Update 0.4.2
LOADOUTS (Experimental)
You can now save your favorite artifact loadouts. Simply select the artifacts you want to use, hit “save loadout” and give it a name. You can have as many loadouts as you like. Currently this feature is only active in English. Once the new text has been translated, I will enable it for all languages.
TWEAKS
-Artifact cast chance cooldown is per unit now, instead of per artifact type (more casts when using lots of turrets of the same type).
-Artifact storage increased from 50 to 75.
-Winter theme disabled by default (can be turned on from options menu).
-Number of selected objects is listed in the selection card header.
-Upgrade / Auto upgrade buttons retain functional when maxed out and have more than one object selected.
-Quantum Farm shows total income generated across its lifetime.
TUNING
-Pulser bullets can now pass through solid surfaces to track targets (still needs line of sight to fire).
-Pulser bullet tracking speed reduced from 180 to 160.
-Pulser bullet movement speed reduced from 2.75 to 2.6.
-Pulser bullet life reduced from 3.5f to 3.25.
-Snap Trap charges increased from 1, 3, 6 to 1, 4, 8.
-Beam Emitter range increased from 8.0, 9.0, 10.0, 12.0 to 8.5, 9.5, 10.5, 12.5.
-Ranger damage increased from 250, 300, 350, 400, 500, 1000 to 250, 350, 450, 550, 800, 1300.
-Flank starting cred increased to 1600 from 1500.
-Flank goal reward increased, moving it down the map list a bit.
-Flank has an extra booster tile on middle platform.
FIXES
-Fixed Mini-You Spawner not tracking damage stats.
-Fixed missing turret recommendations for Wired, Stencil, Tower, and Fracture.
-Boost Emitter is no longer effected by “All Damage” artifact stats.