1. Virtue's Heaven
  2. News
  3. A list of fixes

A list of fixes

Hi everyone,

First of all, thanks to everyone who was kind enough to buy a copy of this game so far.

You may have noticed that I updated the game a few times over the past week. Most of these were fixes to specific, critical issues, that didn't warrant a separate news post for each one, but I think after a week it's a good idea to give you all quick run-down of them:

  • Fixed an issue in one of the later areas where the camera would end up in a place where it was not supposed to be
  • Fixed an issue where the player might end up stuck in the floor at the start of the final area, if you were to pause the game at an inopportune moment
  • Fixed the "1 million points" achievement not being registered
  • (Hopefully) fixed several occasions where the player might lose the ability to go through doors
  • (Hopefully) fixed Vale teleporting himself out of the arena when he tries to parry you.
  • Removed some debug numbers that showed you the defense values of Vale's final form
  • Fixed some radical attacks not being able to destroy prisons
  • changed how the game window gets positioned when you change its size (only applies when you don't play in fullscreen)
  • Fixed the game crashing when you hold down the 'select' button for several seconds. It now restarts the game, which is a debug input that I still mean to remove from the released build, but keep forgetting to do.


Please, if you run into any issues, let me know! There's a bug report thread in the game's forums, but you can also reach me via other means, if you don't want to post there. Even if something just looks strange to you, let me know.


Also, I'm still looking into getting Steam Cloud support to work for this game, but a cursory glance yesterday made me worried that it might involve having to re-write the game's save system, which I hope isn't the case.