Developing the Weeping Meadows
[h3]The Weeping Meadows[/h3]

This area will probably look familiar to you if you've watched our latest trailers. But it wasn't always like this!

It started as this concept sketch, which ended up being very different to the in-game level.

We blocked out the level very roughly to start with as we worked on the level design.


Then, as we were still figuring it out, we used some marketplace assets to populate the level & start to bring it together.

Once we had a decent idea of the level design, we started creating our own unique assets to replace the placeholders we were using.

Then we had another art pass over the level to work on anything we felt needed improving, & a few different lighting passes to determine what we wanted the atmosphere to look like.

This area will probably look familiar to you if you've watched our latest trailers. But it wasn't always like this!

It started as this concept sketch, which ended up being very different to the in-game level.

We blocked out the level very roughly to start with as we worked on the level design.


Then, as we were still figuring it out, we used some marketplace assets to populate the level & start to bring it together.

Once we had a decent idea of the level design, we started creating our own unique assets to replace the placeholders we were using.

Then we had another art pass over the level to work on anything we felt needed improving, & a few different lighting passes to determine what we wanted the atmosphere to look like.