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Entomophobia Early Access v0.06 Update

Early Access v0.06


[h2]Added:[/h2]

[h3]Level Up:[/h3]
- Added falling particles to level up screen
- Added a level number text to the UI
- Added more Finalized art to each of the current 57 possible level up cards

[h3]Characters:[/h3]
- Added Dodge Roll animations to each character
- Added a timer between dodges: 0.2s

[h3]Centipede:[/h3]
- Added a state to the centipede miniboss

[h3]Menu:[/h3]
- Added gun selection into menu screen
- Added a cost text that pops up when hovering over an upgrade in the menu

[h3]Bug Splatter:[/h3]
- Added a fade out over time to each bug splat


[h2]Fixed:[/h2]

[h3]Bug Zapper:[/h3]
- Fixed Bug Zapper weapons code:
  • Stopped electricity sprite from getting stuck on the screen
  • Stopped over-reporting of damage done by bug zapper
- Fixed Bug Zapper weapon from getting off-center of the player over time

[h3]Bug Spray:[/h3]
- Fixed the slow to enemies from Bug Spray Weapon

[h3]Bug Splatter:[/h3]
- Fixed Bug Splatter from being above goop glow
- Fixed Bug Splatter getting spawned way too many times at a bug's death time.
  • Was spawning about 20 different bug splatters, making it look like the same splatter for every enemy, every. single. death.
  • And Negatively affecting performance pretty early on in the game.
[h3]Menu:[/h3]
- Fixed arrow upgrade button when flipping between the gun purchase menu and upgrade menu
- Fixed arrow upgrade button not being functional after playing one round in the game and then
returning to menu.

[h3]Centipede:[/h3]
- Fixed Centipede getting pushed around by regular enemies
- Fixed Centipede Minibosses base movement code

[h3]Damage Report:[/h3]
- Fixed Total Damage number of damage report not adding up to the damages of the weapons

[h3]Enemies:[/h3]
- Fixed Enemies not getting despawned when getting way out of vision
- Fixed multiple kills being added per bug that died

[h3]Other:[/h3]
- Fixed not all levels getting given to a player that was achieved during a miniboss or boss fight


[h2]Changed:[/h2]

[h3]Guns:[/h3]
- Changed Charge Bullet to stop going through an infinite amount of enemies: --> 5

[h3]Centipede:[/h3]
- Changed Centipede miniboss's speed, to be slower at spawn and faster the shorter the length

[h3]Camera:[/h3]
- Changed Camera Controller script to better handle multiple "Bosses" at a time.



[h2] Enjoy! [/h2]