0.3.3.2 - HMG TWEAKS
The HMG was overperforming a bit and was one of the most frustrating weapons to go against as a Mandrillian. These changes makes it a bit harder to control and more forgiving for PC players while still feeling powerful and satisfying to use for the VR player:
- Slightly decreased HMG rate of fire (from 8 shots per second -480 rpm- to 6,25 shots per seond -375 rpm-)
- HMG damage reduced from 50 armor piercing to 45 armor piercing (this makes 1-shot kills harder to pull off)
- HMG recoil substantially increased
- HMG magazine capacity reduced from 50 to 41, just enough to overheat as you shoot the last shot like the minigun does (overheating becoming a thing to worry about in infinite ammo modes)
- Fixed a sneaky bug in the armor code that was causing armor to not be as effective as intended against armor piercing rounds
- Fixed SMG laser sight not turning back on pickup after holsterin it with an active laser sight