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  3. Devlog #1 for Update 0.2.2.0 - UI, Tools & Tack Sets in Focus

Devlog #1 for Update 0.2.2.0 - UI, Tools & Tack Sets in Focus

Job Board – Rework
In our last team meeting, we reviewed all menus and their associated user interfaces. The Job Board stood out the most: while it served its purpose, it was far from visually appealing.
Alongside newly created board meshes, we’ve now added job offers in the form of flyers. The entire board – including the flyers – is interactive and much more engaging and easy to navigate. Jobs are now divided into categories and can be instantly recognized thanks to custom-made stamps, even before you interact with the board.


Player Creator & Horse Creator – UI Rework
The user interfaces and overall menu layout have also been reworked. Navigation in both menus is now handled with vector graphics, represented by clear, easy-to-recognize icons. In addition, some information and buttons have been rearranged. The camera can now be controlled with the right mouse button.


Tree Chopping & Ore Mining – Rework
Interacting with chop-able trees and mineable rocks now works similarly to other interactive world objects, such as doors. The key difference is that players now have two new equipment slots in their inventory, where the required tool must be equipped in order to interact with trees or rocks.
The meshes for the axe and pickaxe, along with their animations, have also been reworked. These adjustments were necessary to make interactions independent of FPS.


Tack Sets – Rework
We’re currently working on updating the Kingston, Kentucky, and L'Aquila tack sets to give them a fresher and more fitting look for Unbridled. Here’s a preview of the Kingston Tack Set along with some new design ideas.


Miscellaneous
In addition to these larger changes, we’re also working on smaller adjustments and quality-of-life improvements. These include quick access to the mailbox via the menu bar as well as new highlight effects when interacting with certain world objects.

Public Roadmap
We’re constantly updating our public roadmap to keep everyone informed:
[h3]>> Visit the Roadmap here <<[/h3]

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Note
All content is currently in WIP (Work in Progress) status and may change before release!