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No Creeps Were Harmed TD News

Update 0.1.12

CREEPS
-Sweeper: group size reduced from 5 to 4.
-Sweeper: health reduced from 150, 300, 650, 1200, 2200, 3400 to 125, 250, 500, 1000, 2000, 3000.
-Skits: damage taken while freaking out increased by 25%.
-Skits: slightly reduced freak out speed.

MAPS
-Flank: start cred increased to 1500 from 1250.
-Flank: victory score increased to 13000 from 7000.
-Flank: moved down the map list a few places.

LEVEL-UPS
-Start cred per level increased from 2 to 3.
-Start pow per level increased from 2 to 3.

TWEAKS
-Stingers no longer trigger the “stranded creep” warning.
-Popup reminder for upgrading turret health.

Update 0.1.11

ARTIFACT SYSTEM UPGRADE
-Way too many changes to list here, but artifact value has been increased across the board. Artifact stats can also reach higher values, and you will see more stats on high tier artifacts.
-Loot reroll value loss changed from a flat -20% to -5%, -10%, -15%, -20% (max), giving players a better opportunity to find desired artifacts.

CREEPS
-Phaser: damage reduced from 4.0, 4.5, 5.0 6.0, 7.0 to 4.0, 4.25 4.5, 4.75, 5.0
-Brute: damage reduced from 45, 65, 85, 125, 200 to 45, 55, 65, 80, 100
-Sweeper: damage reduced from 5, 6, 8, 10, 15 to 5, 6, 7, 8, 10
-Boomer: damage reduced from 40, 50, 65, 85, 115 to 40, 45, 50, 65, 85

STRUCTURES
Quantum Farm: Final cred per wave upgrade changed from 250 to 275
Quantum Farm: First cred per wave upgrade changed from 15 to 20
Quantum Farm: First pow rate upgrade changed from 1% to 1.5%
Quantum Farm: Explosion damage changed from 500 to 350
Quantum Farm: Explosion range changed from 5 to 4

MAPS
Invert: Increased build space on middle platform.
Invert: Start cred increased from 1150 to 1250

TWEAKS
-Health regeneration on driller can not exceed 50HP per second (fix for invincible driller exploit)
-Simplified DPS readouts
-Mass Upgrade: Hold shift when pushing upgrade buttons to upgrade the same property on as many other turrets as possible.
-Vortex bomb no longer bounces around. It will deploy exactly where you cast it. Vortex artifacts will have similar behaviour (no bouncing).

Update 0.1.10

-Tiny text tweaks.
-Edits to text in non-English languages.

Update 0.1.9

BIG STUFF
-Increased base wave cred value from 10 to 12. I know this doesn’t sound like much, but that value stacks up each wave up to wave 30. This should “slightly” reduce the overall difficulty across the board.
-Victory score rewards have been doubled for every map, which will result in better artifact drops across the board.

TURRETS
-Blaster: Max health upgrade increased to 2500 from 2000
-Beam Emitter: Max health upgrade increased to 3500 from 2500
-Lag Field: Max health upgrade increased to 7500 from 6000
-Flame Turbine: Max health upgrade increased to 7500 from 6500
-Ground Pounder: Max health upgrade increased to 7500 from 6000
-Booster: Max health upgrade increased to 7500 from 6000
-Chain Bolter: Max health upgrade increased to 7500 from 6000
-Snap Trap: Max health upgrade increased to 7500 from 6000
-Toxic Launcher: Max health upgrade increased to 7500 from 6000

-Splatter Gun: Health upgrade values changed from 500, 1000, 3000 to 500, 1500, 4000
-Pulser: Health upgrade values changed from 500, 1000, 3500 to 600, 1500, 5000
-Mini-You: Health upgrade values changed from 50, 75, 100, 150, 250 to 75, 100, 150, 250, 550

-Mortar: Increased health to 1000 from 600
-Ranger: Increased health to 2500 from 1200
-Mini-You Spawner: Increased health to 1500 from 500

TWEAKS
-Passive health regeneration of all structures (not the driller) has been doubled.
-Passive health regeneration for Brian has increased by 25%
-Can no longer detonate bombs during setup phase.
-Multi-shot artifact for Ranger will shoot 4 bullets. Up from 3.

Update 0.1.8

ENDLESS MODE
-Endless mode no longer aggressively scales in difficulty, allowing players to get much further into it. To counter artifact farming in early maps, each map will have its own XP / Score rate value, instead of the flat 20%. The first 3 maps are limited to 10% XP / Score rate in endless and this value will increase as the maps get more difficult. Maps at the mid point onward have 30%. This is a pretty big change and will likely require further tuning and tweaks.

TURRETS
-Toxic launcher min range reduced to 2.5 from 3.

MAPS
-Conveyance: Fixed one incorrect bridge direction.
-Invert: Start cred increased from 850 to 1150.
-Invert: Increased build space on middle platform.
-Decks and Cascade have traded places in the list, as well as reward values.

TWEAKS
-Fixed toxic launcher and artillery sometimes missing creeps.
-Easy mode will now give you 500 extra start cred.
-Very Easy mode will now give you 1000 extra start cred.