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  3. Update 0.6.1

Update 0.6.1

START CRED DIFFICULTY CHANGES
Start cred differences based on difficulty are now percentages instead of a fixed value.

TWEAKS
-Improvements to random maps to ensure helper tiles are always present (boosters, Gleep vats, etc).
-Relay map base start cred increased from 250 to 300.

FIXES
-Shield power will scale with hyper creeps similar to how health scales.
-Player start cred split is applied after bonuses from XP level (co-op only).
-Fixed late game hyper creeps awarding score after the player has lost the map.
-Fixed Toxic Launcher having a hard time shooting straight up or down in some cases (please keep an eye out for weirdness).
-Fixed XP not changing sometimes at very high XP levels.