Devlog #3 for 0.2.2.0 - Trading UI, Tree Cutting & Host-Based Multiplayer
[h2]Reworked Equipment Sets: L'Aquila, Kingston & Kentucky[/h2]
The L'Aquila, Kingston, and Kentucky equipment sets have received a complete redesign and are now more resource-efficient. Thanks to optimized textures, memory usage has been reduced, resulting in improved performance.
New: Each piece of equipment can now be held in hand, and several pieces have received entirely new designs.

[h2]Universal Compatibility of Equipment Pieces[/h2]
All equipment parts have been (and continue to be) reworked to ensure full compatibility across sets.
Example: A L’Aquila saddle can now be combined seamlessly with Doviran saddle pads without causing graphical overlaps or clipping issues.
[h2]NPC Trading Menu Rework (Buying & Selling)[/h2]
The NPC trading interface has been completely overhauled with a cleaner and more intuitive layout.
When selecting an item, a large preview appears on the right side, showing:

In the selling section, the player's inventory is shown in a compact grid. When selecting an item, all relevant information is displayed, including:
A new button allows players to quickly sell all units of a selected item.
The goal of this rework was to simplify navigation and improve performance.
[h2]General Interaction[/h2]
→ This makes interacting with nearby objects much easier.
[h2]Tree Cutting Rework[/h2]
In the first devlog for update 0.2.2.0, we already mentioned that tree cutting and ore mining were being reworked.
In this devlog, we’re taking a closer look at the changes to tree cutting.

When a tree is felled:

[h2]Changes to Multiplayer Mode[/h2]
Multiplayer mode has been updated:
[h2]Other:[/h2]
[h2]Note[/h2]
All content is currently in WIP (Work in Progress) status and may change before release!
As always, you can follow our progress live on our public roadmap:
[h2]>> View public roadmap here <<[/h2]
The L'Aquila, Kingston, and Kentucky equipment sets have received a complete redesign and are now more resource-efficient. Thanks to optimized textures, memory usage has been reduced, resulting in improved performance.
New: Each piece of equipment can now be held in hand, and several pieces have received entirely new designs.

[h2]Universal Compatibility of Equipment Pieces[/h2]
All equipment parts have been (and continue to be) reworked to ensure full compatibility across sets.
Example: A L’Aquila saddle can now be combined seamlessly with Doviran saddle pads without causing graphical overlaps or clipping issues.
[h2]NPC Trading Menu Rework (Buying & Selling)[/h2]
The NPC trading interface has been completely overhauled with a cleaner and more intuitive layout.
When selecting an item, a large preview appears on the right side, showing:
- the name
- description
- manufacturer logo
- color variations (if available), directly selectable
- clearly displayed price

In the selling section, the player's inventory is shown in a compact grid. When selecting an item, all relevant information is displayed, including:
- selling price
- quantity options
A new button allows players to quickly sell all units of a selected item.
The goal of this rework was to simplify navigation and improve performance.[h2]General Interaction[/h2]
- The interaction range has been increased, allowing players to interact with objects from a greater distance.
- Players now only need to roughly look in the direction of the object, no exact aiming is required.
→ This makes interacting with nearby objects much easier.
[h2]Tree Cutting Rework[/h2]
In the first devlog for update 0.2.2.0, we already mentioned that tree cutting and ore mining were being reworked.
In this devlog, we’re taking a closer look at the changes to tree cutting.
- Birch is the first tree species that can be felled.
- Trees that can be cut down are now clearly marked with a red ribbon.
- The axe-swing animation has been completely redone.

When a tree is felled:
- The trunk physically falls in the direction opposite to the player.
- It hits the ground and, as before, several pieces of wood break off for collection.
- The functionality of these items remains unchanged.

[h2]Changes to Multiplayer Mode[/h2]
Multiplayer mode has been updated:
- The host's game state is now used for all players.
- If it's nighttime for the host, it's nighttime for everyone.
- Time only progresses for the host.
- When a player leaves, their world time reverts to what it was before joining.
- Mining and tree-cutting progress is now saved only on the host’s side.
- Clients’ progress is not saved.
[h2]Other:[/h2]
- The bad word filter has been updated
- Some item names have been revised or adjusted
- Lead ropes and reins have been color-matched to the respective bridles
[h2]Note[/h2]
All content is currently in WIP (Work in Progress) status and may change before release!
As always, you can follow our progress live on our public roadmap:
[h2]>> View public roadmap here <<[/h2]