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Escape From Mandrillia News

0.0.23.7 - MANDRILLIAN MISFIRE FIX

Hello there! Finally fixed this long-standing bug that could sometimes cause Mandrillians to miss their hits when it looked like they should have connected.

I've also fixed some ugly code and revamped some input-related stuffs.

Insectoid work is going smoothly so far, here's a bunch of them attacking a ball:


[h3]CHANGELOG:[/h3]
  • Fixed long-standing bug that sometimes caused Mandrillian hits to miss
  • Fixed bug that caused Mandrillians to spawn with no stamina on the Victory Room
  • Fixed bug that caused Mandrillians to recover stamina slower than intended in the Victory Room unless they were gibbed
  • Changed the TRACKPAD setting to CONTROLLER; options are now NORMAL and VIVE WAND. This setting was only useful for wands (to choose between needing to click the trackpad to move/look around), and could also create problems if enabled with anything that was not a Vive Wand. In any case, there's more changes coming to this later
  • Tweaked some bindings for Index and Touch controllers to prevent users that migrate from Vive Wands to be unable to move if they had the "TRACKPAD PRESS" setting
  • By popular demand reverted the default layout of the Oculus Touch face buttons (so the main button is back to being the lower one)


Note that, the way SteamVR bindings work, they might not apply instantly apply to everyone.

Have a good day!

HOTFIX AND BUFFS

  • Buffed Armor upgrade resistance to non armor piercing bullets
  • All Mandrillian upgrades can now cause non armor piercing bullets to ricochet off them
  • Fixed bug that prevented the Healer upgrade from executing its alternate mode (hold) while also preventing the Self-Destruct upgrade from starting when doing a long button hold
  • Reduced Fire Bomb upgrade cooldown by 5 seconds
  • Reduced Healer upgrade cooldown by 10 seconds