No Creeps Were Harmed TD: Frozen Over 0.4.0!
[previewyoutube][/previewyoutube]
WINTER THEME!
It’s snowing in the weird reality of No Creeps and all the death mazes have been decorated accordingly. If you hate snow, you can turn the winter theme off at any time. The winter theme has no impact on gameplay. It’s just cool ..... Get it? .... I’ll show myself out.
NEW MAPS
Tracks: A small fixed path map with 5 parallel paths reminiscent of a slot car race track.
Loops: A jumbled set of platforms with looping paths both above and below.
Rama: A huge cylindrical map that creeps ascend on all sides.
Burst: A massive map of 5 interconnected creep paths.
LAZY UPGRADE SYSTEM
Most upgrades can now be set to automatic. Simply right click on an upgrade button to set it to full auto! Once you can afford the upgrade, all the hard button clicking is done for you. Why stop there? Use the multi selection feature and automate EVERYTHING, leaving you to focus on something else. Got a little carried away? No worries! You can pause the auto upgrade system if you need to pay for a new structure.
Keep in mind, the auto upgrade system will upgrade stuff as you can afford it, meaning it will tend to upgrade the cheapest thing first. That doesn’t always mean it’s the best thing. The last (most expensive upgrade) tends to be the best by far! There is no substitute for the human brain ... or Brian ... or whatever!
LEADERBOARDS!
Get a crazy high score on a map? You’re best scores are now tracked on Steam! You must play on medium or hard mode. Different maps and difficulty modes are separately tracked. You can turn this off if you want Steam to just mind its own business.
A FEW LITTLE THINGS
-Can now set artifacts as “favorite”, and added a favorite option to the sort button.
-Maps now track which difficulty you completed it on. Note: The game can’t figure out what difficulty you played it on before this change, so if the map has already been completed, it will assume it was medium difficulty.
-Improved target sort mouse-over info, so you don’t have to blindly click through the list for the setting you want.
-Can now enable health bars for basic creeps (disabled by default).
-Added brightness slider to visuals menu.
MINOR OPTIMIZATIONS
-Shadow distance optimizations to improve performance on potatoes.
-Max decals default is now 200 from 250 (will not change existing setting).
-Optimization of creep movement logic (very slight).
-Optimization of various code functions (very slight).
-Texture and shader optimizations (very slight).
-Slight reduction in game memory footprint.
TUNING CHANGES
-SRM cost increased to 425 from 400.
-SRM upgrade cost increased to 180 from 170.
-SRM upkeep cost increased to 0.8% from 0.6%.
-Boost Emitter upgrade cost increased to 210 from 200.
-Boost Emitter upkeep cost increased to 1.4% from 1.2%.
-Very easy mode score rate reduced to 30% from 40%.
-Very easy mode income rate increased to 225% from 200%.
-Very easy mode start cred increased to 2000 from 1500.
SQUASHED BUGS!
-Fixed scroll bar staying up sometimes in the compendium menu.
-Fixed not being able to fully max out structures in some cases (rare).
-Fixed Gleep Vat saying it drops eggs on death (it doesn’t).
-Fixed case where some secondary selections would stay selected when they should not be.
TINY THINGS
-Artillery and SRM turrets have text about needing some overhead clearance.
-Less intense effects on Laser Gate.
-Driller damage and escaped creep warnings now display the creep type that caused it.
-Target options button removed from upper right menu (can still be accessed from escape menu).
-Score bar now shows progress to overpowered+ artifact levels.
-Laser Gates will shake when over 50% overload to draw attention to it.
-Added cloaked creep warning to map selection page and a reminder callout on first wave.
-Wave callout “next creep” text now has an image of said creep.
-Alternate camera rotate key mentioned in “how to play” section.
-Added page 12 to the “how to play” menu with some advanced tips.
-Added new tips to the map startup callout.
-Tips now appear on the map failed callout.
-Tips now appear on the “pick map” callout.
-V key no longer closes the chat window.
