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Entomophobia Early Access v0.06 Update

Early Access v0.06


[h2]Added:[/h2]

[h3]Level Up:[/h3]
- Added falling particles to level up screen
- Added a level number text to the UI
- Added more Finalized art to each of the current 57 possible level up cards

[h3]Characters:[/h3]
- Added Dodge Roll animations to each character
- Added a timer between dodges: 0.2s

[h3]Centipede:[/h3]
- Added a state to the centipede miniboss

[h3]Menu:[/h3]
- Added gun selection into menu screen
- Added a cost text that pops up when hovering over an upgrade in the menu

[h3]Bug Splatter:[/h3]
- Added a fade out over time to each bug splat


[h2]Fixed:[/h2]

[h3]Bug Zapper:[/h3]
- Fixed Bug Zapper weapons code:
  • Stopped electricity sprite from getting stuck on the screen
  • Stopped over-reporting of damage done by bug zapper
- Fixed Bug Zapper weapon from getting off-center of the player over time

[h3]Bug Spray:[/h3]
- Fixed the slow to enemies from Bug Spray Weapon

[h3]Bug Splatter:[/h3]
- Fixed Bug Splatter from being above goop glow
- Fixed Bug Splatter getting spawned way too many times at a bug's death time.
  • Was spawning about 20 different bug splatters, making it look like the same splatter for every enemy, every. single. death.
  • And Negatively affecting performance pretty early on in the game.
[h3]Menu:[/h3]
- Fixed arrow upgrade button when flipping between the gun purchase menu and upgrade menu
- Fixed arrow upgrade button not being functional after playing one round in the game and then
returning to menu.

[h3]Centipede:[/h3]
- Fixed Centipede getting pushed around by regular enemies
- Fixed Centipede Minibosses base movement code

[h3]Damage Report:[/h3]
- Fixed Total Damage number of damage report not adding up to the damages of the weapons

[h3]Enemies:[/h3]
- Fixed Enemies not getting despawned when getting way out of vision
- Fixed multiple kills being added per bug that died

[h3]Other:[/h3]
- Fixed not all levels getting given to a player that was achieved during a miniboss or boss fight


[h2]Changed:[/h2]

[h3]Guns:[/h3]
- Changed Charge Bullet to stop going through an infinite amount of enemies: --> 5

[h3]Centipede:[/h3]
- Changed Centipede miniboss's speed, to be slower at spawn and faster the shorter the length

[h3]Camera:[/h3]
- Changed Camera Controller script to better handle multiple "Bosses" at a time.



[h2] Enjoy! [/h2]

v 0.05

- 22 new animations
  • a move animation for each bug
  • a death animation for each bug

- bug splatter effect
- new bug death sound effect

- FIXED music / SFX slider values not loading properly, causing saving to stop working correctly

Early Access V0.04 Update

Early Access v0.04


[h2]Added:[/h2]

[h3]Goop:[/h3]
- Added purple back glow to goop drops, so they are easier to see if spawned on top of wheat tiles.

[h3]Menu:[/h3]

Map Select:
- Added a back button on the map selector

Title Screen:
- Added a credits page

[h3]Achievements:[/h3]
- Added code for 15 achievements

[h3]Characters:[/h3]
- Added Agnes as a playable character


[h3]Weapons:[/h3]

Gun:
- Added Charge up heavy attack on left mouse button hold.

Arrow Key:
- Damage Multiplier Level 0: 1x
- Damage Multiplier Level 1: 1.2x
- Damage Multiplier Level 2: 1.3x
- Damage Multiplier Level 3: 1.4x
- Damage Multiplier Level 4: 1.5x
- Damage Multiplier Level 5: 1.6x

Added the Axe: NEW WEAPON:
- Damage Multiplier Level 0: 1x
- Damage Multiplier Level 1: 1.25x
- Damage Multiplier Level 2: 1.35x
- Damage Multiplier Level 3: 1.65x
- Damage Multiplier Level 4: 1.9x
- Damage Multiplier Level 5: 2.25x

Bug Spray:
- Damage Multiplier Level 0: 1x
- Damage Multiplier Level 1: 1.4x
- Damage Multiplier Level 2: 1.8x
- Damage Multiplier Level 3: 2.2x
- Damage Multiplier Level 4: 2.6x
- Damage Multiplier Level 5: 3x

Bug Zapper:
- Damage Multiplier Level 0: 1x
- Damage Multiplier Level 1: 1.1x
- Damage Multiplier Level 2: 1.25x
- Damage Multiplier Level 3: 1.45x
- Damage Multiplier Level 4: 1.75x
- Damage Multiplier Level 5: 2x

Fly Swatter:
- Damage Multiplier Level 0: 1x
- Damage Multiplier Level 1: 1.05x
- Damage Multiplier Level 2: 1.125x
- Damage Multiplier Level 3: 1.2x
- Damage Multiplier Level 4: 1.375x
- Damage Multiplier Level 5: 1.5x

Lemon Disks:
- Damage Multiplier Level 0: 1x
- Damage Multiplier Level 1: 1.3x
- Damage Multiplier Level 2: 1.7x
- Damage Multiplier Level 3: 2.3x
- Damage Multiplier Level 4: 2.8x
- Damage Multiplier Level 5: 3.5x

