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  3. Update v1.1

Update v1.1

[h2]Hello![/h2]

Update v1.1 is live! Thank you for an amazing support so far!



  • Fixed a problem when switching between game screens and another app, which caused issues with the cursor in the game.

  • Elite Missile Enemy now deals less damage.

  • Fixed a crash that occurred underwater when finishing a level. We still need feedback from players who experienced this crash to confirm it’s resolved.

  • Added the option in the settings menu to disable the scanner icon on the HUD.

  • Fixed an issue with changing resolution when switching to windowed mode and back to fullscreen.

  • Default gamepad sensitivity has been reduced.

  • Loading a save after destroying the barrier now keeps the barrier gone, but robots still hover and shoot lasers in Blue Desert.

  • Added a toggle-to-sprint option for both keyboard and gamepad.

  • Default music volume has been lowered.

  • Fixed terrain changes near the blue material deposit when driving the RC car.

  • Fixed a bug where the boss would slide instead of standing up immediately.

  • When a gamepad is connected, "Hold to Crouch" is now off by default.

  • On Red Desert, the game now saves progress after hacking either of the two PCs. It will also save when you first interact with each PC by pressing "F."

  • Fixed an issue where the third electric in Cylinder Town, when using the RC car, could pass through walls.

  • Increased HP slightly for all enemies in higher difficulty levels. Previously, HP boosts applied only to certain enemies.

  • Fixed the 5 Loot Boxes achievement.

  • Fixed the 10 Levels achievement and changed to 7 Levels.

  • Changed the "Kill 10 Explosive Spiders" achievement to "Kill 7 Explosive Spiders."

  • Added a fix for the cutscene at the end of 13 The Forest: "Return to Mission Area" won't appear anymore.

  • Fixed loading texture issues and freezing during spaceship landings.





If you have been playing Moon Mystery, please consider leaving an honest review on Steam! Reviews make a huge difference for indie games like ours.

Thank you so much!

Mikolaj