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Unbridled: That Horse Game News

Public Roadmaps for Early Access Version 0.2.2.0 & 0.3.0.0

After two extensive team meetings discussing Update 0.2.2.0 and Update 0.3.0.0, we are excited to finally share our feature lineup with you! As always, this update comes with a public roadmap, so you can follow our progress step by step.

[h2]>> Visit the Roadmap here <

Upcoming Early Access 0.2.2.0 Update

[h2]General[/h2]
  • An issue with the game being too dark will be fixed
  • Steam Cloud Save support will be added
  • New sound effects will be introduced
  • The UI for processing will be updated
  • A general UI overhaul will be carried out
  • The inbox icon and UI will be refreshed
  • Player Creator UI will receive improvements

[h2]Maps[/h2]
  • The job board will be overhauled
  • A floating character issue will be fixed
  • Mining/collecting will be reworked
  • A value save function between maps will be added
  • Fertilizer usability will be implemented

[h2]Functions[/h2]
  • A player run toggle will be introduced

[h2]Animations & 3D[/h2]
  • Tack for Kingston will be overhauled and improved
  • Tack for Kentucky will be overhauled and improved
  • Tack for L’Aquila will be overhauled and improved
  • New animation changes for the character creator will be added
  • A chopped tree model and animation will be introduced
  • Pickaxe and axe animations and models will be reworked
  • New trees and vegetation will be added
  • A new pinboard model will be included

[h2]Horses[/h2]
  • Fatigue will be displayed starting at 0 (instead of only at 20)
  • Horse poop amounts will be reduced
  • Two name text boxes + a show name option for horses will be added
  • Bonding XP gain will be increased
  • The untack area for front boots will be adjusted to the middle horse area
  • Fatigue will rise faster

[h2]Other[/h2]
  • German translation fixes will be applied
This patch will refine core systems, improve usability, and polish many visual and gameplay elements to make the experience smoother and more enjoyable.

The big Early Access 0.3.0.0 Update

[h2]General[/h2]
  • Show Jumping Competitions: Players will be able to participate in show jumping events to earn money and prizes with their horses.
  • Riding Lessons (Tutorials): A structured introduction to the riding system will help new players become familiar with horse handling and controls.

[h2]Multiplayer[/h2]
  • Ongoing work will improve latency issues during horse jumping, ensuring smoother and more responsive multiplayer experiences.

[h2]Maps[/h2]
  • Campground Rework & Expansion: A refreshed design with expanded areas for exploration and activities will be introduced.

[h2]Functions[/h2]
  • Horse Ability System Overhaul: The system will be redesigned for more dynamic progression, giving players greater freedom in training their horses.
  • Riding Controls Update: Handling will be improved for more intuitive and responsive riding.
  • Visual Breed Shapes: Distinctive body shapes for each horse breed will be added.
  • Horse AI Overhaul, including:

    • Random pasture roaming will be improved
    • Grazing behavior will be enhanced
    • Eating & drinking in pastures will be added
    • Herd behavior and social interactions will be introduced
    • Horses will use sheds for shelter
    • Horses will clean each other
    • Player and horse perception will be upgraded

  • Horse Hair Growth & Coat Clipping: Natural hair growth over time and coat clipping will be implemented.

[h2]Animations & 3D[/h2]
  • Horse Animations for the new Horse Model:

    • Walk, trot, canter, gallop
    • Jumping
    • Leg-yield (left & right)
    • Halts & turns
    • Interactions, idles, pasture, and stall animations

  • New Horse Model Finalization will be completed
  • Breed Shape Finalization:

    • Arabian
    • Shire Horse
    • Marwari
    • Mustang
    • Friesian
    • Andalusian
    • Fjord
    • Haflinger
    • Quarter Horse

  • Tack Mesh Refitting: Tack will properly fit across all breed shapes.
  • New Horse Manes & Tails:

    • Buttoned, straight, wavy, braided styles
    • Thick mane & tail variations


[h2]Horses[/h2]
  • New Horse Textures:

    • Normal maps
    • Base coat layers & expanded coat colors
    • Mane, tail, feathering, and beards

  • Horse Coat DNA System (Early Stages): Work will begin to lay the groundwork for future breeding mechanics.

