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  3. Update 0.5.4

Update 0.5.4

STRANDED CREEP CHANGES
Creeps teleport back to their starting point if stranded or walled in, instead of being killed. Stranded creeps have their health restored AND still cause mutation of other creeps. Stranded creeps are frenzied one level (see below).

FRENZIED CREEPS (Experimental)
-Creeps now have a frenzied level. Creeps are frenzied if the get stranded, or if they get old.
-Stranding creeps repeatedly will continue to increase the frenzy level (no limit).
-Every 5 minutes a creeps frenzy level will increase by 1 (Roamers and Stingers excluded).
-Frenzied creeps will move faster depending on the frenzy level (200% at level 1, 300% at level 2, etc).

AUTO UPGRADE IMPROVEMENTS
-You can now flip through auto upgrade structures by right clicking on the auto upgrade button (left side panel).
-You can now “cancel all” auto upgrades by shift + right clicking on either the left side panel button or upgrade buttons on the selection card. The left side panel will cancel every auto upgrade, while the selection card buttons will only cancel matching upgrade types if selected.
-Auto upgrade tool-tips adjusted.

TERMINOLOGY
-Easy difficulty renamed to “Reduced”.
-Very Easy difficulty renamed to “Casual”.

TWEAKS
-Easy (Reduced) difficulty extra start cred increased to 850 from 750.
-Very Easy (Casual) difficulty extra start cred increased from 2500 from 2250.
-Booster structure max count reduced to 5 from 10.
-Removed “Kills” from main selection card (moved to advanced tool-tip).
-Added more in game tips (can be seen when selecting maps).
-Callout width increased, allowing more text to be shown without encroaching on the middle of the screen.
-Improved stranded creep detection.
-Base creep old age death timer increased from 8.5 minutes to 15 minutes of game time (Roamer excluded).

FIXES
-Added some safety code to prevent Stingers from sometimes getting stuck in the geometry (rare).