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No Creeps Were Harmed TD: Asymmetry 1.2.0!

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The Asymmetry update features 4 new synapse melting maps, a pile of tuning changes, and a few squashed bugs. Enjoy the update!

[h3]New Maps[/h3]
Dial: Manage 2 lanes of creeps as they speed around the map in opposite directions.
Lift: A teleporter heavy map that demands some 4 dimensional thinking.
Asymmetry: A randomized map that requires you to manage 3 different lanes.
Tunnel: A randomized map that sends creeps through a tunnel of harm.

[h3]Tuning[/h3]
Blaster Blast Wave artifact damage reduced from 75% to 60%.
Blaster Zap Cloud On Hit artifact damage reduced from 65% to 55%.
Splatter Gun last damage upgrade increased from 55 to 60.
Beam Emitter purchase cost reduced from 130 to 125.
Ranger Turret last fire rate upgrade increased from 0.3 to 0.32.
Ranger Turret purchase cost reduced from 350 to 340.
Ranger Turret upgrade cost reduced from 135 to 130.
Chain Bolter purchase cost reduced from 380 to 360.
Chain Bolter upgrade cost reduced from 175 to 170.
Snap Trap purchase cost reduced from 275 to 270.
Snap Trap upgrade cost reduced from 120 to 110.
Toxic Dart range values increased from 4.5, 5.0, 5.5, 6.5 to 5.0, 5.5, 6.0, 7.0.
Laser Gate purchase cost reduced from 375 to 365.
Laser Gate upgrade cost reduced from 165 to 160.
Chrono Ray purchase cost reduced from 650 to 625.
Chrono Ray upgrade cost reduced from 185 to 180.
Medic Hub purchase cost reduced from 240 to 220.
Mini-You Fabricator upgrade cost reduced from 100 to 90.

[h3]Tweaks[/h3]
Medic Hub how has a toggle (default on) to prioritize fixing destroyed structures over damaged ones.

[h3]Fixes[/h3]
Prime Drillers can no longer be destroyed during the front end rolling demo.
Fixed some type-0s.