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New version: b080

[h3]This update completes the changes based on player feedback at Steam Fest:[/h3]



- Revised movement design of cards on combat.
- Revision in movement types of almost all Cards.
- Revised "evolutions" of several Maneuver cards.
- UI now indicates direction that the ship will go when using the card (see gif).
- Event UI textually shows what the player will earn by responding.
- ALL event choices that give Karma may also give a random Reputation BASED of the karma in the answer.
- Units that have just ENTERED the combat from the top no longer act a second time.
- Units now show full POWER value when using the Scanner.
- Some adjustments in the mechanics of the board (BREAK OFF now has "combos").
- Adjusted the amount of Scrap left by enemies.
- Maneuver manager text tweaks to improve clarity.
- Minor adjustments and corrections in several texts.
- Attempt to fix:
BUG losing focus in store UIs on SteamDeck.
- Fixed a bug where the player could be permanently "unable to face the boss" if he closed the game in the middle of the mission to invade the mothership.
- Changed Scrap and Mana distribution of all enemies.
- Some Scraps now move randomly.
- Base scrap values in credits changed.
- Player is notified when clearing all combat units.
- More response options in "Prayer" Events.
- Scrap is no longer destroyed by MANA when colliding.
- Several bugs fixed.

[h3]DEMO also updated![/h3]
[h3]Thanks everyone for the comments on the Demo![/h3]