-Various text, tutorial, and interface tweaks.
WINTER THEME!
It’s snowing in the weird reality of No Creeps and all the death mazes have been decorated accordingly. If you hate snow, you can turn the winter theme off at any time. The winter theme has no impact on gameplay. It’s just cool ..... Get it? .... I’ll show myself out.
NEW MAPS
Tracks: A small fixed path map with 5 parallel paths reminiscent of a slot car race track.
Loops: A jumbled set of platforms with looping paths both above and below.
Rama: A huge cylindrical map that creeps ascend on all sides.
Burst: A massive map of 5 interconnected creep paths.
LAZY UPGRADE SYSTEM
Most upgrades can now be set to automatic. Simply right click on an upgrade button to set it to full auto! Once you can afford the upgrade, all the hard button clicking is done for you. Why stop there? Use the multi selection feature and automate EVERYTHING, leaving you to focus on something else. Got a little carried away? No worries! You can pause the auto upgrade system if you need to pay for a new structure.
Keep in mind, the auto upgrade system will upgrade stuff as you can afford it, meaning it will tend to upgrade the cheapest thing first. That doesn’t always mean it’s the best thing. The last (most expensive upgrade) tends to be the best by far! There is no substitute for the human brain ... or Brian ... or whatever!
LEADERBOARDS!
Get a crazy high score on a map? You’re best scores are now tracked on Steam! You must play on medium or hard mode. Different maps and difficulty modes are separately tracked. You can turn this off if you want Steam to just mind its own business.
A FEW LITTLE THINGS
-Can now set artifacts as “favorite”, and added a favorite option to the sort button.
-Maps now track which difficulty you completed it on. Note: The game can’t figure out what difficulty you played it on before this change, so if the map has already been completed, it will assume it was medium difficulty.
-Improved target sort mouse-over info, so you don’t have to blindly click through the list for the setting you want.
-Can now enable health bars for basic creeps (disabled by default).
-Added brightness slider to visuals menu.
MINOR OPTIMIZATIONS
-Shadow distance optimizations to improve performance on potatoes.
-Max decals default is now 200 from 250 (will not change existing setting).
-Optimization of creep movement logic (very slight).
-Optimization of various code functions (very slight).
-Texture and shader optimizations (very slight).
-Slight reduction in game memory footprint.
TUNING CHANGES
-SRM cost increased to 425 from 400.
-SRM upgrade cost increased to 180 from 170.
-SRM upkeep cost increased to 0.8% from 0.6%.
-Boost Emitter upgrade cost increased to 210 from 200.
-Boost Emitter upkeep cost increased to 1.4% from 1.2%.
-Very easy mode score rate reduced to 30% from 40%.
-Very easy mode income rate increased to 225% from 200%.
-Very easy mode start cred increased to 2000 from 1500.
SQUASHED BUGS!
-Fixed scroll bar staying up sometimes in the compendium menu.
-Fixed not being able to fully max out structures in some cases (rare).
-Fixed Gleep Vat saying it drops eggs on death (it doesn’t).
-Fixed case where some secondary selections would stay selected when they should not be.
TINY THINGS
-Artillery and SRM turrets have text about needing some overhead clearance.
-Less intense effects on Laser Gate.
-Driller damage and escaped creep warnings now display the creep type that caused it.
-Target options button removed from upper right menu (can still be accessed from escape menu).
-Score bar now shows progress to overpowered+ artifact levels.
-Laser Gates will shake when over 50% overload to draw attention to it.
-Added cloaked creep warning to map selection page and a reminder callout on first wave.
-Wave callout “next creep” text now has an image of said creep.
-Alternate camera rotate key mentioned in “how to play” section.
-Added page 12 to the “how to play” menu with some advanced tips.
-Added new tips to the map startup callout.
-Tips now appear on the map failed callout.
-Tips now appear on the “pick map” callout.
-V key no longer closes the chat window.
-Various text, tutorial, and interface tweaks.