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New Card Experience System & Price Increase

We would like to present a brand new feature we're excited about. Cards now gain experience from being used in a match (getting played, capturing, comboing, and blocking), and once they gain enough you'll be able to select a permanent augmentation. Augmentations give your cards special abilities that act similar to relics, but in a single direction. For example, the Spear Thrust augmentation enables that card to additionally attack a distance of 2 away in the augmentation's direction.

In light of our efforts with previous updates and this new feature, we've decided to increase the price to $8.99 and plan to increase again for the 1.0 release.

We hope you enjoy this latest update!

Below is the full list of changes:

[h3]New Features[/h3]
  • Cards gain experience.
  • Permanent card augmentations that you can choose after a card gains enough experience.
  • Wall cards (2 in each match).
  • Upgrade tiles in worlds 2 and 3 that act like a potion when a card is played on that tile.


[h3]Quality of Life[/h3]
  • Abandoning a run still grants you shards and shows run stats.
  • Improved potion UI: always show +/- and completely ignore 0.
  • Added supply icons when chests give supply.
  • Redid hero selection UI.


[h3]Balance[/h3]
  • Made the beginning enemies more random.
  • Generally made the beginning easier.
  • Nerfed most cards.
  • Got rid of a relic chest in worlds 1 and 2.


[h3]Bug Fixes[/h3]
  • Music off is actually off instead of just being very quite.
  • Made it so relic order doesn't effect relic trigger dependencies.
  • Fixed infinite gold sound in some cases.
  • Can no longer start a run with a hero you haven't unlocked.
  • Cleaned up the tutorial.
  • Fixed some problems with particle layering.
  • Various other minor bug fixes.