[h2]Other[/h2]
  • Steam Test Branch Setup: A dedicated testing branch for community feedback will be introduced before official releases.
This update will represent one of the biggest steps forward in making the horse world more dynamic, immersive, and realistic. Thank you for supporting development, your feedback helps shape every patch!

Early Access 0.2.1.2 - Hotfix

[h3]Another small update with important bug fixes, thank you for your continued feedback![/h3]

Fixes & Changes
  • Fixed an issue where jobs would sometimes not reset correctly
  • Fixed an issue where custom key bindings would reset on their own
  • Increased alfalfa flower spawn rate


[h3]As we will be away for a week, all time-based actors such as ores or nettles are excluded from normal time progression.
When rejoining the map, they will be immediately available for collection to prevent potential bugs, ensuring players can still enjoy the game without having to wait for our return.[/h3]


Thanks again for testing and reporting! If the update doesn’t show up right away, please restart Steam.

To report bugs, join our Discord server
or post in the appropriate thread in the Steam discussion forum.

Early Access 0.2.1.1 - Hotfix

Another small update with important bug fixes, thank you for your continued feedback!

Fixes & Changes
  • Paddock fence LODs improved
  • Placed shelters disappearing issue fixed
  • Missing poop scoop item is now in the shop
  • Alfalfa Seed is back in the shop
  • Floating halters fixed
ETC:
  • Added Compensation


Thanks again for testing and reporting! If the update doesn’t show up right away, please restart Steam.

To report bugs, join our Discord server
or post in the appropriate thread in the Steam discussion forum.

Early Access Update 0.2.1.0 - More Horses, More Features & German Language! 🐴

WHAT'S NEW?


[h2]General[/h2]
  • German Translation
  • Increased collision for pickable wood and ore to prevent them from clipping through the ground
  • Auto pick-up for mined or chopped resources when walking over them
  • Players can now go to bed starting at 12 PM (12:00)
  • Added a tertiary key input to untack horses directly without using the horse manager
  • Manual save button added to the ESC menu
  • Horse name changes can now be confirmed by pressing "Enter"
  • M & S riding school jumping courses
  • Sound notification when tasks or quests are completed
  • Test riding arena with jumps and traffic cones
  • Spawn at the bulletin board after training
  • Added option to change horse order in the Horse Manager
  • Added keybinding for manual lead change
  • Added drag & drop for processors (Grass Dryer, Fertilizer, etc.)
  • Items can now be taken while processing
  • Added processor timer
  • Set new universal interaction for taking/hanging equipment
  • Added water troughs to paddocks & pastures
  • Compensation system for lost items
  • Added manual save slot in the ESC menu (Singleplayer)
  • Added new index entries
  • Alfalfa spawns are now less frequent
  • Added text to horse needs
  • Added new NPC tab: "Buildings"
  • Increased dirt amount to sweep for the riding school job


[h2]Multiplayer[/h2]
  • Added a 10-second cooldown for picking up items for players who didn’t chop the tree or mine the ore; after 10 seconds, all players can pick up the resource
  • More chat options
  • General multiplayer improvements


[h2]Inventory[/h2]
  • Improved functionality for swapping and stacking items
  • Added filtered inventory in the "Stable" widget


[h2]Riding[/h2]
  • Added a user-friendly stride indicator option in the "Gameplay" settings tab
  • Improved horse UI (gallop stride indicator and more)

