0.2.6 - FEATURE PACKAGE
Hello! This one is a package of a lot of stuff I've been doing that deserves to be pushed to main.
There's some bug fixing, and a lot of improvements for both Insectoids and Mandrillian Bots.
I've also improved the ambient sounds for the main scene, and included a toggle to turn music on or off if you prefer a more tense atmosphere.
Stay tuned!
There's some bug fixing, and a lot of improvements for both Insectoids and Mandrillian Bots.
I've also improved the ambient sounds for the main scene, and included a toggle to turn music on or off if you prefer a more tense atmosphere.
Stay tuned!
- Fixed potentially game-breaking bugged rumble settings that would break some damage types if playing with a controller with no player 2 present
- Fixed bugged logic regarding endgame split screen management and other endgame corner case situations
- Both Mandrillian Bots and Insectoids will try to avoid fire and smoke clouds. Insectoids will do a terrible job at it.
- Increased Insectoid hitbox size, they are now way easier to hit
- After attacking a Mandrillian, Insectoids will be highlighted in a red light for 5 seconds (only visible to Mandrillians), making it easier to see where that bite came from if you're in pitch dark
- Crossbow bolts now annihilate insectoids
- Insectoids less prone to attack/dodge. You'll see them doing their little threat display more often, giving you time to deal with them if there's not too many surrounding you
- Insectoids now hit slightly harder: getting swarmed is not a situation you want to end up in
- Improved Insectoid behavior related to their tiny vents
- Insectoids now appear on the Map Stations as tiny dots
- Insectoids are now fat enough to trigger the final elevator's overweight alert
- Insectoid now make a faint noise when walking while agitated (very quiet, but loud enough to notice there's an angry insectoid near you)
- Insectoids can now jump across the holes in the walls at the Canteen and the Observation Chamber walls
- Improved Mandrillian Bot aiming skills, especially in tight corners -this made them quite accurate, so I added a chance for them to actually fumble their attacks
- Fixed Mandrillian Bots not behaving correctly when set on fire (they went to the vents and hesitated between healing powerups and never actually healed)
- Fixed long standing bug with Mandrillian Bots that caused their attacks to not connect if the Robot was rubbing a wall
- Drastically improved Mandrillian Bot behavior regarding vents -no longer will they insist on jumping up and down a specific vent while patrolling
- Improved overall Mandrillian Bot navigation, making them be a little bit less predictable when chasing a Robot
- Mandrillian Bots can now get overconfident and walk instead of run towards the Robot -they will quickly stop doing that as soon as they get hurt (they will also stop doing that as the match progresses and they get closer to losing)
- Increased the chance of Mandrillian Bots to walk or sneak while patrolling, instead of them running 90% of the time
- Mandrillians (both human and computer-controlled) no longer continuously grunt while on fire
- Added actual ambient noises all over the main scene
- Added a toggle for Music on/off at the Main Menu
- Music is now a bit quieter than before
- Flamethrower's sticky flames have been reworked: they can no longer be stacked infinitely if you keep firing at a specific point (there's now a small area where only a single damaging flame is allowed at a time)
- To balance for this, individual sticky flames do 3x damage and last for a little bit longer; this should make them feel way more consistent
- Flamethrower initial delay halved from 0.4 to 0.2 seconds
- Mine blip now triggers between 5-8 seconds instead of 5-12 seconds
- Added 1 extra meter to Mandrillian Aim Assist for the 3 point attack -this will keep increasing until morale improves