Newspaper:
- Damage Multiplier Level 0: 1x
- Damage Multiplier Level 1: 1.5x
- Damage Multiplier Level 2: 2x
- Damage Multiplier Level 3: 2.5x
- Damage Multiplier Level 4: 3x
- Damage Multiplier Level 5: 4x

Salt Shotgun:
- Damage Multiplier Level 0: 1x
- Damage Multiplier Level 1: 1.05x
- Damage Multiplier Level 2: 1.1x
- Damage Multiplier Level 3: 1.15x
- Damage Multiplier Level 4: 1.2x
- Damage Multiplier Level 5: 1.25x

Scythe:
- Damage Multiplier Level 0: 1x
- Damage Multiplier Level 1: 1.1x
- Damage Multiplier Level 2: 1.2x
- Damage Multiplier Level 3: 1.3x
- Damage Multiplier Level 4: 1.4x
- Damage Multiplier Level 5: 1.5x


[h2]Changed:[/h2]

[h3]Level Up Upgrades:[/h3]
- Changed Buffer time from: 1sec --> 0.6sec


[h3]Weapons:[/h3]

Arrow Keys:
- Base Damage: 3-5 --> 5-7

Fly Swatter:
- Base Damage: 10-20 --> 12-16

Lemon Disks:
- Base Damage: 5-10 --> 4-6

Newspaper:
- Base Damage: 4 --> 9

Salt Shotgun:
- Base Damage: 7-18 --> 7-13

Scythe:
- Base Damage: 2-4 --> 3-5


[h2]Fixed:[/h2]

[h3]Weapon:[/h3]

Bug Zapper:
- Kinda Fixed the visuals of the bug zapper's long-range snipe

Lemon Disks:
- Fixed Lemon Disks not firing multiple disks when leveled up


[h3]Mini-Boss:[/h3]

Centipede:
- Fixed Centipede not doing damage to the player

Early Access V0.03 Update

Early Access v0.03


[h2]Added:[/h2]
[h3]Menu:[/h3]
- Control button, which currently just shows the keys that do things.

[h3]Level Up:[/h3]
- 1-second buffer, to avoid accidental upgrade clicks

[h3]Newspaper Weapon:[/h3]
- Level 0 Throw Speed: 2sec
- Speed: 7
- Level 1 Throw Speed: 1.9sec
- Speed: 7.2
- Level 2 Throw Speed: 1.8sec
- Speed: 7.6
- Level 3 Throw Speed: 1.65sec
- Speed: 8.2
- Level 4 Throw Speed: 1.25sec
- Speed: 9.5
- Level 5 Throw Speed: 1sec
- Speed: 11

[h3]Arrow Key Weapon:[/h3]
- Level 0 Throw Speed: 1sec
- Level 1 Throw Speed: 0.9sec
- Level 2 Throw Speed: 0.8sec
- Level 3 Throw Speed: 0.7sec
- Level 4 Throw Speed: 0.55sec
- Level 5 Throw Speed: 0.35sec

[h2]Fixed:[/h2]

[h3]Volume Slider:[/h3]
- Fixed Menu volume and sfx sliders no longer altering the audio volumes after playing 1 round of the game.

*Note: I still haven't figured out how to get visuals of the volume sliders in the game maps to match what the actual volume of the game is. However, this doesn't affect the volumes & they also still lower and raise volumes.

[h3]Level Up Upgrades:[/h3]
- Fixed the ability to pause and resume the game while selecting upgrades.

[h3]Movement:[/h3]
- Fixed diagonal movement being faster than any individual direction of movement.

[h3]Enemies:[/h3]
- Fixed some enemies having hitboxes a little too large.
- Fixed Fly enemy not being killed at the start of any boss fight.
- Fixed Enemies no longer spawning after 16 minutes.

[h3]Goop n' Shells:[/h3]
- Fixed goop and shells sometimes getting depressed while chasing down the character to be absorbed.

Early Access V0.02 Update

Early Access v0.02


[h2]Changes:[/h2]

[h3]Newspaper Weapon:[/h3]

- Changed newspaper from firing in any random direction to firing only in 8 positions, based on where the majority of the enemies are located.

[h3]Sythe Weapon:[/h3]

- Smoothed out the Animation.

[h3]Bug Zapper Weapon:[/h3]

Changes:
- AOE damage lowered from 9-11 --> 3-5

Added:
- Pulses to the AOE damage

- Visualization of AOE damage Area and Pulses

- Level 0 Pulse Time: 2.00s
- Level 1 Pulse Time: 1.55s
- Level 2 Pulse Time: 1.25s
- Level 3 Pulse Time: 0.85s
- Level 4 Pulse Time: 0.65s
- Level 5 Pulse Time: 0.25s

[h3]Arrow Key Weapon:[/h3]

- When not moving arrows now fire in the last pressed direction, rather than defaulting to the right.

[h3]Boss Rounds:[/h3]

- Enemies are now all killed at the start of a Boss Fight / Mini-Boss Fight


* Note: Almost all damages in Entomophobia work with a random value between two numbers, so when I type 3-5, that means 3 is the minimum damage and 5 is the max damage.