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No Creeps Were Harmed TD News

Update 0.1.6

NEW CREEP: STINGER!

-Description: Stingers spawn from the creepy eggs left behind by dematerialized structures or destroyed trash. They fly around, shoot at your stuff, and keep you up all night buzzing in your ear.

-Notes: The Stinger will be No Creeps first ever flying creep!! It will spawn exclusively from eggs, replacing Critters. They will zip around and shoot at your stuff similar to how a Sweeper works, but not quite as threatening. Any turret can potentially target them as long as they are in range, so you don’t need to build a dedicated defense against them. The main reason for this change is players are often selling or destroying trash close to the Driller, which ruins their runs at the "kill every creep" side objective. Stingers can’t escape your maze, so they will never trip that fail state. I also can't currently spawn critters on island platforms, since they can't path anywhere, but these flying creeps don't need a path. The threat from Stingers spawning from sold structures is pretty minimal, but if you destroy a trash field, the Stingers can do quite a bit of damage.

CREEPS
-Boomer blast radius reduced from 3.0f, 3.1f, 3.15f, 3.2f, 3.25f to a flat 2.85
-Boomer damage values reduced from 50, 65, 80, 90, 120 to 40, 50, 65, 85, 115
-Sweeper health values reduced from 200, 400, 800, 1600, 2600, 3600 to 150, 300, 650, 1200, 2200, 3400
-Creeps no longer shoot when frozen.
-Damage from creep shock-waves drops off more over distance.

MAPS
-Cascade: Increased build space in middle 2 platforms slightly.
-Coaster: Increased build space on upper turns.
-Coaster: Added 2x2 booster tile cluster.
-Tentacle: Increased build space in center platform.
-Twofold: Increased build space in various areas.
-Flux: Increased build space near the driller slightly.
-Fixie: Increased build space in various areas.
-Fixie: Added several new booster tiles.

-Cascade: Victory reward change from 5000 to 6000
-Circuit: Victory reward change from 5500 to 7000
-Flux: Victory reward change from 5500 to 7500
-Fixie: Victory reward change from 6000 to 9000
-Tentacle: Victory reward change from 6500 to 10000
-Decks: Victory reward change from 7000 to 8000
-Invert: Victory reward change from 7500 to 11000
-Conveyance: Victory reward change from 8000 to 12000
-Jumble: Victory reward change from 8500 to 13000
-Chamber: Victory reward change from 9000 to 12500
-Voxel: Victory reward change from 9500 to 14000
-Prospects: Victory reward change from 10000 to 15000
-Junction: Victory reward change from 11000 to 16000
-Twofold: Victory reward change from 12500 to 20000
-Survivor: Victory reward change from 13000 to 18000
-Coaster: Victory reward change from 14000 to 19000
-Flipbook: Victory reward change from 14500 to 17000
-Drainage: Victory reward change from 15000 to 22000

STRUCTURES
-Quantum Farm: Purchase cost reduced to 350 from 380
-Quantum Farm: Base upgrade cost reduced to 160 from 175

BIG CHANGES
-No longer get victory XP for completing maps, but still get a victory score increase (artifact quality). The reason this was changed is because players level up too rapidly, and this would be even faster with the map complete value changes in this update.
-Can now SQUASH eggs with new structures. Note: Structures used to squash eggs during play can not be sold for a full refund and will re-spawn eggs when sold, even while paused (exploit prevention).

TWEAKS
-Easy mode is slightly easier.
-Added Very Easy mode.
-Fixed Mini-You getting stuck on Gleep Vats when turning off target state.
-Gleep Vats no longer spawn eggs.
-Fixed more spelling issues.

Update 0.1.5

MAPS
-Tentacle: Map moved down the map list due to difficulty.
-Tentacle: Victory reward increased to 6500.
-Crossway: Decreased bonus timer duration by 60 seconds.

