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Unbridled: That Horse Game News

Early Access 0.2.2.3 - Hotfix

[h3]Another small update with important bug fixes, thank you for your continued feedback![/h3]

Fixes & Changes
  • Fixed job board refresh
  • Fixed stall changes
  • Fixed processor loading issues
  • Fixed "Show Quick Bar" toggle option
  • Fixed general loading saved elements
  • Fixed interaction ranges for the Saddle Pad holder
  • Added garden fence back
  • Overlooked the new vegetation, hopefully lags are reduced
Added "Owned" tag for shop items which check:
  • Player Inventory
  • Player Equipment
  • Player Storage
  • Every equipment of each horse
  • Equipment hanger/shelves at the players property
Note: Stackable items like resources or feed, will only be tagged as "Owned" from the player inventory


Thanks again for testing and reporting! If the update doesn’t show up right away, please restart Steam.

To report bugs, join our Discord server
or post in the appropriate thread in the Steam discussion forum.

Early Access 0.2.2.2 - Hotfix

[h3]Another small update with important bug fixes, thank you for your continued feedback![/h3]

Fixes & Changes
  • Fixed Horse Editor (Grooming Station) interaction
  • Fixed storage access from garden chest


[h3]If you encounter a “broken horse” that cannot run, please start a new game.
From the start menu, delete your current save (red button in the bottom-left). This resolves the issue for all new saves.

Alternatively, you may wait for the weekly horse market reset.
If your save is already well progressed and includes multiple horses, you can also sell the affected horse.[/h3]


Thanks again for testing and reporting! If the update doesn’t show up right away, please restart Steam.

To report bugs, join our Discord server
or post in the appropriate thread in the Steam discussion forum.

Early Access 0.2.2.1 - Hotfix

[h3]Another small update with important bug fixes, thank you for your continued feedback![/h3]

Fixes & Changes
  • Fixed interaction range for tack/grooming equipment
  • Fixed Horse Market Reset to avoid "empty horses"
  • Fixed Town Jobs Reset

[h3]If you encounter a “broken horse” that cannot run, please start a new game.
From the start menu, delete your current save (red button in the bottom-left). This resolves the issue for all new saves.

Alternatively, you may wait for the weekly horse market reset.
If your save is already well progressed and includes multiple horses, you can also sell the affected horse.[/h3]


Thanks again for testing and reporting! If the update doesn’t show up right away, please restart Steam.

To report bugs, join our Discord server
or post in the appropriate thread in the Steam discussion forum.

Early Access Update 0.2.2.0 - Seasons, Smarter Chopping & Smoother Gameplay!

WHAT'S NEW?


[h2]New Features & Changes[/h2]
  • Added Inbox icon to the menu bar
  • Added option in Settings to toggle or hold to run
  • Job board has been completely reworked
  • The game now saves your run/walk status when traveling
  • Increased Bonding XP
  • Reordered untacking logic for equipment
  • Added 2 new equipment slots: Pickaxe & Axe
  • Added button to "Load Board Widget" to access the obstacle course builder
  • Our own trees and bushes have been integrated, we’re continuing to replace store-bought assets with custom ones
  • Adjusted overall brightness and post-processing
  • Season system rebalanced
  • Fertilizer can now be used to increase yield in planters
  • Horses can now have two names The names of your horses had to be removed. All players have received a compensation, you can easily rename your horse in the 'Horse Editor' menu.
  • The horse poop system has been completely reworked
  • Reworked NPC Trade UI (Buy & Sell)
  • Many item thumbnails have been updated
  • Processors (like grass dryer) now show their current status when interacted with
  • The sound is no longer determined by the camera position, but by the controlled character (human or horse)

    Reworked UI for:
    • Player Creator
    • Horse Creator
    • Horse Editor
    • NPC Buying
    • NPC Selling



[h3]Mining and tree cutting reworked:[/h3]
  • Tools now need to be equipped
  • Tools are carried passively
  • After a short animation, resources can be collected

[h3]Renewed tack sets:[/h3]
  • L’Aquila
  • Kingston
  • Kentucky
  • Added new color variations for some tack sets

