this as a “Version 1” of Offline Mode, all of the base game content, including new content arriving with 0.3, will be available in this mode.

To experience Offline Mode, create a new character and jump into the Realms. If this isn’t your first Realm dive, you even have the option to skip the tutorial so you can jump right into your Abeyance!

You’ll be able to experience the Realms, play minor Cards, visit the Watch, take on Vaults, hunt Apex creatures and so much more!



While Offline Mode brings more freedom for players, it's important to understand its limitations. Firstly, multiplayer functionality will not be available in this mode. With this mode being exclusively available in single-player, some content, such as Vaults, has been balanced for solo play. Additionally, certain features that rely on connecting to a player account such as rewards (including Twitch Drops), won't be accessible for offline players.

The team has put in tremendous effort to decouple the server load onto your local PC, but this does mean your PC will need to work a little harder in Offline Mode. Work is being done for further performance optimization, but in the meantime, you may need to reduce a couple of settings down a level for similar game performance as the online mode. With that said, we don’t foresee major changes to our technical requirements or minimum specs at this time.

[h2]A Word on Modding[/h2]
We understand that many of you are passionate about modding and customizing your gaming experiences! While we understand the value that mods bring to games, we won't officially support modding at this time. After we fully understand how Offline Mode is performing in its current iteration, we’ll evaluate how we can support mods in a more official capacity.

As we’re unable to verify the safety of external mods, we won’t be endorsing mods on our official platforms such as Discord for now. But if you choose to mod your Offline Mode characters, we kindly ask that you disclose this when sharing your experiences online.

[h2]Conclusion: The Dawn of a New Era[/h2]
We want to stress that this is just the beginning of our journey with Offline Mode. As such, we will be continuously refining and improving the experience based on your feedback.

While we acknowledge that there's still work to be done and improvements to be made, we're excited about the possibilities that lie ahead. We’re already working on the ability to transfer existing characters from online mode to Offline Mode, Steam Deck compatibility, and Cloud Save capability as well as improving performance - and we look forward to hearing from you regarding additional features you’d like to see!

Thank you for your continued support and enthusiasm. Your feedback is invaluable as we strive to make Nightingale the best it can be. So, go forth, brave Realmwalkers, and enjoy the wonders of the Offline Mode!

The Nightingale Team

Community Event | A Spark of Hope

Realmwalkers,

In the wake of the devastating Pale engulfing the Earth which caused humanity to find refuge in the mystical Realms, a glimmer of hope has emerged.

As humans flooded into the Realms, leaving behind the shadows of their past, newfound optimism for their future in the Faewilds began to grow. Previously quite rare, Hope manifested in quantities never before seen, affecting the Realms' denizens in mysterious ways. The Fae Wisps, ever curious and eager to absorb such potent fervor, danced amidst the burgeoning Hope, absorbing tiny sparks of it. Over time, these sparks coalesced and crystallized into a new type of Fae Essence, shimmering with the promise of possibility and renewal.



Dubbed "Hopeful Essence," this newfound resource quickly captured the attention of denizens across the Realms. Essence traders, always on the lookout for the latest trends and rarest finds, are scrambling to acquire this precious commodity, eager to capitalize on its potential.

Here's a glimpse into the unique wares offered by these enterprising Abeyance Realm traders:



  • Stave Table (Estate Decoration)
  • Carved Stave Chair (Estate Decoration)
  • Stave Brazier (Estate Decoration)
  • Dual Drinking Horns (Estate Decoration)
  • Skull Stand (Estate Decoration)
  • Creature Trophy (Estate Decoration)
  • Sentinel’s Set (Clothing)
  • Hunter’s Hat (Clothing)
  • Scarves (Clothing)
  • Black Pudding (Food)


This surge of human optimism will not last for long. The event starts once Update 0.3 goes live on Wednesday, 22 May, so ensure you acquire the goods of your choosing before the next major Realm update (0.4).

Developer Update: Offline Mode is Here! Plus Update 0.3 Details

Realmwalkers, next week's Update 0.3 introduces Offline Mode! Find out all the details in the latest Developer Update, as well as other incoming features like build from storage, new quests, our first community event and more...

[previewyoutube][/previewyoutube]