1. No Creeps Were Harmed TD
  2. News
  3. No Creeps Were Harmed TD: Divergence 0.7.0!

No Creeps Were Harmed TD: Divergence 0.7.0!

[previewyoutube][/previewyoutube]
THE GATLER

An absolute monster of a turret with massive range. The Gatler takes a while to spin up, but once it gets going it turns into a deadly ammo eating bullet hose that can shred targets at a distance. Accuracy suffers at high fire rates. Has finite ammo and needs to periodically reload.

The Gatler has a set of artifact mods that include multi-shot, penetrate, instant reload and freeze wave.

[h3]NEW RANDOMIZED MAPS[/h3]
-CONDUIT: A huge map inspired by Chamber, with tantalizing routes on the sides forcing you to make some hard choices.
-DIVERGENCE: A large map that focuses on bridge routing and double backing.
-PLATFORM: A large square grid map that may seem simple at first, but will test your maze building prowess.

[h3]NEW HAND BUILT MAPS[/h3]
-ANNEX: A nasty little map that appears trivial, but is surprisingly unwilling to give up space for maze construction.
-EXCHANGE: A 2 level map that requires some real 4D thinking.
-SPRINT: A simple direct line path with platforms dedicated to building the best kill-box ever!

[h3]NEW TILES[/h3]
-NOXIOUS TILE: Creeps that trudge through this tile are probably calling in sick tomorrow.
-SPARK TILE: Creeps that step on this tile are in for a shock.

[h3]CONTROLLER MODE IMPROVEMENTS (Still experimental)[/h3]
-Controller mode has been changed to have 3 states (Full, Menu Only, Off).
-Full mode allows you to select menu buttons with the D-pad, and to use A and B to place and deselect objects.
-Menu Only mode forces the d-pad menu selection to stay active at all times (recommended for Steam Deck users).
-Controller UI tweaks and improvements.

[h3]MAPS CAN BE PLAYED IN ANY ORDER[/h3]
While the maps may say “locked” you may still play them if your are a glutton for punishment. Play at your own risk!

[h3]FASTER SETUP PHASE[/h3]
-Brian builds MUCH faster during the setup phase.
-Brian can not be stunned during setup phase.
-Brian responds to build orders instantly during setup phase.
-Brian is much more likely to teleport to his destination during setup phase.

[h3]STRUCTURE BUTTON SWAPPING[/h3]
You can now change the order of structure buttons. Right click on a structure button, then right click another button to have them trade places.

[h3]ARTIFACT MOD TUNING[/h3]
-Blaster penetrate shot changes increased from 15, 25, 35 to 30, 45, 60.
-Artillery fire wave on hit damage increased from 100% to 175%.
-Brian freeze wave on hit chances increased from 1, 2 3 to 1, 2, 4.
-Brian fire wave on hit chances increased from 1, 2, 3 to 1, 2, 4.
-Brian toxic wave on hit chances increased from 1, 2, 3 to 1, 2, 4.
-Brian multi-shot chances increased from 2, 3, 4 to 4, 6, 8.
-Lag Field periodic freeze wave chances increased from 10, 15, 20 to 15, 20, 25.
-Lag Field freeze wave on death chances increased from 40, 60, 75 to 45, 65, 85.
-Lag Field self boost chances increased from 10, 15, 20 to 15, 20, 25.
-Flame Turbine penetrate shot chances increased from 15, 25, 35 to 25, 35, 50.
-Beam freeze on hit chances increased from 35, 45, 65 to 10, 55, 75.
-Beam freeze wave on hit chances increased from 15, 25, 30 to 20, 30, 40.
-Beam fire wave on hit damage increased from 100% to 200%.
-Splatter Gun homing bullet chances increased from 30, 50, 60 to 40, 60, 80.
-Splatter Gun burn on hit damage increased from 125% to 175%.
-Ranger instant reload chances increased from 20, 25, 30 to 20, 30, 40.
-Ranger vortex bomb damage increased from 200% to 250%.
-Ground Pounder self boost chances increased from 5, 10, 12 to 5, 10, 15.
-Chain Bolter freeze wave on hit range increased from 150% to 175%.
-Chain Bolter vortex bomb on hit damage increased from 550% to 650%.
-Chain Bolter volt wave on hit damage increased from 80% to 175%.
-Snap Trap volt wave on hit damage increased from 50% to 150%.
-Snap Trap vortex bomb damage increased from 250% to 300%.
-Toxic Launcher instant reload chances increased from 10, 20, 25 to 15, 25, 35.
-Toxic Launcher toxic could damage increased from 20% to 30%.
-Toxic Launcher self boost damage from 40% to 50%.
-Mini-You multi shot chances increased from 10, 20, 25 to 15, 25, 35.
-Mini-You freeze on hit chances increased from 10, 20, 25 to 15, 25, 35.
-Mini-You volt wave on hit chances increased from 1, 2, 3 to 3, 5, 7.
-Mini-You volt wave on hit damage increased from 150% to 250%.
-Mini-You toxic cloud damage increased from 150% to 200%.
-Pulser multi shot chances decreased from 20, 30, 35 to 10, 15, 20.
-Laser Gate vortex bomb damage decreased from 550% to 450%.
-Chrono Ray freeze on hit chances increased from 35, 45, 65 to 45, 60, 80.
-Chrono Ray freeze wave on hit chances increased from 15, 25, 30 to 25, 35, 50.

[h3]OTHER TUNING[/h3]
-Most wave 30 maps with a bonus timer of 25 minutes have been reduced to 24 minutes. Most could be completed without rushing.
-Flank, and Stencil bonus timers has been increased to 24 minutes.
-Micro bonus timer increased to 22 minutes.

[h3]TWEAKS[/h3]
-Slight change to how score bonus is calculated. Higher rate at low levels. Slightly lower at extreme high levels.
-Improved random selection of elements on random maps (especially optional bridges).
-Other player mouse icon easier to see (co-op only).
-Improved bridge generation code (faster, better looking in some cases).
-A few code optimizations (minor).
-Brian’s teleport visual effect has been scaled back a bit since it happens a lot during the setup phase now.
-Back fed new tile types into Circuit, Cascade, Drainage, Flipbook, Invert, Spiral, Stencil, Voxel and Wired.

[h3]FIXES[/h3]
-Fixed case where artifact summery icons were not correct (rare).
-Fixed case where randomized map generation would barf and take the game down with it (insanely rare).