Virtue's Heaven Demo Update (February 16th)
Hi friends,
Another small update to the Demo:
This is probably going to be the last update I'll do for this Demo, aside from fixing bugs that crash/break the game. The upwards dash tutorial now teaches you specific elements in sequence and I also changed the wording of the initial message, because I noticed that the previous message implied, that you *have* to press "up" after you started a dash, when actually you can just hold the input and then start a dash.
I hope this makes things at least a bit less frustrating for people.
The Walljump is going to remain a work in progress for the game, but I think it's fine for the Demo right now. I only fixed a problem that caused the game to crash and made it a bit less likely that you accidentally initiate a walljump, after performing a Dash.
My biggest problem with the automatic walljump is that it can lead to players unintentionally activating it, but I also understand why having a simpler initiation makes the overall movement a bit less complex.
I think I found a good balance, but I also haven't done a ton of testing with it so far. Still I'm comfortable enough with where it is right now, to just not touch it for a while.
As always, thanks for taking an interest in this game, and for all the feedback over the past week.
Another small update to the Demo:
- Changed the Upwards Dash Tutorial, to make it maybe a bit less frustrating
- Changed the placement of some helping Birds
- Some tweaks to the Walljump
This is probably going to be the last update I'll do for this Demo, aside from fixing bugs that crash/break the game. The upwards dash tutorial now teaches you specific elements in sequence and I also changed the wording of the initial message, because I noticed that the previous message implied, that you *have* to press "up" after you started a dash, when actually you can just hold the input and then start a dash.
I hope this makes things at least a bit less frustrating for people.
The Walljump is going to remain a work in progress for the game, but I think it's fine for the Demo right now. I only fixed a problem that caused the game to crash and made it a bit less likely that you accidentally initiate a walljump, after performing a Dash.
My biggest problem with the automatic walljump is that it can lead to players unintentionally activating it, but I also understand why having a simpler initiation makes the overall movement a bit less complex.
I think I found a good balance, but I also haven't done a ton of testing with it so far. Still I'm comfortable enough with where it is right now, to just not touch it for a while.
As always, thanks for taking an interest in this game, and for all the feedback over the past week.