Improvements to gameplay and balancing the Orks!
[h3]Hello Cadets! In today's update, we have more substantial improvements to the game. Starting with changes to how a Jump ends:[/h3]
A jump now ends automatically when the number of ENEMY units (Dragon Drones) reaches ZERO, ignoring Meteors and other units in the board. The player will also receive the “CLEAN JUMP” Rank bonus even if there are Meteor units and the like on the board.
In addition, when a combat ends automatically, all the Scrap units on the board are drawn to the player's ship.
These combat changes take away the boredom that some cadets felt at the end of combat.
[h3]Improved reputation change mechanics:[/h3]

You can now choose which reputation to change, but Cursed reputations appear to change only if the gods have MERCY on you. ;)
[h3]Balancing the Orks:[/h3]
In addition to the bugs fixed in some Ork cards in the last update, I've made some changes to their starter deck. In addition, a new Ork Maneuver has been created: Orks Sword, a frontal electric attack similar to Jump Shot.

Details on the changes:
[h3]Minor improvements:[/h3]
[h3]Until the next update, Cadets![/h3]
A jump now ends automatically when the number of ENEMY units (Dragon Drones) reaches ZERO, ignoring Meteors and other units in the board. The player will also receive the “CLEAN JUMP” Rank bonus even if there are Meteor units and the like on the board.
In addition, when a combat ends automatically, all the Scrap units on the board are drawn to the player's ship.
These combat changes take away the boredom that some cadets felt at the end of combat.
[h3]Improved reputation change mechanics:[/h3]

You can now choose which reputation to change, but Cursed reputations appear to change only if the gods have MERCY on you. ;)
[h3]Balancing the Orks:[/h3]
In addition to the bugs fixed in some Ork cards in the last update, I've made some changes to their starter deck. In addition, a new Ork Maneuver has been created: Orks Sword, a frontal electric attack similar to Jump Shot.

Details on the changes:
- The Orks basic deck now contains Orks Sword, replacing one Orks Meditation.
- A Booze Bath card was replaced by Fairy Riding in the starter deck.
- Orks Blink now evolves with Skill 2 = Greater tile jump range.
- Jump Bath now evolves with Skill 1 = Increased shield gain (2).
[h3]Minor improvements:[/h3]

- Improvements to the LOG interface.
- New Rational reputation: Overloadr Capacitors (buys card of the same name).
- Unicorn Cargo delivery Centers are now always present at all Guild space stations.
- New sectors have almost double the chance of Unicorn Cargo appearing.
- Improvements to unit code to prevent crashes during shift change.
- Corrections to Locations: French, Korean, Italian, and Polish.
[h3]Until the next update, Cadets![/h3]