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No Creeps Were Harmed TD News

Update 0.5.2

ADVANCED STATS
You can now view some advanced stats when you mouse over the title header when selecting a unit you own. Kills, kills per wave, total damage, damage per wave, and total upgrade counts have been moved to this popup. All base stats are listed here as well, which are unmodified by boosters and artifacts (for you number enthusiasts).

TWEAKS
-Fixed sell price not including overdrive levels.
-UI tweaks for overdrive button.
-Slight tweak to how overdrive damage is calculated so it plays nice with boosters.
-Beam Emitter overdrive damage reduced from 5% to 4%.
-Ground Pounder overdrive damage reduced from 5% to 3%.

Update 0.5.1

-Fixed being able to upgrade the Driller overdrive level (does nothing).
-Fixed some late game hyper creep scale values.

No Creeps Were Harmed TD: Overdrive 0.5.0!

[previewyoutube][/previewyoutube]
NEW MAPS
-Bumper: I small map with lots of side walls, routing opportunities, and open build spaces.
-Spiral: A twisted map with the potential to route to the middle platform and back out again. Watch out for Porters!

OVERDRIVE LEVELS (Experimental)
-Upgrade every single thing on a turret or Brian to unlock an “Overdrive” upgrade.
-Overdrive upgrades increase the damage of the unit by 5% per level (if that unit does damage).
-Overdrive upgrades are infinite.
-Overdrive upgrades are expensive! Only buy them if you have an abundance of cred or nothing else to buy.

HYPER CREEPS 11+ TUNING
-Hyper Creeps level 11 and up will scale their max health exponentially (more).
-Hyper Creeps level 11 will award more score exponentially (more).
-This change “should” result in a shorter late game play time, while still giving out a similar final score and artifact quality.

ARTIFACT PICKER CHANGES
-Player level higher or equal to 50 will receive 4 artifact choices.
-Player level higher or equal to 100 will receive 5 artifact choices.

SMALL STUFF
-New option for secondary props in visuals menu (requires restart). Disabling secondary props can drastically reduce GPU load in some cases.
-Loot buttons now show the primary effect title.
-All Best Scores now tracked on leaderboards.

TUNING
-Sub objective reward multi increased to 15% from 10%.
-Ranger damage increased to 350, 450, 550, 800, 1300, 2500 from 250, 350, 450, 550, 800, 1300
-Beam Emitter damage increased to 8.0, 10.0, 15.0, 20.0, 35.0f 65.0 from 8.0, 10.0, 15.0, 20.0, 30.0, 55.0.
-Snap Trap final damage upgrade increased to 1250 from 1000.
-Pulser final damage upgrade increase to 800 from 750.
-50 extra star cred for normal difficulty.
-150 extra star cred for easy difficulty.
-250 extra star cred for very easy difficulty.
-Blaster multishot artifact chances increased to 20%, 30%, 40%, from 15%, 25%, 35%.
-Brian Jar multishot artifact chances increased to 2%, 3%, 4%, from 1%, 2%, 3%.

TWEAKS
-Total upgrades no longer has a fill bar (to make room for new buttons).
-Increased the rate turrets and units can process data, which should improve slow response at low FPS.
-Post to leaderboards setting is now saved.
-Loot buttons show subtle highlight on stats related to the primary effect.

Update 0.4.5

INCREASED LEVEL CAP
-Level cap has been increased from 100 to 500!
-Levels will come slower beyond 100.
-Levels beyond 100 will give you 1 extra start cred and 1 extra max power.

TWEAKS
-Genocide Strike damage will now scale forever with the wave count, instead of capping at 50.
-Vortex Bomb damage will now scale forever with the wave count, instead of capping at 50.
-Vortex Bomb damage per wave scale slightly increased.
-Max driller escape damage will increase by 5% per hyper creep level.

FIXES
-Flank endless rate changed from 20% to 30%.

OTHER STUFF
-Added toggle for post effects in visuals menu.

Update 0.4.4

-Fixed Porters causing bullet to shoot off in seemingly random directions.