0.5.1 - TWEAKS, FIXES
Hello there! Some fixes and tweaks while I work on the upcoming Warehouse update.
It includes fixes to some long-standing annoying bugs (like the silencer blocking bullets on some weapons) and some balancing for the recently added Firing Range challenges. As always, if you have feedback, you can always put it here on the Steam forums or join the Discord!
And here's a sneak peek at the Warehouse, which will hopefully land on the experimental branch on the next few days:

[h3]FULL CHANGELOG[/h3]
It includes fixes to some long-standing annoying bugs (like the silencer blocking bullets on some weapons) and some balancing for the recently added Firing Range challenges. As always, if you have feedback, you can always put it here on the Steam forums or join the Discord!
And here's a sneak peek at the Warehouse, which will hopefully land on the experimental branch on the next few days:

[h3]FULL CHANGELOG[/h3]
- Reworked the Carbine model to have a bigger scope with a better crosshair, as well as adding some detail to it
- Fixed (hopefully FOR REAL this time) the ages-old bug that caused the silencer to block bullets in some weapons, specifically the Automatic Shotgun
- Firing Range's Gun Challenge toned down by adding 30 extra seconds to the timer; it's the first challenge and it should be lenient for new players (scoreboards remain as now it's easier to get higher scores)
- Firing Range's Carbine Challenge toned down by removing many of the fast-moving or long-range targets (scoreboards wiped as now it's harder to get higher scores)
- There's now a free silencer at the Firing Range's table, in case you want a quieter challenge
- Coop Drones now take proper damage from Mandrillians' Plasma Gun upgrade
- Modified Coop Drone "downed" behavior for their main gun: increased rate of fire, but can randomly jam
- Fixed some wrist-menu buttons that were wrongly set up at the Firing Range and Victory Room
- "Warehouse Box" models (big and small) now use the new model from the upcoming Warehouse update
- Improved grabbing triggers for the crossbow's front grip and string
- Fixed Mandrillians' crosshairs rendering behind the Sentry Turret
- General performance tweaks