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No Creeps Were Harmed TD: Essence Update 0.2.0!

New structures, a new map, upgradable artifacts, co-op artifact ownership, and a pile of other tweaks and changes! Enjoy!

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NEW STRUCTURES
-SRM Launcher: Fires short range missiles that can track targets, making them nearly impossible to avoid. Freshly launched missiles take a short time to lock-on, but once they do they accelerate toward their victim at ludicrous speeds!
-Medic Hub: Builds and maintains a single Medic Drone. Medics can float anywhere on the map, fixing damaged structures and helping out with construction tasks. Needs to return to its hub to recharge. Repair rate is based on targets max health.

NEW MAP
-Micro! A small trash filled map with lots of switchback opportunities.

CO-OP ARTIFACT OWNERSHIP
-You can now use your own artifacts in co-op. Structures and units you build will receive your artifact bonuses only.
-Drillers receive artifact benefits from both players (since nobody owns them), but at a reduced value (50%)
-You can view the other players artifact summary by hovering over the artifact summary button and holding shift.

ARTIFACT ESSENCE AND UPGRADING
-You can now sell unwanted artifacts for Artifact Essence. You will earn 50% of the artifacts score value in essence.
-Artifact Essence can be used to upgrade existing artifacts one level at a time. You can not upgrade past “Overpowered”.

TWEAKS
-Artifacts now show the score you reached to earn it.
-Fast sim rate increased from 150% to 200%
-Slight tweaks to how artifacts are generated. This may cause your old artifacts to change their name and icon, but the stats and boost will still be the same.
-Idle drones will return to their HUB to rearm.
-Overall value of artifacts increase by roughly 40% up until they become overpowered.
-Overpowered artifact score threshold increase from 125000 to 150000
-Artillery last blast radius upgrade reduced from 3.5 to 3.25.
-Artillery fire rate values reduced from 0.22, 0.24, 0.26, 0.3 to 0.2, 0.22, 0.24, 0.28.
-Artillery cost increased from 200 to 225.
-Artillery last damage upgrade reduced from 150 to 140.
-Nano-Fixer repair range artifact boost increased by 20%.
-Vortex Bomb On Hit artifact for Ranger Turret damage increased from 125% to 150%.
-Vortex Bomb On Hit artifact for Chain Bolter damage increased from 125% to 150%.
-Splitter kill rewards reduced from 1.5, 2, 3.5, 7.5, 10, 16 to 1, 1.5, 2.5, 4, 7.5, 10.
-Boss creeps do 200% more driller damage if they escape.
-You no longer get paid from destroyed Quantum Farms.
-Artifact quality rate has been changed to “Score Rate” (text only change).
-Re-roll artifacts button mouse-over has some data about what it will become after the re-roll.
-Penetrate primary artifact property added for Pulser.

Update 0.1.16

STRUCTURES
-Artillery aim speed upgrade changed from 35 to 45
-Ranger aim speed upgrade changed from 45 to 55
-Pounder health values change from 1500, 2000, 2500, 7500 to 1500, 2500, 3500, 7500
-Beam range values change from 7.5, 8, 8.5, 10 to 8, 9, 10, 12.
-Beam target loss buffer increased from 1 second to 1.5 seconds.
-Snap trap last damage upgrade increase from 800 to 1000
-Snap trap last fire rate upgrade increase from 0.5 to 0.55
-Snap trap cost reduced from 300 to 285
-Chain bolter dps shows at 50% original value to account for the random range of damage (text only change)

TWEAKS
-Fixed Brian's rage not displaying correct damage boost value
-Fixed priority target not setting correctly when using multi selection.
-Fixed some type-0s / text update

Update 0.1.15

DIFFICULTY MODE REWORK
-Increased income rate on medium, easy, and very easy.
-Added 150 start cred to medium setting.
-Increased start cred to 600 on easy.
-Increased start cred to 1500 on very easy.
-Attacker creep damage scale now changes with difficulty. Medium setting is 75% of what it use to be, and goes lower in easy and very easy.
-Added hard mode. The new hard mode is identical to what medium use to be. If you enjoyed the game before this change, please start playing on hard mode. Hard mode will also give you a +20% boost to score rate.

TWEAKS
-Health upgrades will restore destroyed turrets to working condition and refill health (not the drillers).
-Music quality improvements.
-Fixed structure health bars sometimes staying visible at full health.
-Compendium shows all! Nothing is hidden.
-Text tweaks.

Update 0.1.14

MULTI SELECTION
-You can now select multiple objects with shift + left click. You can select all of a type by double clicking. There is always a “primary selected” object you can use Tab to cycle through. You can upgrade, sort, complete scaffolds, etc, to all objects ‘matching’ the primary selection. For example, if you have 4 Blasters and 4 Rangers selected, upgrading Blaster damage will only apply to other Blasters in the selection list (if you can afford it).

TWEAKS
-Improved artillery and toxic launcher aiming.
-Creeps will prefer to target the strongest structures, allowing the player to use strong / upgraded turrets to ‘tank’ for weaker ones.
-Upgrade similar function removed, replaced with the multi selection.
-The following maps have additional booster tiles near the driller to encourage the construction of fallback turrets (Cascade, Chamber, Coaster, Drainage, Jumble, Prospects).
-A few layout tweaks to the compendium.
-Skits and Brick armor stat has been changed to “damage scale” to make it more understandable.

Update 0.1.13

TWEAKS
-Health bars added to structures (can be disabled from settings menu)
-Wave callouts will warn about new creeps coming next wave.
-Tool-tip on Artifact page to explain in detail how they work.
-In-Game Tool-tip additions and improvements.