Virtue's Heaven Demo Update (February 13th)
Hi friends,
[Insert empty "we heard your complaints" Gamedeveloper PR Statement]
So I took notice that folks didn't like that you had to press a button to do a walljump and over the last day or so I've been thinking about ways to change it, while still maintaining the core idea, of it involving a deliberate decision.
You now initiate a walljump, when you hold your directional input, while colliding with a wall. However, you won't be stationary in that state, and instead slowly slide downwards. In order to remain stationary, you still need to press that evil "grab" button.
This way you can do quicker vertical movements, without having to hold a button down all the time, while still having an option to have a higher degree of control, if you need it. You also don't end up accidentally get stuck to a wall when you don't want to, since you need to hold your input for a few frames (3 to be exact) for the walljump to register.
Obviously this is a very quick change and I did not test it very thouroughly, so things might break. Please let me know, if you ran into any kind of strangeness. I also did not change the tutorial stage, so that frustrating vertical section is still there. I still hope the changed mechanics make it a bit less frustrating though.
Also I'm going to keep the demo up for at least another Month, so if you've bounced off of it before, feel free to maybe give it another go.
[Insert empty "we heard your complaints" Gamedeveloper PR Statement]
- Wall jumps and Ledge Grabs now only require you to hold a direction
- Changed Tutorial messages regarding both mechanics
So I took notice that folks didn't like that you had to press a button to do a walljump and over the last day or so I've been thinking about ways to change it, while still maintaining the core idea, of it involving a deliberate decision.
You now initiate a walljump, when you hold your directional input, while colliding with a wall. However, you won't be stationary in that state, and instead slowly slide downwards. In order to remain stationary, you still need to press that evil "grab" button.
This way you can do quicker vertical movements, without having to hold a button down all the time, while still having an option to have a higher degree of control, if you need it. You also don't end up accidentally get stuck to a wall when you don't want to, since you need to hold your input for a few frames (3 to be exact) for the walljump to register.
Obviously this is a very quick change and I did not test it very thouroughly, so things might break. Please let me know, if you ran into any kind of strangeness. I also did not change the tutorial stage, so that frustrating vertical section is still there. I still hope the changed mechanics make it a bit less frustrating though.
Also I'm going to keep the demo up for at least another Month, so if you've bounced off of it before, feel free to maybe give it another go.