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Paper Kingdom News

Bug fixes

[p]Fixed bounty menu localization reverting back to your system language. (Thanks @Jessi81#2373 at out Discord channel for reporting this)[/p][p]Fixed Marketplace and Port links failing to get Resources, causing any other links checked after them to fail as well. (Thanks @Jessi81#2373 at out Discord channel for reporting this)[/p][p]Fixed loading a save file reverting Forest, River, Sea, Ocean level back to how many tier X you conquered. In order to get your lost levels you can use F1 (dev menu) (Thanks @BudMorII for reporting this)[/p]

Pop Colors Setting

[p]Added an option to toggle contrast and saturation of cards.

Original[/p][p]
With Pop Colors option enabled[/p][p][/p]

Bounties Update

[p]Hello everyone, thank you all once again for your feedback after 1.0 release.[/p][p] [/p][h3]What's new?[/h3]
  • [p]Bounties! Bounties are strong foes with high rewards put on their head. Hunt down these targets to increase your reputation as a bounty hunter, and claim your rewards.[/p]
  • [p]Coal power. You can now use your Sticks and Woods to produce Coal, which is a much more efficient for cooking Meals.[/p]
  • [p]Automated chests! Replaced smart automate with much more detailed brand new linking system. You can link various cards to chests, filter these links and change their priority.[/p]
  • [p]Expandable Forest, River, Sea and Ocean. Previously leveling up these cards was only possible through conquest, now your Artisans can work on these cards to expand them.[/p]
  • [p]Battle order is now changed to all attacker cards first, all defenders second.[/p]
  • [p]Modding cards and jobs added.[/p]
  • [p]New enemies: Captain, Manager, Samurai (you can steal their Katana) and King[/p]
  • [p]New achievement: King slayer![/p]
[p][/p][p][/p][h3] Fixed bugs:[/h3]
  • [p]Fixed some variables not resetting when loading another save file.[/p]
  • [p]Fixed cards that can have multiple people work on them not always assigning all the actors jobs.[/p]
  • [p]Fixed a bug that makes the game stuck at loading screen.[/p]
  • [p]Fixed bunch of hover texts and localization issues.
    [/p]
[h3]This update will reset your progress, I apologize for any inconvenience this brings.[/h3]

Small Fixes

  • [p]Fixed neighbor menu getting stuck at "Max Level Reached" if you reach max level at one of the maps.[/p]
  • [p]Fixed Powder mill not giving experience.
    [/p][p]Thanks @krtjensvoll once again for taking the time to report these.[/p]

Small fixes

  • [p]Fixed size gained from conquering neighbors not saving properly. (Thanks @krtjensvoll for reporting this) New save files and your next conquests will save correctly, if you lost any progress due to this bug, you can open dev menu by pressing F1 and get your lost size (pop limit) from there.[/p]
  • [p]Added more size rewards directly to individual neighbors.

    Please verify your games or restart Steam to force an update.[/p]