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Update v1.07

Hello!

Another update! This time, we've added a highly requested difficulty level and boosted performance of the game! . Check out all the other fixes and improvements below.

Thank you so much for your support so far. I'm grateful to have such a great community.




[h3]Added Difficulty Levels[/h3]

  • Easy

  • Medium

  • Hard

  • Hardcore


[h3]Improvements & Fixes[/h3]

  • Major performance boost on space level.

  • Lighting optimized on all levels.

  • Sprint now uses much less stamina, allowing for longer sprints.

  • Fixed issue where turrets wouldn’t respond after loading a save.

  • Red Desert performance boost.

  • Decreased SMG damage.

  • Increased Machine Gun damage.

  • Increased Assault Rifle damage.

  • Fixed an issue where Toby’s voice reading hologram letters didn’t follow the audio settings.

  • Redesigned space level to reduce jumping sections.

  • Fixed bug where players would die when reaching the edge of the platform near the spaceship on the space level.

  • On the second arena of the moon level, there are now 2 robots instead of 3 (the arena was too hard).

  • Moved elite enemy from blue desert arena to a better location for that fight.

  • Enemies on the blue desert arena no longer get stuck in rocks.

  • Achievement “Reach level 12” changed to “Reach level 10.”

  • Achievement “Reach level 10” changed to “Reach level 5.”

  • Achievement “Kill 10 turrets” changed to “Kill 5 turrets.”

  • Achievement “Kill 12 turrets” changed to “Kill 10 turrets.”

  • Achievement “Kill 10 explosive sniper” changed to “Kill 5 explosive sniper.”

  • Achievement “Kill 12 explosive sniper” changed to “Kill 10 explosive sniper.”

  • Toby’s dialogues are now removed during combat on the underwater base (he isn’t in contact with you then).

  • Significantly reduced melee damage, which was too overpowered.

  • Achievements icons are no longer placeholders.


If you have been playing Moon Mystery, please consider leaving an honest review on Steam! Reviews make a huge difference for indie games like ours.

Thank you so much!

Mikolaj