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Sunrise's Order News

IT'S TIME FOR THE UNVEILING πŸ“’

[h3]πŸŽ‰The 1.0 of Sunrise’s Order will be released on Steam on May 22, 2024πŸŽ‰[/h3]

After over 8 months of early access, we're finally ready to launch the full version of our very first game!πŸ§‘β€πŸŒΎ

Are you as excited as we are? 🀩
Once again, thank you all for your support. We are grateful to have you as part of our community.

Since the early access launch, we have added, modified, and fixed a ton of content. We sincerely hope that you will enjoy version 1.0 and be satisfied with the improvements made to the game. 😊


Don't hesitate to follow us on our different social media:
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SOMETHING IMPORTANT IS COMING πŸ‘€

Little hint:
Announcement of the release date of update 1.0

Alright, that's a big hint, but yes! In just a few days, we will finally reveal the official release date of 1.0 for Sunrise's Order.

Since its early access launch in September 2023, we have been working tirelessly to enhance Sunrise's Order based on player feedback.

We are extremely eager to share with you the official release date of Sunrise's Order version 1.0. We simply ask for a bit more patience until then. 😊


Don't hesitate to follow us on our different social media:
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Update Notes 0.1.6.2

Hello everyone! πŸ‘‹
Today, we gather for an update that brings a plethora of changes to Sunrise's Order. We've also addressed numerous minor issues along the way.

We hope these modifications will meet your expectations and make your experience on Sunrise's Order even more enjoyable and pleasant! πŸ’ͺ

We invite you to explore everything with the list below:

[h3]Added[/h3]
  • Displaying the shortcut "Action1" when available.
  • New setting available: VSync!
  • Adding a title during conversations when it's not the farmer speaking.

[h3]Modifications and Improvements[/h3]
  • Stone tools are no longer unique. They can now be sold, broken, and crafted multiple times.
  • Rebalancing the likelihood of dead plants providing seeds.
  • In the development tree, the position of the factory plot and the furnace has been swapped.
  • Visual enhancement in the development tree.
  • Reordering of crafting lists.
  • Balancing values and crafting materials for gold jewelry.
  • Increased respawn rate of herbs and stones.
  • Increased appearance rate of shells at the beginning of the game.
  • Improved construction menu when modifying a building.
  • Enhanced virtual keyboard in the "Enter Code" menu. Unavailable keys are displayed better.
  • Buttons on animal feeders have been reversed:
    The "Use" button fills the feeder completely.
    The "Action1" button provides a single ration.
  • Tools are better positioned in the character's hand.
  • The basic watering can is now named "Water Bucket".
  • Grass collision has been improved.
  • Enlargement of small texts to fit the Steamdeck.

[h3]Bug Fixes[/h3]
  • The virtual keyboard is operational again.
  • Fixed a bug where the virtual keyboard would appear off-screen.
  • High-level watering cans now properly target tiles in the greenhouse.
  • Fixed a tile that wasn't accepting bushes when it should have.
  • In the computer subscription menu, the back button now returns us to the correct menu.
  • Fixed a display issue with the Enchanted China Cabinet.
  • It is no longer possible to open a menu while the character is fainting.
  • Fixed a bug that allowed duplicating an item, encouraging the player to do so.
  • Fixed a visual bug that briefly displayed the same contract twice.

If you encounter any problems, please report them on our Discord.

Don't hesitate to follow us on our different social media:
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Update Notes 0.1.6.1

Hello everyone!
Today, we're releasing an update to fix an error that slipped in discreetly during our last update. 😢

As you know, we're just two developers creating the game, and we work tirelessly for hours each week to deliver a quality game to you. At the end of a long day, after finishing taking the final images for the tutorial, we forgot to remove 3 buildings from the map. πŸ˜…

This error was only visible to players starting a new game with version 0.1.6.0. When starting a new game, the player would find a chicken coop, a silo, and the museum already built on the island.

If you started your game with these buildings, know that you're lucky to have an advantage. 😎

If you want to experience the true Sunrise's Order experience, we recommend starting a new game with version 0.1.6.1. 🌱
We apologize in advance for any inconvenience caused. πŸ’›

[h3]Bug Fixes[/h3]
  • Removal of the chicken coop, silo, and museum upon starting a new game.

If you encounter any problems, please report them on our Discord.

Don't hesitate to follow us on our different social media:
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Update Notes 0.1.6.0

Hello everyone!
Today, a new update is rolling out for Sunrise's Order.
This time, we have focused our efforts on adding the tutorial menu. Over 27 tutorials are available for you to read to maximize your experience on Sunrise's Order.

We have also added a place in the pause menu to enter promotional codes. This option will be very useful for those who have supported us on the Patreon platform. We also plan to share promo codes on our social medias to get small gifts, so follow us everywhere so you don't miss out!

Among the major changes in the update, we have also revamped the skins crafting. As you may already know, with the mirror installed in your house, you can change clothes. However, this required a lot of resources to make these changes. That's now a thing of the past, as we have rebalanced it. We have also adjusted the sewing studio to make clothing creation more accessible.

But wait, that's not all! Say hello to 4 new skins that you can unlock right now:
  • Red Animazon Carrier
  • Green Animazon Carrier
  • Pink Princess
  • Flower Princess

To find out all the other changes in the update, check out the list below:

[h3]Added[/h3]
  • 4 new skins to unlock.
  • The tutorial menu is now available, including a total of 27 tutorials to read.
  • Mission objectives are now displayed in the "Contract" tab of the book menu.
  • It is now possible to pin or unpin current mission objectives.
  • Addition of an interface for promo codes, allowing to receive gifts.

[h3]Modifications and Improvements[/h3]
  • Rebalancing of skin costs to significantly assist players in modifying their appearance.
  • Several items at the sewing station have had their value modified.
  • The number of items required to craft skins in the mirror has been modified and reduced.
  • Trash bags multiply much less and will take less time to disappear.
  • Improvement of building doors, which should prevent objects from appearing in the passage.
  • The new maximum number of accepted buildings is now displayed when leveling up a plot.
  • If all skills have been unlocked, the interface will display the current level rather than the points to use.
  • Modifications to certain tabs in the encyclopedia.
  • Optimization of display when crafting.
  • Modifications to certain controls when in the crafting screen.
  • Standardization of confirmation buttons in the construction application.

[h3]Bug Fixes[/h3]
  • Fixing a bug that teleported the player when changing floors in the mine.
  • Restoring settings that had disappeared.
  • Fixing a bug in the costume interface that closed the menu instead of selecting the desired skin.
  • Fixing a bug in the costume interface that made controls unusable.
  • Visual correction of a persistent shortcut when exiting the calendar.
  • Visual correction of the mine entrance.
  • Several minor corrections in the user interfaces.

If you encounter any problems, please report them on our Discord.

Don't hesitate to follow us on our different social media:
Discord - Twitter - Facebook