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Takara Cards News

New version: b082

- New mechanics and improvements to the Event system:
Events can now be richer, with event sequencing based on pilot response.
- Expansion on some existing events.
- Polishing and minor improvements to the Boss stage.
- First Boss Turn limit changed (30 > 21).
- Boss quest instructions are now available in the Karma Codex. (only readable after accepting the mission).
- Codex automatically opens on the mission page while facing a Dragon.
- New FX indicating Event received in the Log.
- Several small improvements to the interface and text.
- Some bugs fixed.

[h3]The vast majority of these changes do not affect the demo.
The demo will be updated shortly before the game launches on the 28th.[/h3]

New version: b081

- First boss, "The Gutsy Dragon" implemented.
- Curse reputations are now always earned (no pilot choice).
- 5 new Curse Reputations!
- Improvements to Temple of Mana events.
- More "prayer/meditation" type events.
- Minor improvements to some card effects.
- Some minor bugs fixed.
- Godot version updated (3.5.2)

DEMO:
- Scope of the demo narrowed down a bit, to 7 jumps.
(saves are intact and will work in the full version of the game).

New version: b080

[h3]This update completes the changes based on player feedback at Steam Fest:[/h3]



- Revised movement design of cards on combat.
- Revision in movement types of almost all Cards.
- Revised "evolutions" of several Maneuver cards.
- UI now indicates direction that the ship will go when using the card (see gif).
- Event UI textually shows what the player will earn by responding.
- ALL event choices that give Karma may also give a random Reputation BASED of the karma in the answer.
- Units that have just ENTERED the combat from the top no longer act a second time.
- Units now show full POWER value when using the Scanner.
- Some adjustments in the mechanics of the board (BREAK OFF now has "combos").
- Adjusted the amount of Scrap left by enemies.
- Maneuver manager text tweaks to improve clarity.
- Minor adjustments and corrections in several texts.
- Attempt to fix:
BUG losing focus in store UIs on SteamDeck.
- Fixed a bug where the player could be permanently "unable to face the boss" if he closed the game in the middle of the mission to invade the mothership.
- Changed Scrap and Mana distribution of all enemies.
- Some Scraps now move randomly.
- Base scrap values in credits changed.
- Player is notified when clearing all combat units.
- More response options in "Prayer" Events.
- Scrap is no longer destroyed by MANA when colliding.
- Several bugs fixed.

[h3]DEMO also updated![/h3]
[h3]Thanks everyone for the comments on the Demo![/h3]

New version: b078a

[h3]This update focuses on several UI and gameplay improvements based on the return of the Demo and SteamFest.
Including:[/h3]

- Descriptions of some cards improved.
- The design of the following cards has been slightly changed to improve clarity and cohesion:
fire fart, hug legs, fairy riding.
- Scrap and Mana units are no longer "obstacles".
- TEST: Removed "Obstacle" effect from all current units.
- Indication of "power" of units now PRIMARY INDICATES amount of Damage that it will do at the moment. If the unit deals no damage, it shows overall power.
- COM button now flashes if Store Signals are available.
- Codex is now accessible in Combat/Jump.
- Codex now has a reference table with the main game icons (on the first pages).
- Minor changes to pre-made Decks.
- 2 new Events.
- Various minor improvements.
- Minor bugs fixed.

[h3]The DEMO has also been updated.[/h3]

Steam Next Fest: END!

[h3]Hello!

Steam Next Fest has come to an end, but the demo of Takara Cards will continue to be available at the very least until its early access launch in March 28th.[/h3]

We are already working on improvements on the game based on feedbacks we received! Takara Cards is a game with a lot of depth, so refinements to better the clarity of the interface are on its way!

[h3]Meanwhile, you might want to watch Retromation have a first look and play the game:[/h3]
[previewyoutube][/previewyoutube]

Thanks for all the feedback on the game, we really appreciate it!