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Tetra Tactics News

Official Publisher Announcement

[p]Tetra Tactics is officially joining forces with indie.io![/p][p]
[/p][p]We couldn’t be more excited, indie.io has a great track record working with indie devs, and bringing their games to even more players.[/p][p]
[/p][p]For those of you who may not know, working with a game publishing platform like indie.io greatly helps indie developers focus on game development while they handle all the behind-the-scenes magic. From helping manage store pages to crafting marketing campaigns and even helping the game shine at both digital and live events, indie.io helps in all the aspects that indie developers often struggle with alone. [/p][p]
[/p][p]This is a huge win for us and we can’t wait for even more gamers to play Tetra Tactics.[/p][p]
[/p][p]If you haven’t already, make sure to join the discord here! Discord Invite[/p][p]And if you have a friend who you think would love our game, share it with them![/p][p]
[/p][p]You can check out other amazing games being developed by indie.io here! More Indie Games[/p][p]
[/p]

Update Notes for Aug 28

This small patch includes an additional fix for game freezes related to certain relic interactions. If you still experience the game freezing during combat in v1.1.1, please leave a comment in the discussion boards or in discord! Thanks to everyone who has reported this issue which was a great help for figuring out the cause.

Update Notes for July 13th

This patch includes fixes for a few freezes:

  • Fixed freeze when multiple relics are triggered simultaneously
  • Fixed freeze when multiple attacks are taking place because of relics that cause cards to attack in place

Update Notes for July 10th

This patch has just one change:

  • Fixed the bug where the game would freeze when multiple relics were triggered simultaneously.


Thanks to everyone who reported this issue and helped us determine the root cause!

QOL UI/UX Update and Bug Fixes

Hope everyone is having a good summer so far! This update includes some Quality of Life updates to the UI/UX and bug fixes. We've incorporated feedback from players in this update, so thanks for all the ideas and thoughts from the players. We really appreciate it.

Here's the complete list of changes:
  • Each Hero's starting card is now shown in the Hero selection.
  • You can now adjust the animation speed in the Settings, from 0.5x to 3x speed!
  • Added button to view your deck from the map screen.
  • Moved Settings button next to view deck button to make it more visible and usable.
  • Quests now take into account how much gold you have to get more relevant quests.
  • Fixed bugs around hero power selection.
  • Buffed "Brew Potion" hero power.
  • Fixed Quad Damage achievement.
  • Fixed bug where attacking in place would freeze the game.
  • Achievement popups auto-dismiss after some time.
  • Tutorial clarity improved.
  • Fixed bug where clicking outside the menu popup doesn't close it.
  • Removed attack animation when attacking a wall.
  • Hero power reminder for players that haven't used them yet.


If you have any questions or feedback on this update or any part of the game, join the discord or leave a message in the Steam discussion board.