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No Creeps Were Harmed TD News

Update 0.3.1

-Leviathan freak-out health ratio changed from 50% to 40%.
-Leviathan fire rate changed from 0.28 to 0.25.
-Leviathans do 50% more damage to the driller if they escape.
-Laser Gate volt wave and vortex bomb artifact mod damage has been reduced.
-Laser Gate overload damage will scale with overload value (fix for Medic Hub exploit).
-Laser Gate health bar moved up a bit.
-Creeps sent back by Chrono Ray have a clock icon, showing they have travelled through time.
-Chrono Ray duration now factors in fire rate.
-Chrono Ray loot stats changed from “duration / fire rate” to “range / distance”.
-Splitter group sized reduced from 5 to 4.
-Splitters have a 50% chance to only spawn 1 child if overpopulated.
-Better multi-click selection code, especially for Laser Gate.
-Some text updates.

Update 0.3.0 THE LEVIATHAN!

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THE LEVIATHAN!
This colossal creep fires homing orbs of explosive pain! Even if you can dent its thick carapace, you’re just going to piss it off! Once pissed, the Leviathan runs faster and attacks with ferocity! Killing it releases a vengeful swarm. Good luck!

NEW STRUCTURES
Laser Gate: Creeps that pass through the Laser Gate are punished with electricity! Passing creeps cause a feedback surge, increasing the damage output for a brief period. Beware, if the surge gets too high the Laser Gate will overload and explode!

Chrono Ray: Opens a crack in space-time and shoves a creep through it. Victims end up at an earlier point on their journey, so they can experience part of your death maze a second time. Paradox Prevention 101: You can only send creeps through time once.

NEW MAPS
Stencil: A multi floor map with several creep hive locations to contend with.
Tower: A massive vertical map surely to give creeps vertigo.
Wired: A complex map of twisted bridges with lots of routing opportunities.
Fracture: An exploded map with a lot of tiles, but few routing options.

ZERO-G CAMERA (Advanced / Weird)
There is a new setting in the inputs menu to enable the Zero-G Camera (default = off). For this setting, there is no up or down when rotating, allowing you to position the camera in any orientation. To control the twist axis (Z), you will need to press the “alternate rotate” key, which is currently bound to Alt by default. This feature was requested a few times, but I honestly don’t recommend people use this unless they have a hard time with the current camera orientation.

TWEAKS
-Kills last wave, total damage, and damage last wave can be seen by hovering over “kills” on your units selection card.
-Shadow quality can now be adjusted in the options / visuals menu.
-Drone teleport stun time reduced from 2.5 to 1.5.
-Brian teleport stun time reduced from 2.5 to 1.5.
-Brighter creep explosion waves.
-Micro map bonus time limit increased by 5 minutes.
-Chain Bolter can now pass through trash piles (if targeted).
-Medic drone health changed from 100, 150, 250, 550 to 150, 250, 550, 1000.
-Medic spawner health changed from 500 to 750.
-Medic move speed changed from 1.75 to 2.5.
-Front end map changed to Bypass.
-Added a hotkey for rushing (H).

FIXES
-Fixed discrepancy in pow generation rate on Quantum Farm based on sim rate (rates have been adjusted accordingly).
-Fix for drones getting forever stuck in world geometry.
-Drones can be self destructed (in case they still get stuck somehow).
-Reduced solid object check range on Brian and drones, resulting in less accidental teleportation.
-Fixed some FX running out of particles when upgrading or selling more than one object at a time.
-Difficulty mode is now saved when you turn the game off.
-Bunch of spelling, UI, and text tweaks.

Update 0.2.3

TWEAKS
-Flank: Goal score changed from 13600 to 13000.
-Flank: Wave goal changed from 25 to 30.
-Micro: Goal score changed from 13000 to 13600.
-Micro: Wave goal changed from 22 to 30.
-Micro: Endless score range changed from 15% to 20%.
-Twofold: Increased space between 2 main platforms.
-Slight tweaks to artifact stat generation.
-Hyper creep levels after wave 100 will scale 10% faster.

FIXES
-Fixed names being incorrect in artifact upgrade mouse-over.
-Fixed being able to mass complete scaffolds in co-op resulting in negative credits.
-Fixed helper drones persisting after HUB is destroyed.

Update 0.2.2

TWEAKS
-Symmetry tweaks to Flank.
-Removed build limit on Quantum Farms.

Update 0.2.1

ALL BEST SCORES
-All your best scores across all maps is added together and tracked.
-Your “all best score” will very slightly boost your bonus score rate.

OVERPOWERED ARTIFACTS PLUS
-Getting INSANE high scores in endless runs is now reflected in your artifact readouts (+number).
-Getting +1 to an OP artifact will require you to reach a score of 300k (double the threshold for a normal OP artifact), giving you only a “SINGLE SMALL” boost to a stat. You will get another stat boost for every 150k score after that.
-OP plus stats must be earned in endless mode, and can not be purchase with artifact essence.
-The rewards for OP plus artifacts are extremely diminished, and are intended to acknowledge skilled players that can achieve these ludicrously high scores.

TWEAKS
-Improved shock-wave drop-off accuracy at low fps.
-Fixed Ground Pounder delay at low fps.
-Vortex On Hit for Chain Bolter damage increased from 150% to 550%.
-Vortex On Hit for Range damage increased from 150% to 200%.
-Vortex On Hit for Snap Trap damage increased from 200% to 250%.
-Fixed vortex bombs displaying incorrect kills.
-Structure list now has a scroll bar due to the growing number of buttons.
-Can only build 1 Quantum Farm per map now.
-Minor UI tweaks.
-Fixed small shock-waves not hitting shields.
-Moved out of place booster tile on Flank.
-Fixed incorrect DPS count on SRM Launcher.
-SRM Launcher cost increased from 350 to 400.
-SRM Launcher upgrade cost increased from 140 to 170.
-SRM Launcher fire rates decreased from 1, 1.2, 1.5 to 0.6, 0.8, 1.2
-SRM Launcher shock-wave time changed from 0.5 to 0.25.
-SRM Launcher damage decreased from 50, 75, 100, 150 to 40, 60, 80, 120.