[h2]Horses[/h2]
  • You can now own up to 8 horses! Buy property expansions in Veilingen at the carpenter or blacksmith. Manage everything from your laptop.
  • Added horse value in information tab
  • Horse random roaming AI will canter or trot to the goal depending on the distance
  • Added the option to remove individual equipment parts directly from the horse without using the Horse Manager. Three zones are available: front, middle, and rear - each with a hierarchy determining the order in which items are removed.
Front Zone:
  • Headwear
  • Chest
  • Bridle
  • Front Legs
  • Front Hooves
Middle Zone:
  • Saddle
  • Saddle Pad
  • Blanket
  • Croup
Rear Zone:
  • Tail
  • Hind Legs
  • Hind Hooves


[h2]Stable Manager[/h2]
  • Added filtered inventory in the "Stall" widget
  • Added drag & drop functionality between Stall inventory and individual storages
  • Added edit buttons to change Haynet & Feedtrough colors
  • Added edit button to change Water Bucket color
  • Added edit button to change Bedding
  • Added edit button to change Nameplate mesh
  • Added drag & drop functionality for compatible feed into Haynet & Feedtrough
  • Players holding feed can now directly interact with Haynet & Feedtrough
  • Nameplate text now auto-adjusts to fit text length
  • Added buttons to change the camera perspective from within the stable
  • Updated "Storage" tab in the stable
  • Send horses to pasture and back to the stable


[h2]Crafting[/h2]
  • Added watchlist for craftable items
  • You can now find the carpenter in Veilingen! Visit Maggie on the first floor via the back entrance at the blacksmith.

[h2]Obstacle Course Builder[/h2]
  • Added more grid values for detailed placement
  • Added cross jumps to the obstacle course builder


[h2]Home Stable[/h2]
  • Gate for pasture is now on the shorter side
  • Mucking out
  • Roundpen gate now faces toward the outside arena
  • Stall bedding now only appears if a horse is assigned
  • Water bucket is only filled if a horse is assigned
  • Door status (Open/Closed) now saves & loads, except stall box doors
  • Swapped locations of riding arena and large pasture
  • Horses can be purchased and sent directly to pasture
  • Added halter hooks outside of pastures and paddocks

[h2]Weather[/h2]
  • Weather now adjusts depending on the season
  • Added weather information to the menu bar


[h2]Features[/h2]
  • Real-time interaction with feed troughs and haynets
  • Added fertilizer (only for selling at the moment)
  • Hay can now be placed in pastures
  • Stable object adjustments
  • Added instructions for back-slot tools (Axe, Pickaxe & Bow) - can be toggled in settings

[h2]Animations & 3D[/h2]
  • Added animation for holding snacks and hay
  • Added apple trees
  • Added pellet machine

[h2]Bug Fixes[/h2]
  • Changing Speed in Multiplayer did not always change or reset while holding keys if you were not the host
  • Sometimes you couldn’t change the feed in the Haynet or Feedtrough
  • Job horses’ bridle/halter visuals and functions
  • Horses no longer eat bedding
  • Horses should no longer be blocked by alfalfa flowers
  • "Bulls eye" hit target now correctly grants money reward
  • The progress of every show jumping challenge no longer resets after restart or clicking on the challenge
  • Adjusted inventory UI and restored the "Quick Bar" indicator
  • Fixed storage slot count from 1196 to 1200 (calculation error)
  • Items like nettle now respawn every new day instead of 24 hours after pickup (Singleplayer)

☀️ Steam Summer Sale - 20% OFF! ☀️



[h2]Unbridled: That Horse Game is now 20% OFF for a limited time! 🐎✨ [/h2]

[h3]
  • Create your dream horse(s), train at the riding school, design custom obstacle courses, and ride with friends in online multiplayer.
  • Grow your own horse feed and flowers, take on jobs like wood chopping or mining, and earn money by training and selling horses.
[/h3]

[h2]There’s no better time to give the game a try - jump in now! ✨[/h2]

https://store.steampowered.com/app/1938050/Unbridled_That_Horse_Game/