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  3. 0.2.6.1 - UPGRADE IMPROVEMENTS

0.2.6.1 - UPGRADE IMPROVEMENTS

Small update with a polish pass on the upgrades, trying to make them all worth their prices and fun for both the Mandrillians and the Robot.

  • Healer turned out to be quite OP after the last buffs, allowing a single Mandrillian to infinite-combo the Robot. Healer price now increased from 400 to 600 points; Healer cooldown increased from 15 (yeah, I know) to 25 seconds

  • Firebomb Upgrade now can be aimed up and down using the Mandrillian's crosshair, instead of just left and right with a fixed elevation angle
  • Firebombs now get launched twice as hard
  • Buffed Firebomb's fire damage (until now the Robot needed to be hit by 2 firebombs to overheat)
  • Firebomb Upgrade cooldown now 20 seconds instead of 25

  • Added a slight aim assist to the Plasma Gun Upgrade: every time you fire (while aiming), there's a shotgun-like cast of 50 rays checking for valid targets in a 7.5º angle cone; if they hit, it will sort all valid targets by distance and aim the shot at the closest one. Valid targets include the Robot, Turrets, and Insectoids. The fact it is a shotgun spread raycast cone means your chances to trigger the aim assist are higher the closest to the target you are and the closest to the laser the target is
  • Plasma Gun Upgrade non-laser-aiming accuracy increased by 1 degree (just to make it less annoying to shoot barrels at short range)

  • Reworked the way the Jammer works: instead of having a single "jamming pulse" after 1.5 seconds of fake scanning, now the scanning is actually representing of the jamming capabilities: the scan will last for 1 seconds during which 3 pulses will fire off
  • Removed the "red wave" FX for the Jammer pulse, replacing it with a subtle shockwave effect

  • Armor Upgrade price reduced from 1000 to 800

  • Fast, Medium and Slow Berserk charge times changed from 30, 220, 300 seconds to 45, 200, 240 seconds

  • Flamethrower direct damage changed from 1 to 2, giving a bit of an upside to direct-hitting a Mandrillian instead of using the sticky flame mechanic
  • Robot-induced fire damage for Mandrillians now applies to whatever specific body part it hits, instead of always applying to the main body health pool

  • Fixed Robot's damage sounds stacking when hit by explosives (which caused them to play at a louder volume than intended)