Update 0.3.0 THE LEVIATHAN!
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
THE LEVIATHAN!
This colossal creep fires homing orbs of explosive pain! Even if you can dent its thick carapace, you’re just going to piss it off! Once pissed, the Leviathan runs faster and attacks with ferocity! Killing it releases a vengeful swarm. Good luck!
NEW STRUCTURES
Laser Gate: Creeps that pass through the Laser Gate are punished with electricity! Passing creeps cause a feedback surge, increasing the damage output for a brief period. Beware, if the surge gets too high the Laser Gate will overload and explode!
Chrono Ray: Opens a crack in space-time and shoves a creep through it. Victims end up at an earlier point on their journey, so they can experience part of your death maze a second time. Paradox Prevention 101: You can only send creeps through time once.
NEW MAPS
Stencil: A multi floor map with several creep hive locations to contend with.
Tower: A massive vertical map surely to give creeps vertigo.
Wired: A complex map of twisted bridges with lots of routing opportunities.
Fracture: An exploded map with a lot of tiles, but few routing options.
ZERO-G CAMERA (Advanced / Weird)
There is a new setting in the inputs menu to enable the Zero-G Camera (default = off). For this setting, there is no up or down when rotating, allowing you to position the camera in any orientation. To control the twist axis (Z), you will need to press the “alternate rotate” key, which is currently bound to Alt by default. This feature was requested a few times, but I honestly don’t recommend people use this unless they have a hard time with the current camera orientation.
TWEAKS
-Kills last wave, total damage, and damage last wave can be seen by hovering over “kills” on your units selection card.
-Shadow quality can now be adjusted in the options / visuals menu.
-Drone teleport stun time reduced from 2.5 to 1.5.
-Brian teleport stun time reduced from 2.5 to 1.5.
-Brighter creep explosion waves.
-Micro map bonus time limit increased by 5 minutes.
-Chain Bolter can now pass through trash piles (if targeted).
-Medic drone health changed from 100, 150, 250, 550 to 150, 250, 550, 1000.
-Medic spawner health changed from 500 to 750.
-Medic move speed changed from 1.75 to 2.5.
-Front end map changed to Bypass.
-Added a hotkey for rushing (H).
FIXES
-Fixed discrepancy in pow generation rate on Quantum Farm based on sim rate (rates have been adjusted accordingly).
-Fix for drones getting forever stuck in world geometry.
-Drones can be self destructed (in case they still get stuck somehow).
-Reduced solid object check range on Brian and drones, resulting in less accidental teleportation.
-Fixed some FX running out of particles when upgrading or selling more than one object at a time.
-Difficulty mode is now saved when you turn the game off.
-Bunch of spelling, UI, and text tweaks.
[previewyoutube][/previewyoutube]
THE LEVIATHAN!
This colossal creep fires homing orbs of explosive pain! Even if you can dent its thick carapace, you’re just going to piss it off! Once pissed, the Leviathan runs faster and attacks with ferocity! Killing it releases a vengeful swarm. Good luck!
NEW STRUCTURES
Laser Gate: Creeps that pass through the Laser Gate are punished with electricity! Passing creeps cause a feedback surge, increasing the damage output for a brief period. Beware, if the surge gets too high the Laser Gate will overload and explode!
Chrono Ray: Opens a crack in space-time and shoves a creep through it. Victims end up at an earlier point on their journey, so they can experience part of your death maze a second time. Paradox Prevention 101: You can only send creeps through time once.
NEW MAPS
Stencil: A multi floor map with several creep hive locations to contend with.
Tower: A massive vertical map surely to give creeps vertigo.
Wired: A complex map of twisted bridges with lots of routing opportunities.
Fracture: An exploded map with a lot of tiles, but few routing options.
ZERO-G CAMERA (Advanced / Weird)
There is a new setting in the inputs menu to enable the Zero-G Camera (default = off). For this setting, there is no up or down when rotating, allowing you to position the camera in any orientation. To control the twist axis (Z), you will need to press the “alternate rotate” key, which is currently bound to Alt by default. This feature was requested a few times, but I honestly don’t recommend people use this unless they have a hard time with the current camera orientation.
TWEAKS
-Kills last wave, total damage, and damage last wave can be seen by hovering over “kills” on your units selection card.
-Shadow quality can now be adjusted in the options / visuals menu.
-Drone teleport stun time reduced from 2.5 to 1.5.
-Brian teleport stun time reduced from 2.5 to 1.5.
-Brighter creep explosion waves.
-Micro map bonus time limit increased by 5 minutes.
-Chain Bolter can now pass through trash piles (if targeted).
-Medic drone health changed from 100, 150, 250, 550 to 150, 250, 550, 1000.
-Medic spawner health changed from 500 to 750.
-Medic move speed changed from 1.75 to 2.5.
-Front end map changed to Bypass.
-Added a hotkey for rushing (H).
FIXES
-Fixed discrepancy in pow generation rate on Quantum Farm based on sim rate (rates have been adjusted accordingly).
-Fix for drones getting forever stuck in world geometry.
-Drones can be self destructed (in case they still get stuck somehow).
-Reduced solid object check range on Brian and drones, resulting in less accidental teleportation.
-Fixed some FX running out of particles when upgrading or selling more than one object at a time.
-Difficulty mode is now saved when you turn the game off.
-Bunch of spelling, UI, and text tweaks.