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0.3.3.4 - LOTS OF TWEAKS

This is another update that started as a small one and ended having a hefty amount of changes. Most of it is again doing the polishing pass on the Mandrillians and trying to reduce player frustration when playing as them. Also, Merry Christmas!

  • Robot's cloak (from the VR player's perspective) now has an actual transparent shader instead of being a glowy blue hue



  • Robot's cloak now has a subtle "distortion" effect instead of being fully invisible
  • Mandrillians no longer appear on the motion sensor when they use the sneaking walk
  • Mandrillians appear less often on the motion sensor when walking at normal speed (not sprinting)

  • Added a little dodge improvement for the Mandrillians that give a bit more flexibility to the dodging direction (taking the camera direction into account while looking forwards)
  • 3-point attack now holds for 3 seconds longer when charging it
  • When charging an attack while having less than 3 stamina points, the full charge will hold for a shorter time

  • Massive price reduction to Mandrillian upgrades:
  • Plasma Gun: from 400 to 300
  • Healer: from 600 to 400
  • Self-Destruct: from 750 to 500
  • Armor: from 800 to 600

  • Price multiplier match setting top value increased from 2x to 4x

  • After opening the elevator gate, if the Robot leaves the exit zone for longer than 10-15 seconds (it builds up), the gate will close, forcing the Robot to do the gate-opening minigame again. The timer won't go up if there are Mandrillians camping inside the elevator

  • Increased Mandrillian scent tracking lingering effect by 10 seconds
  • Decreased slow, medium and fast scent tracking recharge speed by 5 seconds each, making them a neat 25, 50, 75 seconds
  • Default weakpoint type is now "critical only" (damage dealt on the head/critically injured limbs deal 2x damage) instead of "critical + brain" (theres also a tiny hitbox around the eyes with its own HP that kills the Mandrillian if hit)

  • Fixed Mandrillians being more nimble at higher framerates. As a side-effect, Mandrillians are now like 0.01% more nimble

  • Fixed bug that was causing Mandrillian's armor to not be as effective as intended against armor piercing rounds

  • Fixed right hand pose for the Menu's Multitool not applying
  • Fixed Robot's gibs not applying the Defusal Unit skin