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  3. Lost Skies Hotfix 1 Now Live!

Lost Skies Hotfix 1 Now Live!

[p]Greetings Awoken! Thank you so much for all your feedback and support of Lost Skies 1.0.[/p][p][/p][p]We've just deployed a hotfix to address a number of pressing issues. Our focus has been on improving stability, tackling some bugs and smoothing out your overall gameplay experience.[/p][p][/p][p]*Please restart Steam to ensure you download the latest update.[/p][p][/p][p]Here's a full list of what's been updated:[/p][p][/p][p]Gameplay & Balance[/p]
  • [p]Adjusted aggro ranges for bosses to improve combat encounters.[/p]
  • [p]Fixed an issue causing incorrect Drift costs when upgrading schematics.[/p]
  • [p]Corrected the stats on certain wings that were displaying and functioning incorrectly.[/p]
  • [p]Fixed various loot tables and drops leading to incorrect or no items dropping[/p]
  • [p]Addressed a visual bug that could cause sails to become massively distorted. Side sails now fill based on sideways wind.[/p]
  • [p]The notorious Herald "wiggle" has been removed.[/p]
  • [p]Herald loot drops should now be visible to clients as well as the host.[/p]
  • [p]Hip lamps are now brighter and more effective in dark areas.[/p]
  • [p]Ships are now fully repaired when docking to a shipyard[/p]
  • [p]Shipyards and holograms now correctly lower intensity at night[/p]
  • [p]Island Physics objects now buoyant on death clouds if they roll off an island[/p]
[p][/p][p]UI & Controls[/p]
  • [p]Fixed a major bug where the crafting queue was not interactable with mouse and keyboard.[/p]
  • [p]Gamepad navigation in the Crafting Queue and after Learning/Salvaging schematics has been fixed.[/p]
  • [p]Important on-screen messages like "Fuel tank missing" have been re-introduced and fixed.[/p]
  • [p]Fixed an issue where UI prompts for actions requiring multiple buttons (e.g., rotating ship parts on a gamepad) were not displaying both input icons.[/p]
  • [p]Ship Cores that are not yet registered will now correctly show the "Register" prompt instead of "Deconstruct".[/p]
  • [p]The 'H' key for hiding the HUD can now be successfully remapped in the keybinding menu.[/p]
  • [p]Fixed a rare issue where the input system could break if multiple keys were pressed at the exact same moment during rebinding.[/p][p][/p]
[p]Technical Fixes & Stability[/p]
  • [p]Implemented a fix for the infinite loading screen that could occur during unexpected connection errors.[/p]
  • [p]Fixed a critical bug where worlds could go missing for a host after an unexpected disconnection.[/p]
  • [p]Joining and inviting friends via the Steam friends list is now working correctly.[/p]
  • [p]The game will now correctly set texture quality and resolution upon the first launch to prevent performance issues.[/p]
  • [p]Some fixes for naked island bugs - we are monitoring this closely and are aware there are still some lurking.[/p]
  • [p]AI entities occasionally entering un-simulated state for a good few seconds fixed.[/p]
[p][/p][p]Audio[/p]
  • [p]Numerous audio fixes and tweaks have been implemented.[/p]
  • [p]Fixed a bug where sub-biome audio, such as cave and forest ambience, was missing.[/p]
  • [p]Heralds should no longer play their audio SFX after they have been defeated.[/p]
[p][/p][p]Ship Fixes[/p]
  • [p]Ships sometimes disappearing on first load[/p]
  • [p]Loading ships on a shipyard could cause dock state desync[/p]
  • [p]Ship Undo/discard now works correctly across all clients[/p]
  • [p]Fixed issues when destroying/deconstructing hull panels[/p]
  • [p]The ship you are registered to and your death loot bags can no longer be unloaded after a save event[/p]
  • [p]Loot bags and dropped loot items can no longer affect ships negatively[/p]
  • [p]Fixed issues with ship parts going missing or desyncing when reloading/respawning on a ship


    As always, thank you for your incredible support and for helping us identify these issues.

    The Lost Skies Team[/p]