1. Escape From Mandrillia
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  3. 0.2.4 - UPGRADERED

0.2.4 - UPGRADERED

  • Many more sounds ported to the hybrid system (loud general noises, insectoids, remaining Mandrillian upgrades) -currently all that's left is the Robot's weaponry

  • Mandrillian Upgrades can now be used while gassed: this is a big buff specifically for the Healer, as it means you can heal out of a gassed status
  • Berserk can now be triggered while being shocked, just like you could already do with the regular Upgrades. You won't get out of the shock with it, but the damage resistance can actually save you from being executed, or at the very least force the Robot to waste some bullets instead of embarrassingly losing the Berserk before even getting a chance to use it
  • Healer Upgrade got a buff: self-heal now lasts 1.5 seconds and heals 200HP (before it was 1 second and 100HP); AoE-heal now heals 100HP over its 5 second duration (before it was 50HP)


Also, new experimental match setting: the Upgrade Style for the Mandrillians now include (on top of the "normal", "free" and "off" modes) a "persistent" mode that lets Mandrillian players keep the last upgrade after death, until they decide to buy another one. This could do for interesting matches with a sense of more permanent progression for the Mandrillians, as well as make the game less frustrating for newcomers that just got a shiny new armor just to step on a mine immediately after. This match setting is better combined with additional multipliers for upgrade cost.