[h2]Gameplay & Systems[/h2]
    Interaction range increased:
    • Interact from farther away
    • Only rough aiming needed
    • Interaction priority system added (e.g., horses prioritized over small objects)
    Multiplayer logic updated:
    • Host’s game state is shared with all players (e.g., time of day)
    • Time only progresses for the host
    • Clients revert to their own time when leaving
    • Tree/ore progress is only saved for the host
    Save/load system fully reworked:
    • It should fix common issues like not spawning or save corruption
    • 100% reliability can’t yet be guaranteed
    Movable UI windows improved:
    • Windows can no longer be dragged off-screen
    • Added screen-lock and reset option in settings

[h2]New Sound Effects[/h2]
  • Replaced: Kill plant
  • Replaced: Throw seed to ground
  • New:
    • Multiple pickup sounds for natural foliage (e.g., nettle)
    • Take seed from bag
    • Multiple rock hit sounds (pickaxe)
    • Multiple wood chop sounds
    • Multiple tree crack and impact sounds
    • Multiple log/rock drop sounds
    • Multiple paper crunch (hard/soft)
    • Added grab sound
    • Added Pellet Machine background loop

[h2]Bug Fixes[/h2]
  • Fixed: Any seed could be planted in the tree planter
  • Fixed: Not all horse equipment could be removed
  • Fixed: Audio settings were not saving/loading properly
  • Fixed: Item duplication via storage
  • Fixed: Clipping issues with horse equipment (now resolved in all tested cases – report if you still find any)

Devlog #3 for 0.2.2.0 - Trading UI, Tree Cutting & Host-Based Multiplayer

[h2]Reworked Equipment Sets: L'Aquila, Kingston & Kentucky[/h2]
The L'Aquila, Kingston, and Kentucky equipment sets have received a complete redesign and are now more resource-efficient. Thanks to optimized textures, memory usage has been reduced, resulting in improved performance.
New: Each piece of equipment can now be held in hand, and several pieces have received entirely new designs.



[h2]Universal Compatibility of Equipment Pieces[/h2]
All equipment parts have been (and continue to be) reworked to ensure full compatibility across sets.
Example: A L’Aquila saddle can now be combined seamlessly with Doviran saddle pads without causing graphical overlaps or clipping issues.

[h2]NPC Trading Menu Rework (Buying & Selling)[/h2]
The NPC trading interface has been completely overhauled with a cleaner and more intuitive layout.
When selecting an item, a large preview appears on the right side, showing:
  • the name
  • description
  • manufacturer logo
  • color variations (if available), directly selectable
  • clearly displayed price

In the selling section, the player's inventory is shown in a compact grid. When selecting an item, all relevant information is displayed, including:
  • selling price
  • quantity options

A new button allows players to quickly sell all units of a selected item.

The goal of this rework was to simplify navigation and improve performance.

[h2]General Interaction[/h2]
  • The interaction range has been increased, allowing players to interact with objects from a greater distance.
  • Players now only need to roughly look in the direction of the object, no exact aiming is required.

→ This makes interacting with nearby objects much easier.

[h2]Tree Cutting Rework[/h2]
In the first devlog for update 0.2.2.0, we already mentioned that tree cutting and ore mining were being reworked.
In this devlog, we’re taking a closer look at the changes to tree cutting.
  • Birch is the first tree species that can be felled.
  • Trees that can be cut down are now clearly marked with a red ribbon.
  • The axe-swing animation has been completely redone.

When a tree is felled:
  • The trunk physically falls in the direction opposite to the player.
  • It hits the ground and, as before, several pieces of wood break off for collection.
  • The functionality of these items remains unchanged.


[h2]Changes to Multiplayer Mode[/h2]
Multiplayer mode has been updated:
  • The host's game state is now used for all players.
      If it's nighttime for the host, it's nighttime for everyone.
  • Time only progresses for the host.
      When a player leaves, their world time reverts to what it was before joining.
  • Mining and tree-cutting progress is now saved only on the host’s side.
      Clients’ progress is not saved.

[h2]Other:[/h2]
  • The bad word filter has been updated
  • Some item names have been revised or adjusted
  • Lead ropes and reins have been color-matched to the respective bridles

[h2]Note[/h2]
All content is currently in WIP (Work in Progress) status and may change before release!
As always, you can follow our progress live on our public roadmap:
[h2]>> View public roadmap here <<[/h2]