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New Map and exploration mechanics in BETA!

[h3]Hello Cadets!
It's time to try out the second part of the next BIG update in the OPEN BETA:
A new NAVIGATION system![/h3]


The game now has a procedural MAP that can be freely explored by the player. The cadet is free to choose when to face the Dragon, which is positioned on one of the Map's stars.
After "clearing" a jump point of enemies, the star becomes available for jumps WITHOUT combat.
Each jump now consumes 100 Credits indefinitely, even if the bank balance is negative.

[h3]Several changes have been made to the game's event and combat systems to make them work with the new Map:[/h3]
Events and points of interest are more organically integrated into the map and give a sense of exploration that was previously lacking.
Combat encounters are shorter and with fewer enemies overall.

[h3]Minor improvements:[/h3]
- Improvements to the Jump generator, combat is a little more varied now.
- New HP bar for Mothership units.
- Some Reputations have had their mechanics adapted to better integrate with the new Map.
- Improved Rank System with yet another multiplier: Clear the Jump of enemies!
- Changes to the EMP damage system: Any drone now suffers EMP damage and the value of this is always subtracted from the overall HP of the units hit.
- Tutorial and Manual updated with changes to the mechanics and improvements to the text.
- Several small improvements to Dragon events.
- Some bugs fixed in Card mechanics.
- Several minor bugs fixed.

[h3]Existing characters should work with the new Map system, but after playing in the Beta, these personas can no longer be used in the previous version.
There are still a few details to be worked out before we release this update to all players. Our target for this update is mid-November.

Have fun and please let us know what you think of the new mechanics.[/h3]