TWEAKS
-Tweaks to endless mode to introduce more threatening creeps in early maps
-Change endless mode score rate from 25% to 20%.
-Sell refund increased to 75% from 50%
-Eggs from sold structures will only spawn 1 critter per tile (down from 2)
-Slightly reduced kill reward for splitters due to splitter children also giving out kill rewards.
-Unknown stuff in the compendium no longer has a tool tip.
-Nano fixer will instantly complete construction tasks.
-Nano fixer will restore destroyed structures to working condition, even if not fully repaired.
-Repair field on death artifacts will instantly complete construction tasks.
-Repair field on death artifacts will restore destroyed structures to working condition, even if not fully repaired.
-Vortex bomb on hit artifact damage increased.
-Artifact thresholds shown on score mouseover tool-tip.
-Subtle highlight effect on scaffold tiles to draw player attention to them.
-Map start dialog will not play on map restart.
-Fixed scaffold build effect on walls having the wrong rotation.
-better trigger arrow effect on snap trap during placement and selection.
-Conveyors have a tutorial tool-tip that can pop up.
-Improved firing code for toxic launcher, resulting in far less shots hitting the environment.
-Final health upgrade for most turrets has been increased by 500HP.
-Fixed genocide strike doing infinite damage.
-Max structures cap value increased to 60 from 50.
-Aligned the stats and upgrade button order between all turrets.
-Fixed structure preview sometimes not updating (very rare).
-Fixed some spelling errors.

Update 0.1.4

Maps
-Flank: Start cred changed from 1150 to 1250
-Flank: 2 extra booster tiles added
-Tentacle: Start cred changed from 850 to 1200
-Tentacle: 4 extra booster tiles added

Turrets
-Flame Turbine: Cost reduced to 275 from 300
-Flame Turbine: Base upgrade cost reduced to 100 from 85
-Flame Turbine: Range increased by 0.5 units across all range upgrades.
-Flame Turbine: Fire rate increased by 0.5 per second across all rate upgrades.

Other
-Can give cred (100 per press) to other players by selecting them and pushing “Give Cred”
-Coop map completion counts for both players now.
-Friendly fire from artillery and genocide strike will damage, but never destroy player structures.
-Can not earn “live harder” achievement in endless mode anymore.
-Creep will try to shoot things other than the driller if possible.
-New property for the Prime Driller. Armor will protect against direct fire and explosions, but NOT against creeps that enter the driller. Can be upgraded.
-Default interface scale set to maximum.

No Creeps Were Harmed TD Early Access Now Available!

The time has finally come to splatter some creeps! Dive into 25 twisted maps. Shred 15 unique creep types with 16 different turrets, 5 special abilities, and an infinite variety of strange artifacts! Play with a friend, or take on the hoard solo. I hope you all enjoy No Creeps Were Harmed TD!
[previewyoutube][/previewyoutube]

Discord
https://discord.gg/r5CmCrHrUk

Forums
https://steamcommunity.com/app/1932260/discussions/

Website
https://minmax-games.com/NoCreepsWereHarmedTD/

Facebook
https://www.facebook.com/NoCreepsWereHarmedTD

YouTube
https://www.youtube.com/playlist?list=PLYNAZatGPeSdb9AkhUHbQykx1y4BoBPBq

Get ready to splatter some creeps on August 18th!

My new game No Creeps Were Harmed TD is FINALLY coming to Early Access on August 18th! Check out the new trailer and let me know what you think! I hope to see you all “not harming” some creeps on the 18th!
[previewyoutube][/previewyoutube]

Discord
https://discord.gg/r5CmCrHrUk

Forums
https://steamcommunity.com/app/1932260/discussions/

Website
https://minmax-games.com/NoCreepsWereHarmedTD/

Facebook
https://www.facebook.com/NoCreepsWereHarmedTD

YouTube
https://www.youtube.com/playlist?list=PLYNAZatGPeSdb9AkhUHbQykx1y4BoBPBq