0.4.3.0 - Mandrillian Bot Upgrades complete
Hello there! I've finally implemented the full Mandrillian Upgrade arsenal for the Mandrillian Bots. The end goal is for dynamic upgrade mode (which simulates earning and spending points on upgrades) to be the default setting, emulating the "regular" human-controlled Mandrillian experience as closely as possible.
Some of these upgrades change the Bots' behavior, while others (like the Jammer) are more of a passive. Overall, I'm pretty happy with how each upgrade brings some variety to single player and coop matches (or hybrid matches for the masochists out there)
Now that the Mandrillian Bot upgrades are out of the way, I can finally focus on finishing the Firing Range. No, really, I promise I'm finishing it this time. For real.
This update also includes some bugfixes and tweaks.
[h3]FULL CHANGELOG[/h3]
Some of these upgrades change the Bots' behavior, while others (like the Jammer) are more of a passive. Overall, I'm pretty happy with how each upgrade brings some variety to single player and coop matches (or hybrid matches for the masochists out there)
Now that the Mandrillian Bot upgrades are out of the way, I can finally focus on finishing the Firing Range. No, really, I promise I'm finishing it this time. For real.
This update also includes some bugfixes and tweaks.
[h3]FULL CHANGELOG[/h3]
- Mandrillian Bots now have access to all upgrades!
- Added single-upgrade-only settings for each specific Mandrillian Bot upgrade (so you can set them to spawn with armor only, firebombs only etc)
- Mandrillian Bot upgrade acquisition under "Dynamic" mode now affected by the upgrade "Price Multiplier" global setting
- Fixed flamethrower/coop drone fuel tanks auto-uncloaking when inserting them (this behaviour is intended to only happen when putting them on the drones)
- Fixed some screen text on the Main Menu noticeably floating over screens
- Fixed wrong display of Mandrillian Bot total damage in the final stats screen
- Fixed Mandrillian Bot self-destruction bomb not resetting under certain circumstances
- Fixed fire damage being able to proc gibbing on Mandrillian Bots
- Fixed keycard-operated gates not damaging Coop Drones when slamming shut
- Increased size of Rocket Pod grabbing triggers
- Increased Multitool's cloak-jam duration from 5 seconds to 10 seconds