Overclock can now be applied to Coop Drones: makes them invulnerable to damage, increases the rate of fire, reduces recoil, increases turret turn speed, triples the stomp attack area of effect. After the overclocking ends, the Drone will catch fire. Overclocking a drone that is already overclocked/on fire will deal heavy damage to it.
Overclock can now be applied to Sentry Turrets: makes them invulnerable to damage, increases the rate of fire. After the overclocking ends, the turret will go into "jammed" status. Overclocking a turret while its already overclocked will destroy it.
Overclock no longer explodes Mandrillians; it will just set them on fire
Overclock now sets Insectoids on fire
Drones appear on the Multitool, Robot appears on the Drones' minimap
Halved the time the Fire Extinguisher takes to start self-reloading
Doubled the speed at which the Fire Extinguisher self-reloads
Coop Challenge 1 now also gives you the "extra" inventory slots modifier
Reduced maximum amount of simultaneous Drone Weakpoints from 6 to 4 (and you will rarely see more than 3 - the drone will need to take some heavy damage after being already messed up to get in a 4-weakpoint situation)
Added QoL tweak for the Drone's camera so it does not clip into the Drone when backing up to a wall: it will slightly rise above the Drone
Added endgame stat stuff for Coop mode: Mandrillians killed, Insectoids stomped, per-player accuracy, per-player "friendly fire incidents"
Slightly increased the volume of Mandrillian Bot footsteps for the Drones' listeners
Fixed bug preventing the "extra" inventory slots from accepting the LMG box magazine
Fixed bug that made the Flamethrower tank from the item spawner to spawn with physics disabled